diff options
Diffstat (limited to 'titlestate.cpp')
-rw-r--r-- | titlestate.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/titlestate.cpp b/titlestate.cpp index 2b85fbe..014b138 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
@@ -9,14 +9,14 @@ State* TitleState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
10 | int selection = 0; | 10 | int selection = 0; |
11 | SDL_Event e; | 11 | SDL_Event e; |
12 | 12 | ||
13 | for (;;) | 13 | for (;;) |
14 | { | 14 | { |
15 | SDL_RenderClear(renderer); | 15 | SDL_RenderClear(renderer); |
16 | SDL_RenderCopy(renderer, background, NULL, NULL); | 16 | SDL_RenderCopy(renderer, background, NULL, NULL); |
17 | applyTexture(renderer, pointer, 136, selection==0?316:(selection==1?350:(selection==2?381:417))); | 17 | applyTexture(renderer, pointer, 136, selection==0?316:(selection==1?350:(selection==2?381:417))); |
18 | SDL_RenderPresent(renderer); | 18 | SDL_RenderPresent(renderer); |
19 | 19 | ||
20 | while (SDL_PollEvent(&e)) | 20 | while (SDL_PollEvent(&e)) |
21 | { | 21 | { |
22 | if (e.type == SDL_QUIT) | 22 | if (e.type == SDL_QUIT) |
@@ -51,14 +51,14 @@ State* HowToPlayState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
51 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 51 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
52 | int selection = 0; | 52 | int selection = 0; |
53 | SDL_Event e; | 53 | SDL_Event e; |
54 | 54 | ||
55 | for (;;) | 55 | for (;;) |
56 | { | 56 | { |
57 | SDL_RenderClear(renderer); | 57 | SDL_RenderClear(renderer); |
58 | SDL_RenderCopy(renderer, background, NULL, NULL); | 58 | SDL_RenderCopy(renderer, background, NULL, NULL); |
59 | applyTexture(renderer, pointer, selection==0?74:216, 430); | 59 | applyTexture(renderer, pointer, selection==0?74:216, 430); |
60 | SDL_RenderPresent(renderer); | 60 | SDL_RenderPresent(renderer); |
61 | 61 | ||
62 | while (SDL_PollEvent(&e)) | 62 | while (SDL_PollEvent(&e)) |
63 | { | 63 | { |
64 | if (e.type == SDL_QUIT) | 64 | if (e.type == SDL_QUIT) |
@@ -95,14 +95,14 @@ State* HowToPlayPageTwoState::operator() (SDL_Window* window, SDL_Renderer* rend | |||
95 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 95 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
96 | int selection = 0; | 96 | int selection = 0; |
97 | SDL_Event e; | 97 | SDL_Event e; |
98 | 98 | ||
99 | for (;;) | 99 | for (;;) |
100 | { | 100 | { |
101 | SDL_RenderClear(renderer); | 101 | SDL_RenderClear(renderer); |
102 | SDL_RenderCopy(renderer, background, NULL, NULL); | 102 | SDL_RenderCopy(renderer, background, NULL, NULL); |
103 | applyTexture(renderer, pointer, selection==0?45:238, 430); | 103 | applyTexture(renderer, pointer, selection==0?45:238, 430); |
104 | SDL_RenderPresent(renderer); | 104 | SDL_RenderPresent(renderer); |
105 | 105 | ||
106 | while (SDL_PollEvent(&e)) | 106 | while (SDL_PollEvent(&e)) |
107 | { | 107 | { |
108 | if (e.type == SDL_QUIT) | 108 | if (e.type == SDL_QUIT) |