diff options
Diffstat (limited to 'titlestate.cpp')
-rw-r--r-- | titlestate.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/titlestate.cpp b/titlestate.cpp index bf966ea..2b85fbe 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
@@ -3,7 +3,7 @@ | |||
3 | #include "gamestate.h" | 3 | #include "gamestate.h" |
4 | #include "hslist.h" | 4 | #include "hslist.h" |
5 | 5 | ||
6 | State* TitleState::operator() (SDL_Renderer* renderer) | 6 | State* TitleState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
7 | { | 7 | { |
8 | SDL_Texture* background = loadImage(renderer, "resources/title.bmp"); | 8 | SDL_Texture* background = loadImage(renderer, "resources/title.bmp"); |
9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
@@ -45,7 +45,7 @@ State* TitleState::operator() (SDL_Renderer* renderer) | |||
45 | } | 45 | } |
46 | } | 46 | } |
47 | 47 | ||
48 | State* HowToPlayState::operator() (SDL_Renderer* renderer) | 48 | State* HowToPlayState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
49 | { | 49 | { |
50 | SDL_Texture* background = loadImage(renderer, "resources/htp1.bmp"); | 50 | SDL_Texture* background = loadImage(renderer, "resources/htp1.bmp"); |
51 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 51 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
@@ -89,7 +89,7 @@ State* HowToPlayState::operator() (SDL_Renderer* renderer) | |||
89 | } | 89 | } |
90 | } | 90 | } |
91 | 91 | ||
92 | State* HowToPlayPageTwoState::operator() (SDL_Renderer* renderer) | 92 | State* HowToPlayPageTwoState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
93 | { | 93 | { |
94 | SDL_Texture* background = loadImage(renderer, "resources/htp2.bmp"); | 94 | SDL_Texture* background = loadImage(renderer, "resources/htp2.bmp"); |
95 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 95 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |