diff options
Diffstat (limited to 'gamestate.cpp')
-rw-r--r-- | gamestate.cpp | 323 |
1 files changed, 245 insertions, 78 deletions
diff --git a/gamestate.cpp b/gamestate.cpp index f0de67a..3ff08c4 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
@@ -6,17 +6,32 @@ | |||
6 | #include "titlestate.h" | 6 | #include "titlestate.h" |
7 | #include <fstream> | 7 | #include <fstream> |
8 | #include "hslist.h" | 8 | #include "hslist.h" |
9 | #include <set> | ||
10 | #include <bitset> | ||
11 | #include <tuple> | ||
12 | #include <algorithm> | ||
13 | #include <vector> | ||
14 | #include <deque> | ||
15 | #include <iostream> | ||
16 | #include <sstream> | ||
9 | 17 | ||
10 | class GameBoard { | 18 | class GameBoard { |
11 | public: | 19 | public: |
12 | GameBoard(int level); | 20 | GameBoard(int level, int playerx, int playery); |
13 | void tick(int playerx, int playery); | 21 | void tick(int playerx, int playery); |
14 | void render(SDL_Renderer* renderer); | 22 | void render(SDL_Renderer* renderer, int level) const; |
15 | bool isObstructed(int x, int y); | 23 | bool isObstructed(int x, int y) const; |
24 | bool operator<(const GameBoard& other) const; | ||
16 | 25 | ||
17 | private: | 26 | private: |
18 | int level; | 27 | void initialize(int level); |
19 | bool blocks[WIDTH][HEIGHT]; | 28 | int solve(int playerx, int playery) const; |
29 | std::string dump() const; | ||
30 | |||
31 | std::bitset<WIDTH*HEIGHT> blocks; | ||
32 | std::bitset<WIDTH*HEIGHT> updateable; | ||
33 | int oldx; | ||
34 | int oldy; | ||
20 | }; | 35 | }; |
21 | 36 | ||
22 | class LoadGameState : public State { | 37 | class LoadGameState : public State { |
@@ -65,7 +80,7 @@ void setRendererDeadColor(SDL_Renderer* renderer, int level) | |||
65 | } | 80 | } |
66 | } | 81 | } |
67 | 82 | ||
68 | void incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick, int playerx, int playery) | 83 | void incrementIfNeighbor(int x, int y, std::bitset<WIDTH*HEIGHT>& temp, int* tick, int playerx, int playery) |
69 | { | 84 | { |
70 | int nx = x; | 85 | int nx = x; |
71 | int ny = y; | 86 | int ny = y; |
@@ -74,7 +89,7 @@ void incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick, int | |||
74 | 89 | ||
75 | if (!((nx!=x)&&(ny!=y))) | 90 | if (!((nx!=x)&&(ny!=y))) |
76 | { | 91 | { |
77 | if ((temp[x][y])||((playerx==x)&&(playery==y))||((x==15)&&(y==15))) | 92 | if ((temp[x+y*WIDTH])||((playerx==x)&&(playery==y))||((x==15)&&(y==15))) |
78 | { | 93 | { |
79 | ++*tick; | 94 | ++*tick; |
80 | } | 95 | } |
@@ -128,11 +143,7 @@ State* LoadGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
128 | SDL_RenderPresent(renderer); | 143 | SDL_RenderPresent(renderer); |
129 | 144 | ||
130 | // Do 50 gens of Conway | 145 | // Do 50 gens of Conway |
131 | GameBoard* board = new GameBoard(level); | 146 | GameBoard* board = new GameBoard(level, playerx, playery); |
132 | for (int i=0; i<50; i++) | ||
133 | { | ||
134 | board->tick(playerx, playery); | ||
135 | } | ||
136 | 147 | ||
137 | // Wait a bit | 148 | // Wait a bit |
138 | SDL_Delay(500); | 149 | SDL_Delay(500); |
@@ -159,7 +170,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
159 | board->tick(playerx, playery); | 170 | board->tick(playerx, playery); |
160 | 171 | ||
161 | // Paint board | 172 | // Paint board |
162 | board->render(renderer); | 173 | board->render(renderer, level); |
163 | 174 | ||
