diff options
Diffstat (limited to 'gamestate.cpp')
| -rw-r--r-- | gamestate.cpp | 104 |
1 files changed, 52 insertions, 52 deletions
| diff --git a/gamestate.cpp b/gamestate.cpp index 3ff08c4..18e41c2 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
| @@ -22,12 +22,12 @@ class GameBoard { | |||
| 22 | void render(SDL_Renderer* renderer, int level) const; | 22 | void render(SDL_Renderer* renderer, int level) const; |
| 23 | bool isObstructed(int x, int y) const; | 23 | bool isObstructed(int x, int y) const; |
| 24 | bool operator<(const GameBoard& other) const; | 24 | bool operator<(const GameBoard& other) const; |
| 25 | 25 | ||
| 26 | private: | 26 | private: |
| 27 | void initialize(int level); | 27 | void initialize(int level); |
| 28 | int solve(int playerx, int playery) const; | 28 | int solve(int playerx, int playery) const; |
| 29 | std::string dump() const; | 29 | std::string dump() const; |
| 30 | 30 | ||
| 31 | std::bitset<WIDTH*HEIGHT> blocks; | 31 | std::bitset<WIDTH*HEIGHT> blocks; |
| 32 | std::bitset<WIDTH*HEIGHT> updateable; | 32 | std::bitset<WIDTH*HEIGHT> updateable; |
| 33 | int oldx; | 33 | int oldx; |
| @@ -38,7 +38,7 @@ class LoadGameState : public State { | |||
| 38 | public: | 38 | public: |
| 39 | LoadGameState(int level); | 39 | LoadGameState(int level); |
| 40 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 40 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); |
| 41 | 41 | ||
| 42 | private: | 42 | private: |
| 43 | int level; | 43 | int level; |
| 44 | }; | 44 | }; |
| @@ -47,7 +47,7 @@ class PlayGameState : public State { | |||
| 47 | public: | 47 | public: |
| 48 | PlayGameState(int level, GameBoard* board, int playerx, int playery); | 48 | PlayGameState(int level, GameBoard* board, int playerx, int playery); |
| 49 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 49 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); |
| 50 | 50 | ||
| 51 | private: | 51 | private: |
| 52 | bool move(int x, int y); | 52 | bool move(int x, int y); |
| 53 | int level; | 53 | int level; |
| @@ -111,7 +111,7 @@ State* LoadGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
| 111 | char* wintitle = new char[50]; | 111 | char* wintitle = new char[50]; |
| 112 | sprintf(wintitle, "Maze Of Life - Level %d", level); | 112 | sprintf(wintitle, "Maze Of Life - Level %d", level); |
| 113 | SDL_SetWindowTitle(window, wintitle); | 113 | SDL_SetWindowTitle(window, wintitle); |
| 114 | 114 | ||
| 115 | // Randomly place the player in a corner | 115 | // Randomly place the player in a corner |
| 116 | int playerx, playery; | 116 | int playerx, playery; |
| 117 | switch (rand()%4) | 117 | switch (rand()%4) |
| @@ -121,11 +121,11 @@ State* LoadGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
| 121 | case 2: playerx = WIDTH-2; playery = HEIGHT-2; break; | 121 | case 2: playerx = WIDTH-2; playery = HEIGHT-2; break; |
| 122 | case 3: playerx = WIDTH-2; playery = 1; break; | 122 | case 3: playerx = WIDTH-2; playery = 1; break; |
| 123 | } | 123 | } |
| 124 | 124 | ||
| 125 | // Display the level number | 125 | // Display the level number |
| 126 | setRendererDeadColor(renderer, level); | 126 | setRendererDeadColor(renderer, level); |
| 127 | SDL_RenderClear(renderer); | 127 | SDL_RenderClear(renderer); |
| 128 | 128 | ||
| 129 | TTF_Font* font = loadFont(100); | 129 | TTF_Font* font = loadFont(100); |
| 130 | SDL_Color fontColor = {0, 0, 0, 0}; | 130 | SDL_Color fontColor = {0, 0, 0, 0}; |
| 131 | char levelnum[8]; | 131 | char levelnum[8]; |
| @@ -133,21 +133,21 @@ State* LoadGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
| 133 | SDL_Surface* dispsurf = TTF_RenderText_Solid(font, levelnum, fontColor); | 133 | SDL_Surface* dispsurf = TTF_RenderText_Solid(font, levelnum, fontColor); |
| 134 | SDL_Texture* disptext = SDL_CreateTextureFromSurface(renderer, dispsurf); | 134 | SDL_Texture* disptext = SDL_CreateTextureFromSurface(renderer, dispsurf); |
| 135 | SDL_FreeSurface(dispsurf); | 135 | SDL_FreeSurface(dispsurf); |
| 136 | 136 | ||
| 137 | SDL_Rect pos; | 137 | SDL_Rect pos; |
| 138 | SDL_QueryTexture(disptext, NULL, NULL, &pos.w, &pos.h); | 138 | SDL_QueryTexture(disptext, NULL, NULL, &pos.w, &pos.h); |
| 139 | pos.x = 240-(pos.w/2); | 139 | pos.x = 240-(pos.w/2); |
| 140 | pos.y = 240-(pos.h/2); | 140 | pos.y = 240-(pos.h/2); |
| 141 | 141 | ||
| 142 | SDL_RenderCopy(renderer, disptext, NULL, &pos); | 142 | SDL_RenderCopy(renderer, disptext, NULL, &pos); |
| 143 | SDL_RenderPresent(renderer); | 143 | SDL_RenderPresent(renderer); |
| 144 | 144 | ||
| 145 | // Do 50 gens of Conway | 145 | // Do 50 gens of Conway |
| 146 | GameBoard* board = new GameBoard(level, playerx, playery); | 146 | GameBoard* board = new GameBoard(level, playerx, playery); |
| 147 | 147 | ||
| 148 | // Wait a bit | 148 | // Wait a bit |
| 149 | SDL_Delay(500); | 149 | SDL_Delay(500); |
| 150 | 150 | ||
| 151 | // Start the level | 151 | // Start the level |
| 152 | return new PlayGameState(level, board, playerx, playery); | 152 | return new PlayGameState(level, board, playerx, playery); |
| 153 | } | 153 | } |
| @@ -163,15 +163,15 @@ PlayGameState::PlayGameState(int m_level, GameBoard* m_board, int m_playerx, int | |||
| 163 | State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 163 | State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
| 164 | { | 164 | { |
| 165 | SDL_Event e; | 165 | SDL_Event e; |
| 166 | 166 | ||
| 167 | for (;;) | 167 | for (;;) |
| 168 | { | 168 | { |
| 169 | // Tick board | 169 | // Tick board |
| 170 | board->tick(playerx, playery); | 170 | board->tick(playerx, playery); |
| 171 | 171 | ||
| 172 | // Paint board | 172 | // Paint board |
| 173 | board->render(renderer, level); | 173 | board->render(renderer, level); |
| 174 | 174 | ||
| 175 | // Paint event | 175 | // Paint event |
| 176 | SDL_Rect block; | 176 | SDL_Rect block; |
| 177 | block.w = 16; | 177 | block.w = 16; |
| @@ -180,15 +180,15 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
| 180 | block.y = 15*16; | 180 | block.y = 15*16; |
