diff options
-rw-r--r-- | gamestate.cpp | 104 | ||||
-rw-r--r-- | hslist.cpp | 144 | ||||
-rw-r--r-- | hslist.h | 16 | ||||
-rw-r--r-- | mazeoflife.cpp | 10 | ||||
-rw-r--r-- | titlestate.cpp | 12 | ||||
-rw-r--r-- | util.cpp | 8 |
6 files changed, 147 insertions, 147 deletions
diff --git a/gamestate.cpp b/gamestate.cpp index 3ff08c4..18e41c2 100644 --- a/gamestate.cpp +++ b/gamestate.cpp | |||
@@ -22,12 +22,12 @@ class GameBoard { | |||
22 | void render(SDL_Renderer* renderer, int level) const; | 22 | void render(SDL_Renderer* renderer, int level) const; |
23 | bool isObstructed(int x, int y) const; | 23 | bool isObstructed(int x, int y) const; |
24 | bool operator<(const GameBoard& other) const; | 24 | bool operator<(const GameBoard& other) const; |
25 | 25 | ||
26 | private: | 26 | private: |
27 | void initialize(int level); | 27 | void initialize(int level); |
28 | int solve(int playerx, int playery) const; | 28 | int solve(int playerx, int playery) const; |
29 | std::string dump() const; | 29 | std::string dump() const; |
30 | 30 | ||
31 | std::bitset<WIDTH*HEIGHT> blocks; | 31 | std::bitset<WIDTH*HEIGHT> blocks; |
32 | std::bitset<WIDTH*HEIGHT> updateable; | 32 | std::bitset<WIDTH*HEIGHT> updateable; |
33 | int oldx; | 33 | int oldx; |
@@ -38,7 +38,7 @@ class LoadGameState : public State { | |||
38 | public: | 38 | public: |
39 | LoadGameState(int level); | 39 | LoadGameState(int level); |
40 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 40 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); |
41 | 41 | ||
42 | private: | 42 | private: |
43 | int level; | 43 | int level; |
44 | }; | 44 | }; |
@@ -47,7 +47,7 @@ class PlayGameState : public State { | |||
47 | public: | 47 | public: |
48 | PlayGameState(int level, GameBoard* board, int playerx, int playery); | 48 | PlayGameState(int level, GameBoard* board, int playerx, int playery); |
49 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 49 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); |
50 | 50 | ||
51 | private: | 51 | private: |
52 | bool move(int x, int y); | 52 | bool move(int x, int y); |
53 | int level; | 53 | int level; |
@@ -111,7 +111,7 @@ State* LoadGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
111 | char* wintitle = new char[50]; | 111 | char* wintitle = new char[50]; |
112 | sprintf(wintitle, "Maze Of Life - Level %d", level); | 112 | sprintf(wintitle, "Maze Of Life - Level %d", level); |
113 | SDL_SetWindowTitle(window, wintitle); | 113 | SDL_SetWindowTitle(window, wintitle); |
114 | 114 | ||
115 | // Randomly place the player in a corner | 115 | // Randomly place the player in a corner |
116 | int playerx, playery; | 116 | int playerx, playery; |
117 | switch (rand()%4) | 117 | switch (rand()%4) |
@@ -121,11 +121,11 @@ State* LoadGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
121 | case 2: playerx = WIDTH-2; playery = HEIGHT-2; break; | 121 | case 2: playerx = WIDTH-2; playery = HEIGHT-2; break; |
122 | case 3: playerx = WIDTH-2; playery = 1; break; | 122 | case 3: playerx = WIDTH-2; playery = 1; break; |
123 | } | 123 | } |
124 | 124 | ||
125 | // Display the level number | 125 | // Display the level number |
126 | setRendererDeadColor(renderer, level); | 126 | setRendererDeadColor(renderer, level); |
127 | SDL_RenderClear(renderer); | 127 | SDL_RenderClear(renderer); |
128 | 128 | ||
129 | TTF_Font* font = loadFont(100); | 129 | TTF_Font* font = loadFont(100); |
130 | SDL_Color fontColor = {0, 0, 0, 0}; | 130 | SDL_Color fontColor = {0, 0, 0, 0}; |
131 | char levelnum[8]; | 131 | char levelnum[8]; |
@@ -133,21 +133,21 @@ State* LoadGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
133 | SDL_Surface* dispsurf = TTF_RenderText_Solid(font, levelnum, fontColor); | 133 | SDL_Surface* dispsurf = TTF_RenderText_Solid(font, levelnum, fontColor); |
134 | SDL_Texture* disptext = SDL_CreateTextureFromSurface(renderer, dispsurf); | 134 | SDL_Texture* disptext = SDL_CreateTextureFromSurface(renderer, dispsurf); |
135 | SDL_FreeSurface(dispsurf); | 135 | SDL_FreeSurface(dispsurf); |
136 | 136 | ||
137 | SDL_Rect pos; | 137 | SDL_Rect pos; |
138 | SDL_QueryTexture(disptext, NULL, NULL, &pos.w, &pos.h); | 138 | SDL_QueryTexture(disptext, NULL, NULL, &pos.w, &pos.h); |
139 | pos.x = 240-(pos.w/2); | 139 | pos.x = 240-(pos.w/2); |
140 | pos.y = 240-(pos.h/2); | 140 | pos.y = 240-(pos.h/2); |
141 | 141 | ||
142 | SDL_RenderCopy(renderer, disptext, NULL, &pos); | 142 | SDL_RenderCopy(renderer, disptext, NULL, &pos); |
143 | SDL_RenderPresent(renderer); | 143 | SDL_RenderPresent(renderer); |
144 | 144 | ||
145 | // Do 50 gens of Conway | 145 | // Do 50 gens of Conway |
146 | GameBoard* board = new GameBoard(level, playerx, playery); | 146 | GameBoard* board = new GameBoard(level, playerx, playery); |
147 | 147 | ||
148 | // Wait a bit | 148 | // Wait a bit |
149 | SDL_Delay(500); | 149 | SDL_Delay(500); |
150 | 150 | ||
151 | // Start the level | 151 | // Start the level |
152 | return new PlayGameState(level, board, playerx, playery); | 152 | return new PlayGameState(level, board, playerx, playery); |
153 | } | 153 | } |
@@ -163,15 +163,15 @@ PlayGameState::PlayGameState(int m_level, GameBoard* m_board, int m_playerx, int | |||
163 | State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 163 | State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
164 | { | 164 | { |
165 | SDL_Event e; | 165 | SDL_Event e; |
166 | 166 | ||
167 | for (;;) | 167 | for (;;) |
168 | { | 168 | { |
169 | // Tick board | 169 | // Tick board |
170 | board->tick(playerx, playery); | 170 | board->tick(playerx, playery); |
171 | 171 | ||
172 | // Paint board | 172 | // Paint board |
173 | board->render(renderer, level); | 173 | board->render(renderer, level); |
174 | 174 | ||
175 | // Paint event | 175 | // Paint event |
176 | SDL_Rect block; | 176 | SDL_Rect block; |
177 | block.w = 16; | 177 | block.w = 16; |
@@ -180,15 +180,15 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
180 | block.y = 15*16; | 180 | block.y = 15*16; |
181 | SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); | 181 | SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); |
182 | SDL_RenderFillRect(renderer, &block); | 182 | SDL_RenderFillRect(renderer, &block); |
183 | 183 | ||
184 | // Paint player | 184 | // Paint player |
185 | block.x = playerx*16; | 185 | block.x = playerx*16; |
186 | block.y = playery*16; | 186 | block.y = playery*16; |
187 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | 187 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); |
188 | SDL_RenderFillRect(renderer, &block); | 188 | SDL_RenderFillRect(renderer, &block); |
189 | 189 | ||
190 | SDL_RenderPresent(renderer); | 190 | SDL_RenderPresent(renderer); |
191 | 191 | ||
192 | while (SDL_PollEvent(&e)) | 192 | while (SDL_PollEvent(&e)) |
193 | { | 193 | { |
194 | if (e.type == SDL_QUIT) | 194 | if (e.type == SDL_QUIT) |
@@ -205,7 +205,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
205 | } else { | 205 | } else { |
206 | break; | 206 | break; |
207 | } | 207 | } |
208 | 208 | ||
209 | case SDLK_RIGHT: | 209 | case SDLK_RIGHT: |
210 | if (move(playerx+1, playery)) | 210 | if (move(playerx+1, playery)) |
211 | { | 211 | { |
@@ -213,7 +213,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
213 | } else { | 213 | } else { |
214 | break; | 214 | break; |
215 | } | 215 | } |
216 | 216 | ||
217 | case SDLK_UP: | 217 | case SDLK_UP: |
218 | if (move(playerx, playery-1)) | 218 | if (move(playerx, playery-1)) |
219 | { | 219 | { |
@@ -221,7 +221,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
221 | } else { | 221 | } else { |
222 | break; | 222 | break; |
223 | } | 223 | } |
224 | 224 | ||
225 | case SDLK_DOWN: | 225 | case SDLK_DOWN: |
226 | if (move(playerx, playery+1)) | 226 | if (move(playerx, playery+1)) |
227 | { | 227 | { |
@@ -229,10 +229,10 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
229 | } else { | 229 | } else { |
230 | break; | 230 | break; |
231 | } | 231 | } |
232 | 232 | ||
233 | case SDLK_ESCAPE: | 233 | case SDLK_ESCAPE: |
234 | SDL_SetWindowTitle(window, ""); | 234 | SDL_SetWindowTitle(window, ""); |
235 | 235 | ||
236 | std::ifstream exists(getDataFile()); | 236 | std::ifstream exists(getDataFile()); |
237 | if (exists) | 237 | if (exists) |
238 | { | 238 | { |
@@ -278,7 +278,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
278 | } | 278 | } |
279 | } | 279 | } |
280 | } | 280 | } |
281 | 281 | ||
282 | SDL_Delay(5); | 282 | SDL_Delay(5); |
283 | } | 283 | } |
284 | } | 284 | } |
@@ -286,7 +286,7 @@ State* PlayGameState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
286 | bool PlayGameState::move(int x, int y) | 286 | bool PlayGameState::move(int x, int y) |
287 | { | 287 | { |
288 | wrap(&x, &y); | 288 | wrap(&x, &y); |
289 | 289 | ||
290 | // Are we at the event? | 290 | // Are we at the event? |
291 | if ((x==15)&&(y==15)) | 291 | if ((x==15)&&(y==15)) |
292 | { | 292 | { |
@@ -299,7 +299,7 @@ bool PlayGameState::move(int x, int y) | |||
299 | playerx = x; | 299 | playerx = x; |
300 | playery = y; | 300 | playery = y; |
301 | } | 301 | } |
302 | 302 | ||
303 | return false; | 303 | return false; |
304 | } | 304 | } |
305 | 305 | ||
@@ -311,12 +311,12 @@ GameBoard::GameBoard(int level, int playerx, int playery) | |||
311 | updateable.set(); | 311 | updateable.set(); |
312 | oldx = playerx; | 312 | oldx = playerx; |
313 | oldy = playery; | 313 | oldy = playery; |
314 | 314 | ||
315 | for (int i=0; i<50; i++) | 315 | for (int i=0; i<50; i++) |
316 | { | 316 | { |
317 | tick(playerx, playery); | 317 | tick(playerx, playery); |
318 | } | 318 | } |
319 | 319 | ||
320 | int states = solve(playerx, playery); | 320 | int states = solve(playerx, playery); |
321 | if (states != 0) | 321 | if (states != 0) |
322 | { | 322 | { |
@@ -341,7 +341,7 @@ void GameBoard::tick(int playerx, int playery) | |||
341 | int tdy = oldy+dy; | 341 | int tdy = oldy+dy; |
342 | wrap(&tdx, &tdy); | 342 | wrap(&tdx, &tdy); |
343 | tempdateable.set(tdx+tdy*WIDTH); | 343 | tempdateable.set(tdx+tdy*WIDTH); |
344 | 344 | ||
345 | tdx = playerx+dx; | 345 | tdx = playerx+dx; |
346 | tdy = playery+dy; | 346 | tdy = playery+dy; |
347 | wrap(&tdx, &tdy); | 347 | wrap(&tdx, &tdy); |
@@ -349,10 +349,10 @@ void GameBoard::tick(int playerx, int playery) | |||
349 | } | 349 | } |
350 | } | 350 | } |
351 | } | 351 | } |
352 | 352 | ||
353 | oldx = playerx; | 353 | oldx = playerx; |
354 | oldy = playery; | 354 | oldy = playery; |
355 | 355 | ||
356 | updateable.reset(); | 356 | updateable.reset(); |
357 | 357 | ||
358 | for (int y=0;y<HEIGHT;y++) | 358 | for (int y=0;y<HEIGHT;y++) |
@@ -381,7 +381,7 @@ void GameBoard::tick(int playerx, int playery) | |||
381 | } else { | 381 | } else { |
382 | blocks[x+y*WIDTH] = (neighbors == 3); | 382 | blocks[x+y*WIDTH] = (neighbors == 3); |
383 | } | 383 | } |
384 | 384 | ||
385 | if (temp[x+y*WIDTH] != blocks[x+y*WIDTH]) | 385 | if (temp[x+y*WIDTH] != blocks[x+y*WIDTH]) |
386 | { | 386 | { |
387 | for (int dy = -1; dy <= 1; dy++) | 387 | for (int dy = -1; dy <= 1; dy++) |
@@ -404,21 +404,21 @@ void GameBoard::render(SDL_Renderer* renderer, int level) const | |||
404 | SDL_Rect block; | 404 | SDL_Rect block; |
405 | block.w = 16; | 405 | block.w = 16; |
406 | block.h = 16; | 406 | block.h = 16; |
407 | 407 | ||
408 | for (int y=0; y<HEIGHT; y++) | 408 | for (int y=0; y<HEIGHT; y++) |
409 | { | 409 | { |
410 | for (int x=0; x<WIDTH; x++) | 410 | for (int x=0; x<WIDTH; x++) |
411 | { | 411 | { |
412 | block.x = x*16; | 412 | block.x = x*16; |
413 | block.y = y*16; | 413 | block.y = y*16; |
414 | 414 | ||
415 | if (blocks[x+y*WIDTH]) | 415 | if (blocks[x+y*WIDTH]) |
416 | { | 416 | { |
417 | setRendererAliveColor(renderer, level); | 417 | setRendererAliveColor(renderer, level); |
418 | } else { | 418 | } else { |
419 | setRendererDeadColor(renderer, level); | 419 | setRendererDeadColor(renderer, level); |
420 | } | 420 | } |
421 | 421 | ||
422 | SDL_RenderFillRect(renderer, &block); | 422 | SDL_RenderFillRect(renderer, &block); |
423 | } | 423 | } |
424 | } | 424 | } |
@@ -436,7 +436,7 @@ void GameBoard::initialize(int level) | |||
436 | for (int x=0; x<WIDTH; x++) | 436 | for (int x=0; x<WIDTH; x++) |
437 | { | 437 | { |
438 | blocks[x+y*WIDTH] = false; | 438 | blocks[x+y*WIDTH] = false; |
439 | 439 | ||
440 | switch (level/10+1) | 440 | switch (level/10+1) |
441 | { | 441 | { |
442 | case 1: | 442 | case 1: |
@@ -464,7 +464,7 @@ void GameBoard::initialize(int level) | |||
464 | } | 464 | } |
465 | } | 465 | } |
466 | } | 466 | } |
467 | 467 | ||
468 | blocks[15+15*WIDTH] = false; | 468 | blocks[15+15*WIDTH] = false; |
469 | } | 469 | } |
470 | 470 | ||
@@ -477,7 +477,7 @@ bool GameBoard::operator<(const GameBoard& other) const | |||
477 | return other.blocks[i]; | 477 | return other.blocks[i]; |
478 | } | 478 | } |
479 | } | 479 | } |
480 | 480 | ||
481 | return false; | 481 | return false; |
482 | } | 482 | } |
483 | 483 | ||
@@ -486,32 +486,32 @@ int GameBoard::solve(int playerx, int playery) const | |||
486 | std::deque<std::tuple<int, int, GameBoard, int>> search; | 486 | std::deque<std::tuple<int, int, GameBoard, int>> search; |
487 | std::set<std::tuple<int, int, GameBoard>> done; | 487 | std::set<std::tuple<int, int, GameBoard>> done; |
488 | search.push_front(std::make_tuple(playerx, playery, *this, 0)); | 488 | search.push_front(std::make_tuple(playerx, playery, *this, 0)); |
489 | 489 | ||
490 | bool exists = false; | 490 | bool exists = false; |
491 | while (!search.empty()) | 491 | while (!search.empty()) |
492 | { | 492 | { |
493 | auto cur = search.front(); | 493 | auto cur = search.front(); |
494 | search.pop_front(); | 494 | search.pop_front(); |
495 | 495 | ||
496 | int cpx = std::get<0>(cur); | 496 | int cpx = std::get<0>(cur); |
497 | int cpy = std::get<1>(cur); | 497 | int cpy = std::get<1>(cur); |
498 | GameBoard& cbr = std::get<2>(cur); | 498 | GameBoard& cbr = std::get<2>(cur); |
499 | int cns = std::get<3>(cur); | 499 | int cns = std::get<3>(cur); |
500 | 500 | ||
501 | auto cdn = std::make_tuple(cpx, cpy, cbr); | 501 | auto cdn = std::make_tuple(cpx, cpy, cbr); |
502 | done.insert(cdn); | 502 | done.insert(cdn); |
503 | 503 | ||
504 | if (((cpx == 15) && ((cpy == 14) || (cpy == 16))) || ((cpy == 15) && ((cpx == 14) || (cpx == 16)))) | 504 | if (((cpx == 15) && ((cpy == 14) || (cpy == 16))) || ((cpy == 15) && ((cpx == 14) || (cpx == 16)))) |
505 | { | 505 | { |
506 | exists = true; | 506 | exists = true; |
507 | break; | 507 | break; |
508 | } | 508 | } |
509 | 509 | ||
510 | if (cns >= 100) | 510 | if (cns >= 100) |
511 | { | 511 | { |
512 | continue; | 512 | continue; |
513 | } | 513 | } |
514 | 514 | ||
515 | GameBoard immnext {cbr}; | 515 | GameBoard immnext {cbr}; |
516 | immnext.tick(cpx, cpy); | 516 | immnext.tick(cpx, cpy); |
517 | if (immnext.blocks != cbr.blocks) | 517 | if (immnext.blocks != cbr.blocks) |
@@ -519,30 +519,30 @@ int GameBoard::solve(int playerx, int playery) const | |||
519 | if (done.count(std::make_tuple(cpx, cpy, immnext)) == 0) | 519 | if (done.count(std::make_tuple(cpx, cpy, immnext)) == 0) |
520 | { | 520 | { |
521 | search.push_front(std::make_tuple(cpx, cpy, immnext, cns)); | 521 | search.push_front(std::make_tuple(cpx, cpy, immnext, cns)); |
522 | 522 | ||
523 | continue; | 523 | continue; |
524 | } | 524 | } |
525 | } | 525 | } |
526 | 526 | ||
527 | std::vector<std::pair<int, int>> dirchanges {{cpx-1,cpy}, {cpx,cpy-1}, {cpx+1,cpy}, {cpx,cpy+1}}; | 527 | std::vector<std::pair<int, int>> dirchanges {{cpx-1,cpy}, {cpx,cpy-1}, {cpx+1,cpy}, {cpx,cpy+1}}; |
528 | std::sort(std::begin(dirchanges), std::end(dirchanges), [] (const std::pair<int, int>& lhs, const std::pair<int, int>& rhs) { | 528 | std::sort(std::begin(dirchanges), std::end(dirchanges), [] (const std::pair<int, int>& lhs, const std::pair<int, int>& rhs) { |
529 | int lhd = sqrt(pow(15 - lhs.first, 2.0) + pow(15 - lhs.second, 2.0)); | 529 | int lhd = sqrt(pow(15 - lhs.first, 2.0) + pow(15 - lhs.second, 2.0)); |
530 | int rhd = sqrt(pow(15 - rhs.first, 2.0) + pow(15 - rhs.second, 2.0)); | 530 | int rhd = sqrt(pow(15 - rhs.first, 2.0) + pow(15 - rhs.second, 2.0)); |
531 | 531 | ||
532 | return lhd > rhd; | 532 | return lhd > rhd; |
533 | }); | 533 | }); |
534 | 534 | ||
535 | for (auto& dirchange : dirchanges) | 535 | for (auto& dirchange : dirchanges) |
536 | { | 536 | { |
537 | GameBoard next {cbr}; | 537 | GameBoard next {cbr}; |
538 | int npx = cpx + dirchange.first; | 538 | int npx = cpx + dirchange.first; |
539 | int npy = cpy + dirchange.second; | 539 | int npy = cpy + dirchange.second; |
540 | wrap(&npx, &npy); | 540 | wrap(&npx, &npy); |
541 | 541 | ||
542 | if (!next.isObstructed(npx, npy)) | 542 | if (!next.isObstructed(npx, npy)) |
543 | { | 543 | { |
544 | next.tick(npx, npy); | 544 | next.tick(npx, npy); |
545 | 545 | ||
546 | if (done.count(std::make_tuple(npx, npy, next)) == 0) | 546 | if (done.count(std::make_tuple(npx, npy, next)) == 0) |
547 | { | 547 | { |
548 | search.push_front(std::make_tuple(npx, npy, next, cns+1)); | 548 | search.push_front(std::make_tuple(npx, npy, next, cns+1)); |
@@ -550,7 +550,7 @@ int GameBoard::solve(int playerx, int playery) const | |||
550 | } | 550 | } |
551 | } | 551 | } |
552 | } | 552 | } |
553 | 553 | ||
554 | if (exists) | 554 | if (exists) |
555 | { | 555 | { |
556 | return done.size(); | 556 | return done.size(); |
@@ -568,6 +568,6 @@ std::string GameBoard::dump() const | |||
568 | int chunk = (8 * blocks[i*4]) + (4 * blocks[i*4+1]) + (2 * blocks[i*4+2]) + blocks[i*4+3]; | 568 | int chunk = (8 * blocks[i*4]) + (4 * blocks[i*4+1]) + (2 * blocks[i*4+2]) + blocks[i*4+3]; |
569 | output << chunk; | 569 | output << chunk; |
570 | } | 570 | } |
571 | 571 | ||
572 | return output.str(); | 572 | return output.str(); |
573 | } | 573 | } |
diff --git a/hslist.cpp b/hslist.cpp index ed7f3ca..f71d8be 100644 --- a/hslist.cpp +++ b/hslist.cpp | |||
@@ -40,7 +40,7 @@ SDL_Surface* HighscoreList::render() | |||
40 | for (hslist_t::iterator it = hslist.begin(); it != hslist.end(); ++it, ++i) | 40 | for (hslist_t::iterator it = hslist.begin(); it != hslist.end(); ++it, ++i) |
41 | { | 41 | { |
42 | Highscore* h = *it; | 42 | Highscore* h = *it; |
43 | 43 | ||
44 | int posw, posh; | 44 | int posw, posh; |
45 | char pos[4]; // 2 max characters in rank plus the colon at the end, plus terminator | 45 | char pos[4]; // 2 max characters in rank plus the colon at the end, plus terminator |
46 | sprintf(pos, "%d:", h->getRank()); | 46 | sprintf(pos, "%d:", h->getRank()); |
@@ -196,12 +196,12 @@ int LocalHighscoreList::addHighscore(Highscore* h) | |||
196 | hslist.push_back(h); | 196 | hslist.push_back(h); |
197 | std::sort(hslist.begin(), hslist.end(), hslist_comp_i); | 197 | std::sort(hslist.begin(), hslist.end(), hslist_comp_i); |
198 | resetRanks(hslist); | 198 | resetRanks(hslist); |
199 | 199 | ||
200 | if (hslist.size() > 10) | 200 | if (hslist.size() > 10) |
201 | { | 201 | { |
202 | hslist.resize(10); | 202 | hslist.resize(10); |
203 | } | 203 | } |
204 | 204 | ||
205 | return h->getRank(); | 205 | return h->getRank(); |
206 | } | 206 | } |
207 | 207 | ||
@@ -236,7 +236,7 @@ GlobalHighscoreList::GlobalHighscoreList() | |||
236 | GlobalHighscoreList::GlobalHighscoreList(Highscore* h) | 236 | GlobalHighscoreList::GlobalHighscoreList(Highscore* h) |
237 | { | 237 | { |
238 | fail = false; | 238 | fail = false; |
239 | 239 | ||
240 | try | 240 | try |
241 | { | 241 | { |
242 | IPaddress ipaddress; | 242 | IPaddress ipaddress; |
@@ -302,7 +302,7 @@ GlobalHighscoreList::GlobalHighscoreList(Highscore* h) | |||
302 | this->hslist.push_back(h); | 302 | this->hslist.push_back(h); |
303 | std::sort(this->hslist.begin(), this->hslist.end(), hslist_comp_i); | 303 | std::sort(this->hslist.begin(), this->hslist.end(), hslist_comp_i); |
304 | resetRanks(this->hslist); | 304 | resetRanks(this->hslist); |
305 | 305 | ||
306 | if (this->hslist.size() > 10) | 306 | if (this->hslist.size() > 10) |
307 | { | 307 | { |
308 | this->hslist.resize(10); | 308 | this->hslist.resize(10); |
@@ -345,14 +345,14 @@ State* ChooseHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* r | |||
345 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 345 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
346 | int selection = 0; | 346 | int selection = 0; |
347 | SDL_Event e; | 347 | SDL_Event e; |
348 | 348 | ||
349 | for (;;) | 349 | for (;;) |
350 | { | 350 | { |
351 | SDL_RenderClear(renderer); | 351 | SDL_RenderClear(renderer); |
352 | SDL_RenderCopy(renderer, background, NULL, NULL); | 352 | SDL_RenderCopy(renderer, background, NULL, NULL); |
353 | applyTexture(renderer, pointer, 127, selection==0?306:(selection==1?336:396)); | 353 | applyTexture(renderer, pointer, 127, selection==0?306:(selection==1?336:396)); |
354 | SDL_RenderPresent(renderer); | 354 | SDL_RenderPresent(renderer); |
355 | 355 | ||
356 | while (SDL_PollEvent(&e)) | 356 | while (SDL_PollEvent(&e)) |
357 | { | 357 | { |
358 | if (e.type == SDL_QUIT) | 358 | if (e.type == SDL_QUIT) |
@@ -383,7 +383,7 @@ State* ChooseHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* r | |||
383 | State* DisplayLocalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 383 | State* DisplayLocalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
384 | { | 384 | { |
385 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 385 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
386 | 386 | ||
387 | LocalHighscoreList* lhl = new LocalHighscoreList(); | 387 | LocalHighscoreList* lhl = new LocalHighscoreList(); |
388 | SDL_Surface* list_s = lhl->render(); | 388 | SDL_Surface* list_s = lhl->render(); |
389 | SDL_Color fontColor = {0, 0, 0, 0}; | 389 | SDL_Color fontColor = {0, 0, 0, 0}; |
@@ -396,12 +396,12 @@ State* DisplayLocalHighscoreListState::operator() (SDL_Window* window, SDL_Rende | |||
396 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 396 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
397 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 397 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
398 | SDL_FreeSurface(options_s); | 398 | SDL_FreeSurface(options_s); |
399 | 399 | ||
400 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 400 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
401 | SDL_FreeSurface(list_s); | 401 | SDL_FreeSurface(list_s); |
402 | 402 | ||
403 | SDL_Event e; | 403 | SDL_Event e; |
404 | 404 | ||
405 | for (;;) | 405 | for (;;) |
406 | { | 406 | { |
407 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 407 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
@@ -409,7 +409,7 @@ State* DisplayLocalHighscoreListState::operator() (SDL_Window* window, SDL_Rende | |||
409 | SDL_RenderCopy(renderer, list, NULL, NULL); | 409 | SDL_RenderCopy(renderer, list, NULL, NULL); |
410 | applyTexture(renderer, pointer, 137, 449); | 410 | applyTexture(renderer, pointer, 137, 449); |
411 | SDL_RenderPresent(renderer); | 411 | SDL_RenderPresent(renderer); |
412 | 412 | ||
413 | while (SDL_PollEvent(&e)) | 413 | while (SDL_PollEvent(&e)) |
414 | { | 414 | { |
415 | if (e.type == SDL_QUIT) | 415 | if (e.type == SDL_QUIT) |
@@ -429,7 +429,7 @@ State* DisplayLocalHighscoreListState::operator() (SDL_Window* window, SDL_Rende | |||
429 | State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 429 | State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
430 | { | 430 | { |
431 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 431 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
432 | 432 | ||
433 | LocalHighscoreList* lhl = new LocalHighscoreList(); | 433 | LocalHighscoreList* lhl = new LocalHighscoreList(); |
434 | SDL_Surface* list_s = lhl->render(); | 434 | SDL_Surface* list_s = lhl->render(); |
435 | SDL_Color fontColor = {0, 0, 0, 0}; | 435 | SDL_Color fontColor = {0, 0, 0, 0}; |
@@ -442,13 +442,13 @@ State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Window* window, | |||
442 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 442 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
443 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 443 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
444 | SDL_FreeSurface(options_s); | 444 | SDL_FreeSurface(options_s); |
445 | 445 | ||
446 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 446 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
447 | SDL_FreeSurface(list_s); | 447 | SDL_FreeSurface(list_s); |
448 | 448 | ||
449 | int selection = 0; | 449 | int selection = 0; |
450 | SDL_Event e; | 450 | SDL_Event e; |
451 | 451 | ||
452 | for (;;) | 452 | for (;;) |
453 | { | 453 | { |
454 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 454 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
@@ -456,7 +456,7 @@ State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Window* window, | |||
456 | SDL_RenderCopy(renderer, list, NULL, NULL); | 456 | SDL_RenderCopy(renderer, list, NULL, NULL); |
457 | applyTexture(renderer, pointer, selection==0?52:225, 447); | 457 | applyTexture(renderer, pointer, selection==0?52:225, 447); |
458 | SDL_RenderPresent(renderer); | 458 | SDL_RenderPresent(renderer); |
459 | 459 | ||
460 | while (SDL_PollEvent(&e)) | 460 | while (SDL_PollEvent(&e)) |
461 | { | 461 | { |
462 | if (e.type == SDL_QUIT) | 462 | if (e.type == SDL_QUIT) |
@@ -486,11 +486,11 @@ State* DisplayAndReturnLocalHighscoreListState::operator() (SDL_Window* window, | |||
486 | State* DisplayGlobalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 486 | State* DisplayGlobalHighscoreListState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
487 | { | 487 | { |
488 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 488 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
489 | 489 | ||
490 | // Display loading message | 490 | // Display loading message |
491 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 491 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
492 | SDL_RenderClear(renderer); | 492 | SDL_RenderClear(renderer); |
493 | 493 | ||
494 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0,0,0,0); | 494 | SDL_Surface* list_s = SDL_CreateRGBSurface(0, 480, 480, 32, 0,0,0,0); |
495 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); | 495 | Uint32 bgColor = SDL_MapRGB(list_s->format, 255, 255, 255); |
496 | SDL_FillRect(list_s, NULL, bgColor); | 496 | SDL_FillRect(list_s, NULL, bgColor); |
@@ -511,18 +511,18 @@ State* DisplayGlobalHighscoreListState::operator() (SDL_Window* window, SDL_Rend | |||
511 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 511 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
512 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 512 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
513 | SDL_FreeSurface(options_s); | 513 | SDL_FreeSurface(options_s); |
514 | 514 | ||
515 | list = SDL_CreateTextureFromSurface(renderer, list_s); | 515 | list = SDL_CreateTextureFromSurface(renderer, list_s); |
516 | SDL_FreeSurface(list_s); | 516 | SDL_FreeSurface(list_s); |
517 | 517 | ||
518 | m = SDL_CreateMutex(); | 518 | m = SDL_CreateMutex(); |
519 | 519 | ||
520 | // Start downloading scores | 520 | // Start downloading scores |
521 | SDL_CreateThread(&LoadHighscoreList, "LoadHighscoreList", this); | 521 | SDL_CreateThread(&LoadHighscoreList, "LoadHighscoreList", this); |
522 | 522 | ||
523 | // Parse keyboard events | 523 | // Parse keyboard events |
524 | SDL_Event e; | 524 | SDL_Event e; |
525 | 525 | ||
526 | for (;;) | 526 | for (;;) |
527 | { | 527 | { |
528 | if (SDL_LockMutex(m) == 0) | 528 | if (SDL_LockMutex(m) == 0) |
@@ -541,35 +541,35 @@ State* DisplayGlobalHighscoreListState::operator() (SDL_Window* window, SDL_Rend | |||
541 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 541 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
542 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 542 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
543 | SDL_FreeSurface(options_s); | 543 | SDL_FreeSurface(options_s); |
544 | 544 | ||
545 | list = SDL_CreateTextureFromSurface(renderer, list_s); | 545 | list = SDL_CreateTextureFromSurface(renderer, list_s); |
546 | SDL_FreeSurface(list_s); | 546 | SDL_FreeSurface(list_s); |
547 | 547 | ||
548 | lhl = NULL; | 548 | lhl = NULL; |
549 | } | 549 | } |
550 | 550 | ||
551 | SDL_UnlockMutex(m); | 551 | SDL_UnlockMutex(m); |
552 | } | 552 | } |
553 | 553 | ||
554 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 554 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
555 | SDL_RenderClear(renderer); | 555 | SDL_RenderClear(renderer); |
556 | SDL_RenderCopy(renderer, list, NULL, NULL); | 556 | SDL_RenderCopy(renderer, list, NULL, NULL); |
557 | applyTexture(renderer, pointer, 137, 449); | 557 | applyTexture(renderer, pointer, 137, 449); |
558 | SDL_RenderPresent(renderer); | 558 | SDL_RenderPresent(renderer); |
559 | 559 | ||
560 | while (SDL_PollEvent(&e)) | 560 | while (SDL_PollEvent(&e)) |
561 | { | 561 | { |
562 | if (e.type == SDL_QUIT) | 562 | if (e.type == SDL_QUIT) |
563 | { | 563 | { |
564 | SDL_DestroyMutex(m); | 564 | SDL_DestroyMutex(m); |
565 | 565 | ||
566 | return NULL; | 566 | return NULL; |
567 | } else if (e.type == SDL_KEYDOWN) | 567 | } else if (e.type == SDL_KEYDOWN) |
568 | { | 568 | { |
569 | if (e.key.keysym.sym == SDLK_RETURN) | 569 | if (e.key.keysym.sym == SDLK_RETURN) |
570 | { | 570 | { |
571 | SDL_DestroyMutex(m); | 571 | SDL_DestroyMutex(m); |
572 | 572 | ||
573 | return new ChooseHighscoreListState(); | 573 | return new ChooseHighscoreListState(); |
574 | } | 574 | } |
575 | } | 575 | } |
@@ -583,7 +583,7 @@ int DisplayGlobalHighscoreListState::LoadHighscoreList(void* pParam) | |||
583 | if (SDL_LockMutex(parent->m) == 0) | 583 | if (SDL_LockMutex(parent->m) == 0) |
584 | { | 584 | { |
585 | parent->lhl = new GlobalHighscoreList(); | 585 | parent->lhl = new GlobalHighscoreList(); |
586 | 586 | ||
587 | SDL_UnlockMutex(parent->m); | 587 | SDL_UnlockMutex(parent->m); |
588 | } else { | 588 | } else { |
589 | printf("Couldn't lock mutex: %s\n", SDL_GetError()); | 589 | printf("Couldn't lock mutex: %s\n", SDL_GetError()); |
@@ -598,16 +598,16 @@ EnterHighscoreState::EnterHighscoreState(int level) | |||
598 | State* EnterHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 598 | State* EnterHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
599 | { | 599 | { |
600 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 600 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
601 | 601 | ||
602 | // Render highscore list | 602 | // Render highscore list |
