diff options
-rw-r--r-- | Makefile | 2 | ||||
-rw-r--r-- | board.cpp | 48 | ||||
-rw-r--r-- | board.h | 16 | ||||
-rw-r--r-- | gamestate.cpp | 180 | ||||
-rw-r--r-- | gamestate.h | 51 | ||||
-rw-r--r-- | includes.h | 2 | ||||
-rw-r--r-- | level.cpp | 57 | ||||
-rw-r--r-- | level.h | 20 | ||||
-rw-r--r-- | mazeoflife.cpp | 2 |
9 files changed, 212 insertions, 166 deletions
diff --git a/Makefile b/Makefile index 2335076..0eb1738 100644 --- a/Makefile +++ b/Makefile | |||
@@ -1,4 +1,4 @@ | |||
1 | OBJS = mazeoflife.o gamestate.o board.o level.o | 1 | OBJS = mazeoflife.o gamestate.o |
2 | CC = g++ | 2 | CC = g++ |
3 | CFLAGS = `pkg-config sdl --cflags` | 3 | CFLAGS = `pkg-config sdl --cflags` |
4 | LIBS = `pkg-config sdl --libs` | 4 | LIBS = `pkg-config sdl --libs` |
diff --git a/board.cpp b/board.cpp deleted file mode 100644 index 8af0015..0000000 --- a/board.cpp +++ /dev/null | |||
@@ -1,48 +0,0 @@ | |||
1 | #include "includes.h" | ||
2 | |||
3 | Board::Board() | ||
4 | { | ||
5 | Board(Level()); | ||
6 | } | ||
7 | |||
8 | Board::Board(Level level) | ||
9 | { | ||
10 | int x,y; | ||
11 | for (y=0;y<HEIGHT;y++) | ||
12 | { | ||
13 | for (x=0;x<WIDTH;x++) | ||
14 | { | ||
15 | if (level.checkSquare(x, y)) | ||
16 | { | ||
17 | blocks[x][y] = rand() % 2; | ||
18 | } else { | ||
19 | blocks[x][y] = false; | ||
20 | } | ||
21 | } | ||
22 | } | ||
23 | } | ||
24 | |||
25 | bool Board::isObstructed(int x, int y) | ||
26 | { | ||
27 | return blocks[x][y]; | ||
28 | } | ||
29 | |||
30 | void Board::render(SDL_Surface* screen, Level level) | ||
31 | { | ||
32 | SDL_Rect block; | ||
33 | block.w = 16; | ||
34 | block.h = 16; | ||
35 | |||
36 | int x,y; | ||
37 | |||
38 | for (y=0;y<HEIGHT;y++) | ||
39 | { | ||
40 | for (x=0;x<WIDTH;x++) | ||
41 | { | ||
42 | block.x = x*16; | ||
43 | block.y = y*16; | ||
44 | |||
45 | SDL_FillRect(screen, &block, (blocks[x][y] ? level.getAliveColor() : level.getDeadColor())); | ||
46 | } | ||
47 | } | ||
48 | } | ||
diff --git a/board.h b/board.h deleted file mode 100644 index fdeefc9..0000000 --- a/board.h +++ /dev/null | |||
@@ -1,16 +0,0 @@ | |||
1 | #ifndef BOARD_H | ||
2 | #define BOARD_H | ||
3 | |||
4 | class Board | ||
5 | { | ||
6 | private: | ||
7 | bool blocks[WIDTH][HEIGHT]; | ||
8 | |||
9 | public: | ||
10 | Board(); | ||
11 | Board(Level level); | ||
12 | bool isObstructed(int x, int y); | ||
13 | void render(SDL_Surface* screen, Level level); | ||
14 | }; | ||
15 | |||
16 | #endif | ||
diff --git a/gamestate.cpp b/gamestate.cpp index d1c17b2..e5c8d9f 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
@@ -7,7 +7,7 @@ GameState::GameState() | |||
7 | newGame = true; | 7 | newGame = true; |
8 | doneMaking = false; | 8 | doneMaking = false; |
9 | 9 | ||
10 | level = Level(); | 10 | info.level = Level(); |
11 | } | 11 | } |
12 | 12 | ||
13 | void GameState::input(SDLKey key) | 13 | void GameState::input(SDLKey key) |
@@ -17,19 +17,19 @@ void GameState::input(SDLKey key) | |||
17 | switch (key) | 17 | switch (key) |
18 | { | 18 | { |
19 | case SDLK_LEFT: | 19 | case SDLK_LEFT: |
20 | move(playerx-1, playery); | 20 | move(info.playerx-1, info.playery); |
21 | 21 | ||
22 | break; | 22 | break; |
23 | case SDLK_RIGHT: | 23 | case SDLK_RIGHT: |
24 | move(playerx+1, playery); | 24 | move(info.playerx+1, info.playery); |
25 | 25 | ||
26 | break; | 26 | break; |
27 | case SDLK_UP: | 27 | case SDLK_UP: |
28 | move(playerx, playery-1); | 28 | move(info.playerx, info.playery-1); |
29 | 29 | ||
30 | break; | 30 | break; |
31 | case SDLK_DOWN: | 31 | case SDLK_DOWN: |
32 | move(playerx, playery+1); | 32 | move(info.playerx, info.playery+1); |
33 | 33 | ||
34 | break; | 34 | break; |
35 | } | 35 | } |
@@ -40,12 +40,14 @@ void GameState::tick() | |||
40 | { | 40 | { |
41 | if (newGame) | 41 | if (newGame) |
42 | { | 42 | { |
43 | playerx = 1; | 43 | info.playerx = 1; |
44 | playery = 1; | 44 | info.playery = 1; |
45 | board = Board(level); | 45 | board = Board(&info); |
46 | newGame = false; | 46 | newGame = false; |
47 | doneMaking = true; | 47 | doneMaking = true; |
48 | } | 48 | } |
49 | |||
50 | board.tick(); | ||
49 | } | 51 | } |
50 | 52 | ||
51 | void GameState::move(int x, int y) | 53 | void GameState::move(int x, int y) |
@@ -54,19 +56,171 @@ void GameState::move(int x, int y) | |||
54 | 56 | ||
55 | if (board.isObstructed(x,y)) return; | 57 | if (board.isObstructed(x,y)) return; |
56 | 58 | ||
57 | playerx = x; | 59 | info.playerx = x; |
58 | playery = y; | 60 | info.playery = y; |
59 | } | 61 | } |
60 | 62 | ||
61 | void GameState::render(SDL_Surface* screen) | 63 | void GameState::render(SDL_Surface* screen) |
62 | { | 64 | { |
63 | board.render(screen, level); | 65 | board.render(screen); |
64 | 66 | ||
65 | SDL_Rect block; | 67 | SDL_Rect block; |
66 | block.x = playerx*16; | 68 | block.x = info.playerx*16; |
67 | block.y = playery*16; | 69 | block.y = info.playery*16; |
68 | block.w = 16; | 70 | block.w = 16; |
69 | block.h = 16; | 71 | block.h = 16; |
70 | 72 | ||
71 | SDL_FillRect(screen, &block, player_color); | 73 | SDL_FillRect(screen, &block, player_color); |
72 | } | 74 | } |
75 | |||
76 | GameState::Level::Level() | ||
77 | { | ||
78 | level = 1; | ||
79 | |||
80 | alive[0] = getColor(0, 0, 0); // Black | ||
81 | alive[1] = getColor(255, 0, 0); // Red | ||
82 | alive[2] = getColor(0, 255, 0); // Green | ||
83 | alive[3] = getColor(85, 85, 85); // Dark Gray | ||
84 | alive[4] = getColor(255, 0, 255); // Magenta | ||
85 | |||
86 | dead[0] = getColor(255, 255, 255); // White | ||
87 | dead[1] = getColor(255, 192, 203); // Pink | ||
88 | dead[2] = getColor(0, 255, 255); // Cyan | ||
89 | dead[3] = getColor(170, 170, 170); // Light Gray | ||
90 | dead[4] = getColor(255, 128, 0); // Orange | ||
91 | } | ||
92 | |||
93 | int GameState::Level::getLevel() | ||
94 | { | ||
95 | return level; | ||
96 | } | ||
97 | |||
98 | int GameState::Level::getLevelGroup() | ||
99 | { | ||
100 | return (level/10)+1; | ||
101 | } | ||
102 | |||
103 | bool GameState::Level::checkSquare(int x, int y) | ||
104 | { | ||
105 | switch (getLevelGroup()) | ||
106 | { | ||
107 | case 1: | ||
108 | return ((x>13)&&(x<16)&&(y>13)&&(y<16)); | ||
109 | case 2: | ||
110 | return ((x>13)&&(x<17)&&(y>13)&&(y<17)); | ||
111 | case 3: | ||
112 | case 4: | ||
113 | return ((x>12)&&(x<18)&&(y>12)&&(y<18)); | ||
114 | case 5: | ||
115 | case 6: | ||
116 | return ((x>11)&&(x<19)&&(y>11)&&(y<19)); | ||
117 | default: | ||
118 | return true; | ||
119 | } | ||
120 | } | ||
121 | |||
122 | Uint32 GameState::Level::getAliveColor() | ||
123 | { | ||
124 | return alive[(getLevelGroup()-1)%5]; | ||
125 | } | ||
126 | |||
127 | Uint32 GameState::Level::getDeadColor() | ||
128 | { | ||
129 | return dead[(getLevelGroup()-1)%5]; | ||
130 | } | ||
131 | |||
132 | GameState::Board::Board() | ||
133 | { | ||
134 | GameState::Board::Board(new GameState::Info()); | ||
135 | } | ||
136 | |||
137 | GameState::Board::Board(GameState::Info* info) | ||
138 | { | ||
139 | this->info = info; | ||
140 | |||
141 | int x,y; | ||
142 | for (y=0;y<HEIGHT;y++) | ||
143 | { | ||
144 | for (x=0;x<WIDTH;x++) | ||
145 | { | ||
146 | if (info->level.checkSquare(x, y)) | ||
147 | { | ||
148 | blocks[x][y] = rand() % 2; | ||
149 | } else { | ||
150 | blocks[x][y] = false; | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | |||
156 | bool GameState::Board::isObstructed(int x, int y) | ||
157 | { | ||
158 | return blocks[x][y]; | ||
159 | } | ||
160 | |||
161 | void GameState::Board::render(SDL_Surface* screen) | ||
162 | { | ||
163 | SDL_Rect block; | ||
164 | block.w = 16; | ||
165 | block.h = 16; | ||
166 | |||
167 | int x,y; | ||
168 | |||
169 | for (y=0;y<HEIGHT;y++) | ||
170 | { | ||
171 | for (x=0;x<WIDTH;x++) | ||
172 | { | ||
173 | block.x = x*16; | ||
174 | block.y = y*16; | ||
175 | |||
176 | SDL_FillRect(screen, &block, (blocks[x][y] ? info->level.getAliveColor() : info->level.getDeadColor())); | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | |||
181 | void GameState::Board::tick() | ||
182 | { | ||
183 | bool temp[WIDTH][HEIGHT]; | ||
184 | int x,y; | ||
185 | for (x=0;x<WIDTH;x++) | ||
186 | { | ||
187 | for (y=0;y<HEIGHT;y++) | ||
188 | { | ||
189 | temp[x][y] = blocks[x][y]; | ||
190 | } | ||
191 | } | ||
192 | |||
193 | for (x=0;x<WIDTH;x++) | ||
194 | { | ||
195 | for (y=0;y<HEIGHT;y++) | ||
196 | { | ||
197 | int neighbors = 0; | ||
198 | |||
199 | if ((x>0)&&(y>0)) incrementIfNeighbor(x-1,y-1,temp,&neighbors); | ||
200 | if ((x>0)) incrementIfNeighbor(x-1,y,temp,&neighbors); | ||
201 | if ((x>0)&&(y<HEIGHT-1)) incrementIfNeighbor(x-1,y+1,temp,&neighbors); | ||
202 | if ((y>0)) incrementIfNeighbor(x,y-1,temp,&neighbors); | ||
203 | if ((y<HEIGHT-1)) incrementIfNeighbor(x,y+1,temp,&neighbors); | ||
204 | if ((x<WIDTH-1)&&(y>0)) incrementIfNeighbor(x+1,y-1,temp,&neighbors); | ||
205 | if ((x<WIDTH-1)) incrementIfNeighbor(x+1,y,temp,&neighbors); | ||
206 | if ((x<WIDTH-1)&&(y<HEIGHT-1)) incrementIfNeighbor(x+1,y+1,temp,&neighbors); | ||
207 | |||
208 | if (temp[x][y]) | ||
209 | { | ||
210 | blocks[x][y] = ((neighbors >= 1) && (neighbors <= 4)); | ||
211 | } else { | ||
212 | blocks[x][y] = (neighbors == 3); | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | } | ||
217 | |||
218 | void GameState::Board::incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick) | ||
219 | { | ||
220 | wrap(&x, &y); | ||
221 | |||
222 | if ((blocks[x][y])||((info->playerx==x)&&(info->playery==y))) | ||
223 | { | ||
224 | ++*tick; | ||
225 | } | ||
226 | } | ||
diff --git a/gamestate.h b/gamestate.h index 727c8f1..c36bcee 100644 --- a/gamestate.h +++ b/gamestate.h | |||
@@ -2,20 +2,55 @@ | |||
2 | #define GAMESTATE_H | 2 | #define GAMESTATE_H |
3 | 3 | ||
4 | class GameState : public State { | 4 | class GameState : public State { |
5 | public: | ||
6 | GameState(); | ||
7 | void input(SDLKey key); | ||
8 | void tick(); | ||
9 | void render(SDL_Surface* screen); | ||
10 | |||
11 | class Level | ||
12 | { | ||
13 | private: | ||
14 | int level; | ||
15 | Uint32 alive[5]; | ||
16 | Uint32 dead[5]; | ||
17 | |||
18 | public: | ||
19 | Level(); | ||
20 | int getLevel(); | ||
21 | int getLevelGroup(); | ||
22 | bool checkSquare(int x, int y); | ||
23 | Uint32 getAliveColor(); | ||
24 | Uint32 getDeadColor(); | ||
25 | }; | ||
26 | |||
27 | struct Info { | ||
28 | int playerx, playery; | ||
29 | Level level; | ||
30 | }; | ||
31 | |||
32 | class Board | ||
33 | { | ||
34 | private: | ||
35 | bool blocks[WIDTH][HEIGHT]; | ||
36 | void incrementIfNeighbor(int x, int y, bool temp[WIDTH][HEIGHT], int* tick); | ||
37 | GameState::Info* info; | ||
38 | |||
39 | public: | ||
40 | Board(); | ||
41 | Board(GameState::Info* info); | ||
42 | bool isObstructed(int x, int y); | ||
43 | void render(SDL_Surface* screen); | ||
44 | void tick(); | ||
45 | }; | ||
46 | |||
5 | private: | 47 | private: |
6 | Uint32 player_color; | 48 | Uint32 player_color; |
7 | int playerx, playery; | ||
8 | bool newGame; | 49 | bool newGame; |
9 | bool doneMaking; | 50 | bool doneMaking; |
10 | Level level; | 51 | Info info; |
11 | Board board; | 52 | Board board; |
12 | void move(int x, int y); | 53 | void move(int x, int y); |
13 | |||
14 | public: | ||
15 | GameState(); | ||
16 | void input(SDLKey key); | ||
17 | void tick(); | ||
18 | void render(SDL_Surface* screen); | ||
19 | }; | 54 | }; |
20 | 55 | ||
21 | #endif | 56 | #endif |
diff --git a/includes.h b/includes.h index cf38bcb..1d9df7a 100644 --- a/includes.h +++ b/includes.h | |||
@@ -2,7 +2,5 @@ | |||
2 | #include <stdio.h> | 2 | #include <stdio.h> |
3 | #include <time.h> | 3 | #include <time.h> |
4 | #include "mazeoflife.h" | 4 | #include "mazeoflife.h" |
5 | #include "level.h" | ||
6 | #include "board.h" | ||
7 | #include "state.h" | 5 | #include "state.h" |
8 | #include "gamestate.h" | 6 | #include "gamestate.h" |
diff --git a/level.cpp b/level.cpp deleted file mode 100644 index f1157eb..0000000 --- a/level.cpp +++ /dev/null | |||
@@ -1,57 +0,0 @@ | |||
1 | #include "includes.h" | ||
2 | |||
3 | Level::Level() | ||
4 | { | ||
5 | level = 1; | ||
6 | |||
7 | alive[0] = getColor(0, 0, 0); // Black | ||
8 | alive[1] = getColor(255, 0, 0); // Red | ||
9 | alive[2] = getColor(0, 255, 0); // Green | ||
10 | alive[3] = getColor(85, 85, 85); // Dark Gray | ||
11 | alive[4] = getColor(255, 0, 255); // Magenta | ||
12 | |||
13 | dead[0] = getColor(255, 255, 255); // White | ||
14 | dead[1] = getColor(255, 192, 203); // Pink | ||
15 | dead[2] = getColor(0, 255, 255); // Cyan | ||
16 | dead[3] = getColor(170, 170, 170); // Light Gray | ||
17 | dead[4] = getColor(255, 128, 0); // Orange | ||
18 | } | ||
19 | |||
20 | int Level::getLevel() | ||
21 | { | ||
22 | return level; | ||
23 | } | ||
24 | |||
25 | int Level::getLevelGroup() | ||
26 | { | ||
27 | return (level/10)+1; | ||
28 | } | ||
29 | |||
30 | bool Level::checkSquare(int x, int y) | ||
31 | { | ||
32 | switch (getLevelGroup()) | ||
33 | { | ||
34 | case 1: | ||
35 | return ((x>13)&&(x<16)&&(y>13)&&(y<16)); | ||
36 | case 2: | ||
37 | return ((x>13)&&(x<17)&&(y>13)&&(y<17)); | ||
38 | case 3: | ||
39 | case 4: | ||
40 | return ((x>12)&&(x<18)&&(y>12)&&(y<18)); | ||
41 | case 5: | ||
42 | case 6: | ||
43 | return ((x>11)&&(x<19)&&(y>11)&&(y<19)); | ||
44 | default: | ||
45 | return true; | ||
46 | } | ||
47 | } | ||
48 | |||
49 | Uint32 Level::getAliveColor() | ||
50 | { | ||
51 | return alive[(getLevelGroup()-1)%5]; | ||
52 | } | ||
53 | |||
54 | Uint32 Level::getDeadColor() | ||
55 | { | ||
56 | return dead[(getLevelGroup()-1)%5]; | ||
57 | } | ||
diff --git a/level.h b/level.h deleted file mode 100644 index 1cbb46f..0000000 --- a/level.h +++ /dev/null | |||
@@ -1,20 +0,0 @@ | |||
1 | #ifndef LEVEL_H | ||
2 | #define LEVEL_H | ||
3 | |||
4 | class Level | ||
5 | { | ||
6 | private: | ||
7 | int level; | ||
8 | Uint32 alive[5]; | ||
9 | Uint32 dead[5]; | ||
10 | |||
11 | public: | ||
12 | Level(); | ||
13 | int getLevel(); | ||
14 | int getLevelGroup(); | ||
15 | bool checkSquare(int x, int y); | ||
16 | Uint32 getAliveColor(); | ||
17 | Uint32 getDeadColor(); | ||
18 | }; | ||
19 | |||
20 | #endif | ||
diff --git a/mazeoflife.cpp b/mazeoflife.cpp index cbf1f1d..62551c7 100644 --- a/mazeoflife.cpp +++ b/mazeoflife.cpp | |||
@@ -27,7 +27,7 @@ int main(int argc, char *argv[]) | |||
27 | } | 27 | } |
28 | 28 | ||
29 | SDL_WM_SetCaption("Maze Of Life", NULL); | 29 | SDL_WM_SetCaption("Maze Of Life", NULL); |
30 | SDL_EnableKeyRepeat(150, 75); | 30 | SDL_EnableKeyRepeat(100, 50); |
31 | 31 | ||
32 | State* state = new GameState(); | 32 | State* state = new GameState(); |
33 | 33 | ||