| 181 | SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); | 181 | SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); |
| 182 | SDL_RenderFillRect(renderer, &block); | 182 | SDL_RenderFillRect(renderer, &block); |
| 183 | 183 | ||
| 184 | // Paint player | 184 | // Paint player |
| 185 | block.x = playerx*16; | 185 | block.x = playerx*16; |
| 186 | block.y = playery*16; | 186 | block.y = playery*16; |
| 187 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | 187 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); |
| 188 | SDL_RenderFillRect(renderer, &block); | 188 | SDL_RenderFillRect(renderer, &block); |
| 189 | 189 | ||
| 190 | SDL_RenderPresent(renderer); | 190 | SDL_RenderPresent(renderer); |
| 191 | 191 | ||
| 192 | while (SDL_PollEvent(&e)) | 192 | while (SDL_PollEvent(&e)) |
| 193 | { | 193 | { |
| 194 | if (e.type == SDL_QUIT) | 194 | if (e.type == SDL_QUIT) |
| @@ -205,7 +205,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
| 205 | } else { | 205 | } else { |
| 206 | break; | 206 | break; |
| 207 | } | 207 | } |
| 208 | 208 | ||
| 209 | case SDLK_RIGHT: | 209 | case SDLK_RIGHT: |
| 210 | if (move(playerx+1, playery)) | 210 | if (move(playerx+1, playery)) |
| 211 | { | 211 | { |
| @@ -213,7 +213,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
| 213 | } else { | 213 | } else { |
| 214 | break; | 214 | break; |
| 215 | } | 215 | } |
| 216 | 216 | ||
| 217 | case SDLK_UP: | 217 | case SDLK_UP: |
| 218 | if (move(playerx, playery-1)) | 218 | if (move(playerx, playery-1)) |
| 219 | { | 219 | { |
| @@ -221,7 +221,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
| 221 | } else { | 221 | } else { |
| 222 | break; | 222 | break; |
| 223 | } | 223 | } |
| 224 | 224 | ||
| 225 | case SDLK_DOWN: | 225 | case SDLK_DOWN: |
| 226 | if (move(playerx, playery+1)) | 226 | if (move(playerx, playery+1)) |
| 227 | { | 227 | { |
| @@ -229,10 +229,10 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
| 229 | } else { | 229 | } else { |
| 230 | break; | 230 | break; |
| 231 | } | 231 | } |
| 232 | 232 | ||
| 233 | case SDLK_ESCAPE: | 233 | case SDLK_ESCAPE: |
| 234 | SDL_SetWindowTitle(window, ""); | 234 | SDL_SetWindowTitle(window, ""); |
| 235 | 235 | ||
| 236 | std::ifstream exists(getDataFile()); | 236 | std::ifstream exists(getDataFile()); |
| 237 | if (exists) | 237 | if (exists) |
| 238 | { | 238 | { |
| @@ -278,7 +278,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
| 278 | } | 278 | } |
| 279 | } | 279 | } |
| 280 | } | 280 | } |
| 281 | 281 | ||
| 282 | SDL_Delay(5); | 282 | SDL_Delay(5); |
| 283 | } | 283 | } |
| 284 | } | 284 | } |
| @@ -286,7 +286,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
| 286 | bool PlayGameState::move(int x, int y) | 286 | bool PlayGameState::move(int x, int y) |
| 287 | { | 287 | { |
| 288 | wrap(&x, &y); | 288 | wrap(&x, &y); |
| 289 | 289 | ||
| 290 | // Are we at the event? | 290 | // Are we at the event? |
| 291 | if ((x==15)&&(y==15)) | 291 | if ((x==15)&&(y==15)) |
| 292 | { | 292 | { |
| @@ -299,7 +299,7 @@ bool PlayGameState::move(int x, int y) | |||