603 | LocalHighscoreList* lhl = new LocalHighscoreList(); | 603 | LocalHighscoreList* lhl = new LocalHighscoreList(); |
604 | char* emp = new char[1]; | 604 | char* emp = new char[1]; |
605 | emp[0] = 0; | 605 | emp[0] = 0; |
606 | Highscore* h = new Highscore(emp, level); | 606 | Highscore* h = new Highscore(emp, level); |
607 | int newpos = lhl->addHighscore(h); | 607 | int newpos = lhl->addHighscore(h); |
608 | 608 | ||
609 | SDL_Surface* list_s = lhl->render(); | 609 | SDL_Surface* list_s = lhl->render(); |
610 | 610 | ||
611 | SDL_Color fontColor = {0, 0, 0, 0}; | 611 | SDL_Color fontColor = {0, 0, 0, 0}; |
612 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "New Highscore!", fontColor); | 612 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "New Highscore!", fontColor); |
613 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | 613 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; |
@@ -621,13 +621,13 @@ State* EnterHighscoreState::operator() (SDL_Window* window, SDL_Renderer* render | |||
621 | SDL_Rect oSpace = {240-(text->w/2), 440, text->w, text->h}; | 621 | SDL_Rect oSpace = {240-(text->w/2), 440, text->w, text->h}; |
622 | SDL_BlitSurface(text, NULL, list_s, &oSpace); | 622 | SDL_BlitSurface(text, NULL, list_s, &oSpace); |
623 | SDL_FreeSurface(text); | 623 | SDL_FreeSurface(text); |
624 | 624 | ||
625 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 625 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
626 | SDL_FreeSurface(list_s); | 626 | SDL_FreeSurface(list_s); |
627 | 627 | ||
628 | int selection = 0; | 628 | int selection = 0; |
629 | SDL_Event e; | 629 | SDL_Event e; |
630 | 630 | ||
631 | int posw, posh; | 631 | int posw, posh; |
632 | char pos[3]; // 2 max characters in rank plus the colon at the end | 632 | char pos[3]; // 2 max characters in rank plus the colon at the end |
633 | sprintf(pos, "%d:", newpos); | 633 | sprintf(pos, "%d:", newpos); |
@@ -642,7 +642,7 @@ State* EnterHighscoreState::operator() (SDL_Window* window, SDL_Renderer* render | |||
642 | rntSpace.h = newName_s->h; | 642 | rntSpace.h = newName_s->h; |
643 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); | 643 | newName = SDL_CreateTextureFromSurface(renderer, newName_s); |
644 | SDL_FreeSurface(newName_s); | 644 | SDL_FreeSurface(newName_s); |
645 | 645 | ||
646 | for (;;) | 646 | for (;;) |
647 | { | 647 | { |
648 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 648 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
@@ -651,12 +651,12 @@ State* EnterHighscoreState::operator() (SDL_Window* window, SDL_Renderer* render | |||
651 | SDL_Rect eSpace = {0, newpos*40, 480, 40}; | 651 | SDL_Rect eSpace = {0, newpos*40, 480, 40}; |
652 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | 652 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); |
653 | SDL_RenderFillRect(renderer, &eSpace); | 653 | SDL_RenderFillRect(renderer, &eSpace); |
654 | 654 | ||
655 | SDL_RenderCopy(renderer, list, NULL, NULL); | 655 | SDL_RenderCopy(renderer, list, NULL, NULL); |
656 | SDL_RenderCopy(renderer, newName, NULL, &rntSpace); | 656 | SDL_RenderCopy(renderer, newName, NULL, &rntSpace); |
657 | 657 | ||
658 | SDL_RenderPresent(renderer); | 658 | SDL_RenderPresent(renderer); |
659 | 659 | ||
660 | while (SDL_PollEvent(&e)) | 660 | while (SDL_PollEvent(&e)) |
661 | { | 661 | { |
662 | if (e.type == SDL_QUIT) | 662 | if (e.type == SDL_QUIT) |
@@ -682,7 +682,7 @@ State* EnterHighscoreState::operator() (SDL_Window* window, SDL_Renderer* render | |||
682 | Highscore* h2 = new Highscore(hsname, level); | 682 | Highscore* h2 = new Highscore(hsname, level); |
683 | lhl->addHighscore(h2); | 683 | lhl->addHighscore(h2); |
684 | lhl->writeHighscores(); | 684 | lhl->writeHighscores(); |
685 | 685 | ||
686 | return new NewHighscoreState(h2); | 686 | return new NewHighscoreState(h2); |
687 | } | 687 | } |
688 | } else if (e.type == SDL_TEXTINPUT) | 688 | } else if (e.type == SDL_TEXTINPUT) |
@@ -714,17 +714,17 @@ NewHighscoreState::NewHighscoreState(Highscore* h) | |||
714 | State* NewHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 714 | State* NewHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
715 | { | 715 | { |
716 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 716 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
717 | 717 | ||
718 | // Render highscore list | 718 | // Render highscore list |
719 | LocalHighscoreList* lhl = new LocalHighscoreList(); | 719 | LocalHighscoreList* lhl = new LocalHighscoreList(); |
720 | SDL_Surface* list_s = lhl->render(); | 720 | SDL_Surface* list_s = lhl->render(); |
721 | 721 | ||
722 | SDL_Color fontColor = {0, 0, 0, 0}; | 722 | SDL_Color fontColor = {0, 0, 0, 0}; |
723 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "New Highscore!", fontColor); | 723 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "New Highscore!", fontColor); |
724 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | 724 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; |
725 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | 725 | SDL_BlitSurface(title, NULL, list_s, &tSpace); |