164 | // Paint event | 175 | // Paint event |
165 | SDL_Rect block; | 176 | SDL_Rect block; |
@@ -292,90 +303,103 @@ bool PlayGameState::move(int x, int y) | |||
292 | return false; | 303 | return false; |
293 | } | 304 | } |
294 | 305 | ||
295 | GameBoard::GameBoard(int m_level) | 306 | GameBoard::GameBoard(int level, int playerx, int playery) |
296 | { | 307 | { |
297 | level = m_level; | 308 | for (;;) |
298 | 309 | { | |
299 | for (int y=0; y<HEIGHT; y++) | 310 | initialize(level); |
300 | { | 311 | updateable.set(); |
301 | for (int x=0; x<WIDTH; x++) | 312 | oldx = playerx; |
302 | { | 313 | oldy = playery; |
303 | blocks[x][y] = false; | 314 | |
304 | 315 | for (int i=0; i<50; i++) | |
305 | switch (level/10+1) | 316 | { |
306 | { | 317 | tick(playerx, playery); |
307 | case 1: | 318 | } |
308 | if ((x>13)&&(x<17)&&(y>13)&&(y<17)) | 319 | |
309 | { | 320 | int states = solve(playerx, playery); |
310 | blocks[x][y] = rand() % 2; | 321 | if (states != 0) |
311 | } | 322 | { |
312 | break; | 323 | break; |
313 | case 2: | 324 | } else { |
314 | case 3: | 325 | std::cout << "Impossible board: " << playerx << "," << playery << "," << dump() << std::endl; |
315 | if ((x>12)&&(x<18)&&(y>12)&&(y<18)) | 326 | } |
316 | { | 327 | } |
317 | blocks[x][y] = rand() % 2; | ||
318 | } | ||
319 | break; | ||
320 | case 4: | ||
321 | case 5: | ||
322 | if ((x>11)&&(x<19)&&(y>11)&&(y<19)) | ||
323 | { | ||
324 | blocks[x][y] = rand() % 2; | ||
325 | } | ||
326 | break; | ||
327 | default: | ||
328 | blocks[x][y] = rand() % 2; | ||
329 | } | ||
330 | } | ||
331 | } | ||
332 | |||
333 | blocks[15][15] = false; | ||
334 | } | 328 | } |
335 | 329 | ||
336 | void GameBoard::tick(int playerx, int playery) | 330 | void GameBoard::tick(int playerx, int playery) |
337 | { | 331 | { |
338 | bool temp[WIDTH][HEIGHT]; | 332 | std::bitset<WIDTH*HEIGHT> temp {blocks}; |
339 | int x,y; | 333 | std::bitset<WIDTH*HEIGHT> tempdateable {updateable}; |
340 | for (x=0;x<WIDTH;x++) | 334 | if ((playerx != oldx) || (playery != oldy)) |
341 | { | 335 | { |
342 | for (y=0;y<HEIGHT;y++) | 336 | for (int dy = -1; dy <= 1; dy++) |
343 | { | 337 | { |
344 | temp[x][y] = blocks[x][y]; | 338 | for (int dx = -1; dx <=1; dx++) |
345 | } | 339 | { |
346 | } | 340 | int tdx = oldx+dx; |
341 | int tdy = oldy+dy; | ||
342 | wrap(&tdx, &tdy); | ||
343 | tempdateable.set(tdx+tdy*WIDTH); | ||
344 | |||
345 | tdx = playerx+dx; | ||
346 | tdy = playery+dy; | ||
347 | wrap(&tdx, &tdy); | ||
348 | tempdateable.set(tdx+tdy*WIDTH); | ||
349 | } | ||
350 | } | ||
351 | } | ||
352 | |||
353 | oldx = playerx; | ||
354 | oldy = playery; | ||
355 | |||
356 | updateable.reset(); | ||
347 | 357 | ||
348 | for (x=0;x<WIDTH;x++) | 358 | for (int y=0;y<HEIGHT;y++) |
349 | { | 359 | { |
350 | for (y=0;y<HEIGHT;y++) | 360 | for (int x=0;x<WIDTH;x++) |
351 | { | 361 | { |
352 | if ((x==15)&&(y==15)) | 362 | if (((x==15)&&(y==15)) || (!tempdateable[x+y*WIDTH])) |
353 | { | 363 | { |
354 | continue; | 364 | continue; |
355 | } | 365 | } |
356 | 366 | ||
357 | int neighbors = 0; | 367 | int neighbors = 0; |
358 | 368 | ||
359 | incrementIfNeighbor(x-1,y-1,temp,&neighbors, playerx, playery); | 369 | incrementIfNeighbor(x-1, y-1, temp, &neighbors, playerx, playery); |
360 | incrementIfNeighbor(x-1,y,temp,&neighbors, playerx, playery); | 370 | incrementIfNeighbor(x-1, y , temp, &neighbors, playerx, playery); |