| 299 | playerx = x; | 299 | playerx = x; |
| 300 | playery = y; | 300 | playery = y; |
| 301 | } | 301 | } |
| 302 | 302 | ||
| 303 | return false; | 303 | return false; |
| 304 | } | 304 | } |
| 305 | 305 | ||
| @@ -311,12 +311,12 @@ GameBoard::GameBoard(int level, int playerx, int playery) | |||
| 311 | updateable.set(); | 311 | updateable.set(); |
| 312 | oldx = playerx; | 312 | oldx = playerx; |
| 313 | oldy = playery; | 313 | oldy = playery; |
| 314 | 314 | ||
| 315 | for (int i=0; i<50; i++) | 315 | for (int i=0; i<50; i++) |
| 316 | { | 316 | { |
| 317 | tick(playerx, playery); | 317 | tick(playerx, playery); |
| 318 | } | 318 | } |
| 319 | 319 | ||
| 320 | int states = solve(playerx, playery); | 320 | int states = solve(playerx, playery); |
| 321 | if (states != 0) | 321 | if (states != 0) |
| 322 | { | 322 | { |
| @@ -341,7 +341,7 @@ void GameBoard::tick(int playerx, int playery) | |||
| 341 | int tdy = oldy+dy; | 341 | int tdy = oldy+dy; |
| 342 | wrap(&tdx, &tdy); | 342 | wrap(&tdx, &tdy); |
| 343 | tempdateable.set(tdx+tdy*WIDTH); | 343 | tempdateable.set(tdx+tdy*WIDTH); |
| 344 | 344 | ||
| 345 | tdx = playerx+dx; | 345 | tdx = playerx+dx; |
| 346 | tdy = playery+dy; | 346 | tdy = playery+dy; |
| 347 | wrap(&tdx, &tdy); | 347 | wrap(&tdx, &tdy); |
| @@ -349,10 +349,10 @@ void GameBoard::tick(int playerx, int playery) | |||
| 349 | } | 349 | } |
| 350 | } | 350 | } |
| 351 | } | 351 | } |
| 352 | 352 | ||
| 353 | oldx = playerx; | 353 | oldx = playerx; |
| 354 | oldy = playery; | 354 | oldy = playery; |
| 355 | 355 | ||
| 356 | updateable.reset(); | 356 | updateable.reset(); |
| 357 | 357 | ||
| 358 | for (int y=0;y<HEIGHT;y++) | 358 | for (int y=0;y<HEIGHT;y++) |
| @@ -381,7 +381,7 @@ void GameBoard::tick(int playerx, int playery) | |||
| 381 | } else { | 381 | } else { |
| 382 | blocks[x+y*WIDTH] = (neighbors == 3); | 382 | blocks[x+y*WIDTH] = (neighbors == 3); |
| 383 | } | 383 | } |
| 384 | 384 | ||
| 385 | if (temp[x+y*WIDTH] != blocks[x+y*WIDTH]) | 385 | if (temp[x+y*WIDTH] != blocks[x+y*WIDTH]) |
| 386 | { | 386 | { |
| 387 | for (int dy = -1; dy <= 1; dy++) | 387 | for (int dy = -1; dy <= 1; dy++) |
| @@ -404,21 +404,21 @@ void GameBoard::render(SDL_Renderer* renderer, int level) const | |||
| 404 | SDL_Rect block; | 404 | SDL_Rect block; |
| 405 | block.w = 16; | 405 | block.w = 16; |
| 406 | block.h = 16; | 406 | block.h = 16; |
| 407 | 407 | ||
| 408 | for (int y=0; y<HEIGHT; y++) | 408 | for (int y=0; y<HEIGHT; y++) |
| 409 | { | 409 | { |
| 410 | for (int x=0; x<WIDTH; x++) | 410 | for (int x=0; x<WIDTH; x++) |
| 411 | { | 411 | { |
| 412 | block.x = x*16; | 412 | block.x = x*16; |
| 413 | block.y = y*16; | 413 | block.y = y*16; |
| 414 | 414 | ||
| 415 | if (blocks[x+y*WIDTH]) | 415 | if (blocks[x+y*WIDTH]) |
| 416 | { | 416 | { |
| 417 | setRendererAliveColor(renderer, level); | 417 | setRendererAliveColor(renderer, level); |
| 418 | } else { | 418 | } else { |
| 419 | setRendererDeadColor(renderer, level); | 419 | setRendererDeadColor(renderer, level); |
| 420 | } | 420 | } |
| 421 | 421 | ||
| 422 | SDL_RenderFillRect(renderer, &block); | 422 | SDL_RenderFillRect(renderer, &block); |
| 423 | } | 423 | } |
| 424 | } | 424 | } |
| @@ -436,7 +436,7 @@ void GameBoard::initialize(int level) | |||
| 436 | for (int x=0; x<WIDTH; x++) | 436 | for (int x=0; x<WIDTH; x++) |
| 437 | { | 437 | { |
| 438 | blocks[x+y*WIDTH] = false; | 438 | blocks[x+y*WIDTH] = false; |
| 439 | 439 | ||
| 440 | switch (level/10+1) | 440 | switch (level/10+1) |
| 441 | { | 441 | { |
| 442 | case 1: | 442 | case 1: |
| @@ -464,7 +464,7 @@ void GameBoard::initialize(int level) | |||
| 464 | } | 464 | } |
| 465 | } | 465 | } |
| 466 | } | 466 | } |
| 467 | 467 | ||
| 468 | blocks[15+15*WIDTH] = false; | 468 | blocks[15+15*WIDTH] = false; |
| 469 | } | 469 | } |
| 470 | 470 | ||
| @@ -477,7 +477,7 @@ bool GameBoard::operator<(const GameBoard& other) const | |||
| 477 | return other.blocks[i]; | 477 | return other.blocks[i]; |
| 478 | } | 478 | } |
| 479 | } | 479 | } |
| 480 | 480 | ||
| 481 | return false; | 481 | return false; |
| 482 | } | 482 | } |
| 483 | 483 | ||
| @@ -486,32 +486,32 @@ int GameBoard::solve(int playerx, int playery) const | |||
| 486 | std::deque<std::tuple<int, int, GameBoard, int>> search; | 486 | std::deque<std::tuple<int, int, GameBoard, int>> search; |
| 487 | std::set<std::tuple<int, int, GameBoard>> done; | 487 | std::set<std::tuple<int, int, GameBoard>> done; |
| 488 | search.push_front(std::make_tuple(playerx, playery, *this, 0)); | 488 | search.push_front(std::make_tuple(playerx, playery, *this, 0)); |
| 489 | 489 | ||
| 490 | bool exists = false; | 490 | bool exists = false; |
| 491 | while (!search.empty()) | 491 | while (!search.empty()) |
| 492 | { | 492 | { |
| 493 | auto cur = search.front(); | 493 | auto cur = search.front(); |
| 494 | search.pop_front(); | 494 | search.pop_front(); |
| 495 | 495 | ||
| 496 | int cpx = std::get<0>(cur); | 496 | int cpx = std::get<0>(cur); |
| 497 | int cpy = std::get<1>(cur); | 497 | int cpy = std::get<1>(cur); |
| 498 | GameBoard& cbr = std::get<2>(cur); | 498 | GameBoard& cbr = std::get<2>(cur); |
| 499 | int cns = std::get<3>(cur); | 499 | int cns = std::get<3>(cur); |
| 500 | 500 | ||
| 501 | auto cdn = std::make_tuple(cpx, cpy, cbr); | 501 | auto cdn = std::make_tuple(cpx, cpy, cbr); |
| 502 | done.insert(cdn); | 502 | done.insert(cdn); |
| 503 | 503 | ||
| 504 | if (((cpx == 15) && ((cpy == 14) || (cpy == 16))) || ((cpy == 15) && ((cpx == 14) || (cpx == 16)))) | 504 | if (((cpx == 15) && ((cpy == 14) || (cpy == 16))) || ((cpy == 15) && ((cpx == 14) || (cpx == 16)))) |
| 505 | { | 505 | { |
| 506 | exists = true; | 506 | exists = true; |
| 507 | break; | 507 | break; |
| 508 | } | 508 | } |
| 509 | 509 | ||
| 510 | if (cns >= 100) | 510 | if (cns >= 100) |
| 511 | { | 511 | { |
| 512 | continue; | 512 | continue; |
| 513 | } | 513 | } |
| 514 | 514 | ||
| 515 | GameBoard immnext {cbr}; | 515 | GameBoard immnext {cbr}; |
| 516 | immnext.tick(cpx, cpy); | 516 | immnext.tick(cpx, cpy); |
| 517 | if (immnext.blocks != cbr.blocks) | 517 | if (immnext.blocks != cbr.blocks) |
