diff options
Diffstat (limited to 'hslocal.cpp')
-rw-r--r-- | hslocal.cpp | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/hslocal.cpp b/hslocal.cpp deleted file mode 100644 index eec87e2..0000000 --- a/hslocal.cpp +++ /dev/null | |||
@@ -1,82 +0,0 @@ | |||
1 | #include "includes.h" | ||
2 | |||
3 | LocalHighscoreListState::LocalHighscoreListState(bool fromGame) | ||
4 | { | ||
5 | this->fromGame = fromGame; | ||
6 | |||
7 | if (fromGame) | ||
8 | { | ||
9 | options = SDL_LoadBMP("resources/hlo_paartm.bmp"); | ||
10 | } else { | ||
11 | options = SDL_LoadBMP("resources/hlo_rtm.bmp"); | ||
12 | } | ||
13 | |||
14 | pointer = SDL_LoadBMP("resources/pointer.bmp"); | ||
15 | |||
16 | LocalHighscoreList* lhl = new LocalHighscoreList(); | ||
17 | list = lhl->render(); | ||
18 | |||
19 | SDL_Color fontColor = {0, 0, 0, 0}; | ||
20 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | ||
21 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | ||
22 | SDL_BlitSurface(title, NULL, list, &tSpace); | ||
23 | |||
24 | SDL_Rect oSpace = {0, 440, options->w, options->h}; | ||
25 | SDL_BlitSurface(options, NULL, list, &oSpace); | ||
26 | |||
27 | selection = 0; | ||
28 | } | ||
29 | |||
30 | void LocalHighscoreListState::input(SDL_keysym key) | ||
31 | { | ||
32 | if (fromGame) | ||
33 | { | ||
34 | if ((key.sym == SDLK_LEFT) && (selection != 0)) | ||
35 | { | ||
36 | selection--; | ||
37 | } else if ((key.sym == SDLK_RIGHT) && (selection != 1)) | ||
38 | { | ||
39 | selection++; | ||
40 | } else if (key.sym == SDLK_RETURN) | ||
41 | { | ||
42 | switch (selection) | ||
43 | { | ||
44 | case 0: | ||
45 | changeState(new GameState()); | ||
46 | |||
47 | break; | ||
48 | case 1: | ||
49 | changeState(new TitleState()); | ||
50 | |||
51 | break; | ||
52 | } | ||
53 | } | ||
54 | } else { | ||
55 | if (key.sym == SDLK_RETURN) | ||
56 | { | ||
57 | changeState(new ChooseHighscoreListState()); | ||
58 | } | ||
59 | } | ||
60 | } | ||
61 | |||
62 | void LocalHighscoreListState::render(SDL_Surface* screen) | ||
63 | { | ||
64 | SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 255, 255, 255)); | ||
65 | |||
66 | SDL_BlitSurface(list, NULL, screen, NULL); | ||
67 | |||
68 | SDL_Rect pSpace; | ||
69 | pSpace.w = pointer->w; | ||
70 | pSpace.h = pointer->h; | ||
71 | |||
72 | if (fromGame) | ||
73 | { | ||
74 | pSpace.x = (selection==0?52:225); | ||
75 | pSpace.y = 447; | ||
76 | } else { | ||
77 | pSpace.x = 137; | ||
78 | pSpace.y = 449; | ||
79 | } | ||
80 | |||
81 | SDL_BlitSurface(pointer, NULL, screen, &pSpace); | ||
82 | } | ||