diff options
Diffstat (limited to 'titlestate.cpp')
| -rw-r--r-- | titlestate.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
| diff --git a/titlestate.cpp b/titlestate.cpp new file mode 100644 index 0000000..ee6a2b5 --- /dev/null +++ b/titlestate.cpp | |||
| @@ -0,0 +1,47 @@ | |||
| 1 | #include "includes.h" | ||
| 2 | |||
| 3 | TitleState::TitleState() | ||
| 4 | { | ||
| 5 | background = SDL_LoadBMP("title.bmp"); | ||
| 6 | pointer = SDL_LoadBMP("pointer.bmp"); | ||
| 7 | selection = 0; | ||
| 8 | } | ||
| 9 | |||
| 10 | void TitleState::input(SDLKey key) | ||
| 11 | { | ||
| 12 | if ((key == SDLK_UP) && (selection != 0)) | ||
| 13 | { | ||
| 14 | selection--; | ||
| 15 | } else if ((key == SDLK_DOWN) && (selection != 3)) | ||
| 16 | { | ||
| 17 | selection++; | ||
| 18 | } else if (key == SDLK_RETURN) | ||
| 19 | { | ||
| 20 | switch (selection) | ||
| 21 | { | ||
| 22 | case 0: | ||
| 23 | changeState(new GameState()); | ||
| 24 | |||
| 25 | break; | ||
| 26 | case 1: // Add How To Play | ||
| 27 | break; | ||
| 28 | case 2: // Add choose highscore list | ||
| 29 | break; | ||
| 30 | case 3: | ||
| 31 | exit(0); | ||
| 32 | } | ||
| 33 | } | ||
| 34 | } | ||
| 35 | |||
| 36 | void TitleState::render(SDL_Surface* screen) | ||
| 37 | { | ||
| 38 | SDL_BlitSurface(background, NULL, screen, NULL); | ||
| 39 | |||
| 40 | SDL_Rect pSpace; | ||
| 41 | pSpace.x = 136; | ||
| 42 | pSpace.y = (selection==0?316:(selection==1?350:(selection==2?381:417))); | ||
| 43 | pSpace.w = screen->w; | ||
| 44 | pSpace.h = screen->h; | ||
| 45 | |||
| 46 | SDL_BlitSurface(pointer, NULL, screen, &pSpace); | ||
| 47 | } | ||