361 | incrementIfNeighbor(x-1,y+1,temp,&neighbors, playerx, playery); | 371 | incrementIfNeighbor(x-1, y+1, temp, &neighbors, playerx, playery); |
362 | incrementIfNeighbor(x,y-1,temp,&neighbors, playerx, playery); | 372 | incrementIfNeighbor(x , y-1, temp, &neighbors, playerx, playery); |
363 | incrementIfNeighbor(x,y+1,temp,&neighbors, playerx, playery); | 373 | incrementIfNeighbor(x , y+1, temp, &neighbors, playerx, playery); |
364 | incrementIfNeighbor(x+1,y-1,temp,&neighbors, playerx, playery); | 374 | incrementIfNeighbor(x+1, y-1, temp, &neighbors, playerx, playery); |
365 | incrementIfNeighbor(x+1,y,temp,&neighbors, playerx, playery); | 375 | incrementIfNeighbor(x+1, y , temp, &neighbors, playerx, playery); |
366 | incrementIfNeighbor(x+1,y+1,temp,&neighbors, playerx, playery); | 376 | incrementIfNeighbor(x+1, y+1, temp, &neighbors, playerx, playery); |
367 | 377 | ||
368 | if (temp[x][y]) | 378 | if (temp[x+y*WIDTH]) |
369 | { | 379 | { |
370 | blocks[x][y] = ((neighbors >= 1) && (neighbors <= 4)); | 380 | blocks[x+y*WIDTH] = ((neighbors >= 1) && (neighbors <= 4)); |
371 | } else { | 381 | } else { |
372 | blocks[x][y] = (neighbors == 3); | 382 | blocks[x+y*WIDTH] = (neighbors == 3); |
373 | } | 383 | } |
384 | |||
385 | if (temp[x+y*WIDTH] != blocks[x+y*WIDTH]) | ||
386 | { | ||
387 | for (int dy = -1; dy <= 1; dy++) | ||
388 | { | ||
389 | for (int dx = -1; dx <=1; dx++) | ||
390 | { | ||
391 | int tdx = x+dx; | ||
392 | int tdy = y+dy; | ||
393 | wrap(&tdx, &tdy); | ||
394 | updateable.set(tdx+tdy*WIDTH); | ||
395 | } | ||
396 | } | ||
397 | } | ||
374 | } | 398 | } |
375 | } | 399 | } |
376 | } | 400 | } |
377 | 401 | ||
378 | void GameBoard::render(SDL_Renderer* renderer) | 402 | void GameBoard::render(SDL_Renderer* renderer, int level) const |
379 | { | 403 | { |
380 | SDL_Rect block; | 404 | SDL_Rect block; |
381 | block.w = 16; | 405 | block.w = 16; |
@@ -388,7 +412,7 @@ void GameBoard::render(SDL_Renderer* renderer) | |||
388 | block.x = x*16; | 412 | block.x = x*16; |
389 | block.y = y*16; | 413 | block.y = y*16; |
390 | 414 | ||
391 | if (blocks[x][y]) | 415 | if (blocks[x+y*WIDTH]) |
392 | { | 416 | { |
393 | setRendererAliveColor(renderer, level); | 417 | setRendererAliveColor(renderer, level); |
394 | } else { | 418 | } else { |
@@ -400,7 +424,150 @@ void GameBoard::render(SDL_Renderer* renderer) | |||
400 | } | 424 | } |
401 | } | 425 | } |
402 | 426 | ||
403 | bool GameBoard::isObstructed(int x, int y) | 427 | bool GameBoard::isObstructed(int x, int y) const |
428 | { | ||
429 | return blocks[x+y*WIDTH]; | ||
430 | } | ||
431 | |||
432 | void GameBoard::initialize(int level) | ||
433 | { | ||
434 | for (int y=0; y<HEIGHT; y++) | ||
435 | { | ||
436 | for (int x=0; x<WIDTH; x++) | ||
437 | { | ||
438 | blocks[x+y*WIDTH] = false; | ||
439 | |||
440 | switch (level/10+1) | ||
441 | { | ||
442 | case 1: | ||
443 | if ((x>13)&&(x<17)&&(y>13)&&(y<17)) | ||
444 | { | ||
445 | blocks[x+y*WIDTH] = rand() % 2; | ||
446 | } | ||
447 | break; | ||
448 | case 2: | ||
449 | case 3: | ||
450 | if ((x>12)&&(x<18)&&(y>12)&&(y<18)) | ||
451 | { | ||
452 | blocks[x+y*WIDTH] = rand() % 2; | ||
453 | } | ||
454 | break; | ||
455 | case 4: | ||
456 | case 5: | ||
457 | if ((x>11)&&(x<19)&&(y>11)&&(y<19)) | ||
458 | { | ||
459 | blocks[x+y*WIDTH] = rand() % 2; | ||
460 | } | ||
461 | break; | ||
462 | default: | ||
