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Diffstat (limited to 'titlestate.cpp')
-rw-r--r--titlestate.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/titlestate.cpp b/titlestate.cpp index 2b85fbe..014b138 100644 --- a/titlestate.cpp +++ b/titlestate.cpp
@@ -9,14 +9,14 @@ State* TitleState::operator() (SDL_Window* window, SDL_Renderer* renderer)
9 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 9 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
10 int selection = 0; 10 int selection = 0;
11 SDL_Event e; 11 SDL_Event e;
12 12
13 for (;;) 13 for (;;)
14 { 14 {
15 SDL_RenderClear(renderer); 15 SDL_RenderClear(renderer);
16 SDL_RenderCopy(renderer, background, NULL, NULL); 16 SDL_RenderCopy(renderer, background, NULL, NULL);
17 applyTexture(renderer, pointer, 136, selection==0?316:(selection==1?350:(selection==2?381:417))); 17 applyTexture(renderer, pointer, 136, selection==0?316:(selection==1?350:(selection==2?381:417)));
18 SDL_RenderPresent(renderer); 18 SDL_RenderPresent(renderer);
19 19
20 while (SDL_PollEvent(&e)) 20 while (SDL_PollEvent(&e))
21 { 21 {
22 if (e.type == SDL_QUIT) 22 if (e.type == SDL_QUIT)
@@ -51,14 +51,14 @@ State* HowToPlayState::operator() (SDL_Window* window, SDL_Renderer* renderer)
51 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 51 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
52 int selection = 0; 52 int selection = 0;
53 SDL_Event e; 53 SDL_Event e;
54 54
55 for (;;) 55 for (;;)
56 { 56 {
57 SDL_RenderClear(renderer); 57 SDL_RenderClear(renderer);
58 SDL_RenderCopy(renderer, background, NULL, NULL); 58 SDL_RenderCopy(renderer, background, NULL, NULL);
59 applyTexture(renderer, pointer, selection==0?74:216, 430); 59 applyTexture(renderer, pointer, selection==0?74:216, 430);
60 SDL_RenderPresent(renderer); 60 SDL_RenderPresent(renderer);
61 61
62 while (SDL_PollEvent(&e)) 62 while (SDL_PollEvent(&e))
63 { 63 {
64 if (e.type == SDL_QUIT) 64 if (e.type == SDL_QUIT)
@@ -95,14 +95,14 @@ State* HowToPlayPageTwoState::operator() (SDL_Window* window, SDL_Renderer* rend
95 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); 95 SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
96 int selection = 0; 96 int selection = 0;
97 SDL_Event e; 97 SDL_Event e;
98 98
99 for (;;) 99 for (;;)
100 { 100 {
101 SDL_RenderClear(renderer); 101 SDL_RenderClear(renderer);
102 SDL_RenderCopy(renderer, background, NULL, NULL); 102 SDL_RenderCopy(renderer, background, NULL, NULL);
103 applyTexture(renderer, pointer, selection==0?45:238, 430); 103 applyTexture(renderer, pointer, selection==0?45:238, 430);
104 SDL_RenderPresent(renderer); 104 SDL_RenderPresent(renderer);
105 105
106 while (SDL_PollEvent(&e)) 106 while (SDL_PollEvent(&e))
107 { 107 {
108 if (e.type == SDL_QUIT) 108 if (e.type == SDL_QUIT)