| @@ -519,30 +519,30 @@ int GameBoard::solve(int playerx, int playery) const | |||
| 519 | if (done.count(std::make_tuple(cpx, cpy, immnext)) == 0) | 519 | if (done.count(std::make_tuple(cpx, cpy, immnext)) == 0) |
| 520 | { | 520 | { |
| 521 | search.push_front(std::make_tuple(cpx, cpy, immnext, cns)); | 521 | search.push_front(std::make_tuple(cpx, cpy, immnext, cns)); |
| 522 | 522 | ||
| 523 | continue; | 523 | continue; |
| 524 | } | 524 | } |
| 525 | } | 525 | } |
| 526 | 526 | ||
| 527 | std::vector<std::pair<int, int>> dirchanges {{cpx-1,cpy}, {cpx,cpy-1}, {cpx+1,cpy}, {cpx,cpy+1}}; | 527 | std::vector<std::pair<int, int>> dirchanges {{cpx-1,cpy}, {cpx,cpy-1}, {cpx+1,cpy}, {cpx,cpy+1}}; |
| 528 | std::sort(std::begin(dirchanges), std::end(dirchanges), [] (const std::pair<int, int>& lhs, const std::pair<int, int>& rhs) { | 528 | std::sort(std::begin(dirchanges), std::end(dirchanges), [] (const std::pair<int, int>& lhs, const std::pair<int, int>& rhs) { |
| 529 | int lhd = sqrt(pow(15 - lhs.first, 2.0) + pow(15 - lhs.second, 2.0)); | 529 | int lhd = sqrt(pow(15 - lhs.first, 2.0) + pow(15 - lhs.second, 2.0)); |
| 530 | int rhd = sqrt(pow(15 - rhs.first, 2.0) + pow(15 - rhs.second, 2.0)); | 530 | int rhd = sqrt(pow(15 - rhs.first, 2.0) + pow(15 - rhs.second, 2.0)); |
| 531 | 531 | ||
| 532 | return lhd > rhd; | 532 | return lhd > rhd; |
| 533 | }); | 533 | }); |
| 534 | 534 | ||
| 535 | for (auto& dirchange : dirchanges) | 535 | for (auto& dirchange : dirchanges) |
| 536 | { | 536 | { |
| 537 | GameBoard next {cbr}; | 537 | GameBoard next {cbr}; |
| 538 | int npx = cpx + dirchange.first; | 538 | int npx = cpx + dirchange.first; |
| 539 | int npy = cpy + dirchange.second; | 539 | int npy = cpy + dirchange.second; |
| 540 | wrap(&npx, &npy); | 540 | wrap(&npx, &npy); |
| 541 | 541 | ||
| 542 | if (!next.isObstructed(npx, npy)) | 542 | if (!next.isObstructed(npx, npy)) |
| 543 | { | 543 | { |
| 544 | next.tick(npx, npy); | 544 | next.tick(npx, npy); |
| 545 | 545 | ||
| 546 | if (done.count(std::make_tuple(npx, npy, next)) == 0) | 546 | if (done.count(std::make_tuple(npx, npy, next)) == 0) |
| 547 | { | 547 | { |
| 548 | search.push_front(std::make_tuple(npx, npy, next, cns+1)); | 548 | search.push_front(std::make_tuple(npx, npy, next, cns+1)); |
| @@ -550,7 +550,7 @@ int GameBoard::solve(int playerx, int playery) const | |||
| 550 | } | 550 | } |
| 551 | } | 551 | } |
| 552 | } | 552 | } |
| 553 | 553 | ||
| 554 | if (exists) | 554 | if (exists) |
| 555 | { | 555 | { |
| 556 | return done.size(); | 556 | return done.size(); |
| @@ -568,6 +568,6 @@ std::string GameBoard::dump() const | |||
| 568 | int chunk = (8 * blocks[i*4]) + (4 * blocks[i*4+1]) + (2 * blocks[i*4+2]) + blocks[i*4+3]; | 568 | int chunk = (8 * blocks[i*4]) + (4 * blocks[i*4+1]) + (2 * blocks[i*4+2]) + blocks[i*4+3]; |
| 569 | output << chunk; | 569 | output << chunk; |
| 570 | } | 570 | } |
| 571 | 571 | ||
| 572 | return output.str(); | 572 | return output.str(); |
| 573 | } | 573 | } |