463 | blocks[x+y*WIDTH] = rand() % 2; | ||
464 | } | ||
465 | } | ||
466 | } | ||
467 | |||
468 | blocks[15+15*WIDTH] = false; | ||
469 | } | ||
470 | |||
471 | bool GameBoard::operator<(const GameBoard& other) const | ||
472 | { | ||
473 | for (int i = WIDTH*HEIGHT-1; i >= 0; i--) | ||
474 | { | ||
475 | if (blocks[i] ^ other.blocks[i]) | ||
476 | { | ||
477 | return other.blocks[i]; | ||
478 | } | ||
479 | } | ||
480 | |||
481 | return false; | ||
482 | } | ||
483 | |||
484 | int GameBoard::solve(int playerx, int playery) const | ||
485 | { | ||
486 | std::deque<std::tuple<int, int, GameBoard, int>> search; | ||
487 | std::set<std::tuple<int, int, GameBoard>> done; | ||
488 | search.push_front(std::make_tuple(playerx, playery, *this, 0)); | ||
489 | |||
490 | bool exists = false; | ||
491 | while (!search.empty()) | ||
492 | { | ||
493 | auto cur = search.front(); | ||
494 | search.pop_front(); | ||
495 | |||
496 | int cpx = std::get<0>(cur); | ||
497 | int cpy = std::get<1>(cur); | ||
498 | GameBoard& cbr = std::get<2>(cur); | ||
499 | int cns = std::get<3>(cur); | ||
500 | |||
501 | auto cdn = std::make_tuple(cpx, cpy, cbr); | ||
502 | done.insert(cdn); | ||
503 | |||
504 | if (((cpx == 15) && ((cpy == 14) || (cpy == 16))) || ((cpy == 15) && ((cpx == 14) || (cpx == 16)))) | ||
505 | { | ||
506 | exists = true; | ||
507 | break; | ||
508 | } | ||
509 | |||
510 | if (cns >= 100) | ||
511 | { | ||
512 | continue; | ||
513 | } | ||
514 | |||
515 | GameBoard immnext {cbr}; | ||
516 | immnext.tick(cpx, cpy); | ||
517 | if (immnext.blocks != cbr.blocks) | ||
518 | { | ||
519 | if (done.count(std::make_tuple(cpx, cpy, immnext)) == 0) | ||
520 | { | ||
521 | search.push_front(std::make_tuple(cpx, cpy, immnext, cns)); | ||
522 | |||
523 | continue; | ||
524 | } | ||
525 | } | ||
526 | |||
527 | std::vector<std::pair<int, int>> dirchanges {{cpx-1,cpy}, {cpx,cpy-1}, {cpx+1,cpy}, {cpx,cpy+1}}; | ||
528 | std::sort(std::begin(dirchanges), std::end(dirchanges), [] (const std::pair<int, int>& lhs, const std::pair<int, int>& rhs) { | ||
529 | int lhd = sqrt(pow(15 - lhs.first, 2.0) + pow(15 - lhs.second, 2.0)); | ||
530 | int rhd = sqrt(pow(15 - rhs.first, 2.0) + pow(15 - rhs.second, 2.0)); | ||
531 | |||
532 | return lhd > rhd; | ||
533 | }); | ||
534 | |||
535 | for (auto& dirchange : dirchanges) | ||
536 | { | ||
537 | GameBoard next {cbr}; | ||
538 | int npx = cpx + dirchange.first; | ||
539 | int npy = cpy + dirchange.second; | ||
540 | wrap(&npx, &npy); | ||
541 | |||
542 | if (!next.isObstructed(npx, npy)) | ||
543 | { | ||
544 | next.tick(npx, npy); | ||
545 | |||
546 | if (done.count(std::make_tuple(npx, npy, next)) == 0) | ||
547 | { | ||
548 | search.push_front(std::make_tuple(npx, npy, next, cns+1)); | ||
549 | } | ||
550 | } | ||
551 | } | ||
552 | } | ||
553 | |||
554 | if (exists) | ||
555 | { | ||
556 | return done.size(); | ||
557 | } else { | ||
558 | return 0; | ||
559 | } | ||
560 | } | ||
561 | |||
562 | std::string GameBoard::dump() const | ||
404 | { | 563 | { |
405 | return blocks[x][y]; | 564 | std::stringstream output; |
565 | output << std::hex; | ||
566 | for (int i=0; i<WIDTH*HEIGHT/4; i++) | ||
567 | { | ||
568 | int chunk = (8 * blocks[i*4]) + (4 * blocks[i*4+1]) + (2 * blocks[i*4+2]) + blocks[i*4+3]; | ||
569 | output << chunk; | ||
570 | } | ||
571 | |||
572 | return output.str(); | ||
406 | } | 573 | } |