726 | SDL_FreeSurface(title); | 726 | SDL_FreeSurface(title); |
727 | 727 | ||
728 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_passartm.bmp"); | 728 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_passartm.bmp"); |
729 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 729 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
730 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 730 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
@@ -732,10 +732,10 @@ State* NewHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer | |||
732 | 732 | ||
733 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 733 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
734 | SDL_FreeSurface(list_s); | 734 | SDL_FreeSurface(list_s); |
735 | 735 | ||
736 | int selection = 0; | 736 | int selection = 0; |
737 | SDL_Event e; | 737 | SDL_Event e; |
738 | 738 | ||
739 | for (;;) | 739 | for (;;) |
740 | { | 740 | { |
741 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 741 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
@@ -744,11 +744,11 @@ State* NewHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer | |||
744 | SDL_Rect eSpace = {0, h->getRank()*40, 480, 40}; | 744 | SDL_Rect eSpace = {0, h->getRank()*40, 480, 40}; |
745 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | 745 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); |
746 | SDL_RenderFillRect(renderer, &eSpace); | 746 | SDL_RenderFillRect(renderer, &eSpace); |
747 | 747 | ||
748 | SDL_RenderCopy(renderer, list, NULL, NULL); | 748 | SDL_RenderCopy(renderer, list, NULL, NULL); |
749 | applyTexture(renderer, pointer, selection==0?13:(selection==1?138:284), 448); | 749 | applyTexture(renderer, pointer, selection==0?13:(selection==1?138:284), 448); |
750 | SDL_RenderPresent(renderer); | 750 | SDL_RenderPresent(renderer); |
751 | 751 | ||
752 | while (SDL_PollEvent(&e)) | 752 | while (SDL_PollEvent(&e)) |
753 | { | 753 | { |
754 | if (e.type == SDL_QUIT) | 754 | if (e.type == SDL_QUIT) |
@@ -798,30 +798,30 @@ State* SubmitHighscoreState::operator() (SDL_Window* window, SDL_Renderer* rende | |||
798 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | 798 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; |
799 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | 799 | SDL_BlitSurface(title, NULL, list_s, &tSpace); |
800 | SDL_FreeSurface(title); | 800 | SDL_FreeSurface(title); |
801 | 801 | ||
802 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 802 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
803 | SDL_FreeSurface(list_s); | 803 | SDL_FreeSurface(list_s); |
804 | 804 | ||
805 | // Start submitting score | 805 | // Start submitting score |
806 | m = SDL_CreateMutex(); | 806 | m = SDL_CreateMutex(); |
807 | SDL_CreateThread(&SubmitHighscore, "SubmitHighscore", this); | 807 | SDL_CreateThread(&SubmitHighscore, "SubmitHighscore", this); |
808 | 808 | ||
809 | SDL_Event e; | 809 | SDL_Event e; |
810 | 810 | ||
811 | for (;;) | 811 | for (;;) |
812 | { | 812 | { |
813 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 813 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
814 | SDL_RenderClear(renderer); | 814 | SDL_RenderClear(renderer); |
815 | SDL_RenderCopy(renderer, list, NULL, NULL); | 815 | SDL_RenderCopy(renderer, list, NULL, NULL); |
816 | SDL_RenderPresent(renderer); | 816 | SDL_RenderPresent(renderer); |
817 | 817 | ||
818 | if (SDL_LockMutex(m) == 0) | 818 | if (SDL_LockMutex(m) == 0) |
819 | { | 819 | { |
820 | if (lhl != NULL) | 820 | if (lhl != NULL) |
821 | { | 821 | { |
822 | SDL_UnlockMutex(m); | 822 | SDL_UnlockMutex(m); |
823 | SDL_DestroyMutex(m); | 823 | SDL_DestroyMutex(m); |
824 | 824 | ||
825 | if (lhl->didFail()) | 825 | if (lhl->didFail()) |
826 | { | 826 | { |
827 | return new FailedSubmittingHighscoreState(h); | 827 | return new FailedSubmittingHighscoreState(h); |
@@ -832,13 +832,13 @@ State* SubmitHighscoreState::operator() (SDL_Window* window, SDL_Renderer* rende | |||
832 | SDL_UnlockMutex(m); | 832 | SDL_UnlockMutex(m); |
833 | } | 833 | } |
834 | } | 834 | } |
835 | 835 | ||
836 | while (SDL_PollEvent(&e)) | 836 | while (SDL_PollEvent(&e)) |
837 | { | 837 | { |
838 | if (e.type == SDL_QUIT) | 838 | if (e.type == SDL_QUIT) |
839 | { | 839 | { |
840 | SDL_DestroyMutex(m); | 840 | SDL_DestroyMutex(m); |
841 | 841 | ||
842 | return NULL; | 842 | return NULL; |
843 | } | 843 | } |
844 | } | 844 | } |
@@ -851,7 +851,7 @@ int SubmitHighscoreState::SubmitHighscore(void* pParam) | |||
851 | if (SDL_LockMutex(parent->m) == 0) | 851 | if (SDL_LockMutex(parent->m) == 0) |
852 | { | 852 | { |
853 | parent->lhl = new GlobalHighscoreList(parent->h); | 853 | parent->lhl = new GlobalHighscoreList(parent->h); |
854 | 854 | ||
855 | SDL_UnlockMutex(parent->m); | 855 | SDL_UnlockMutex(parent->m); |
856 | } else { | 856 | } else { |
857 | printf("Could not lock mutex: %s\n", SDL_GetError()); | 857 | printf("Could not lock mutex: %s\n", SDL_GetError()); |
@@ -875,7 +875,7 @@ State* FailedSubmittingHighscoreState::operator() (SDL_Window* window, SDL_Rende | |||
875 | SDL_Rect tSpace = {240-(text->w/2), 240-(text->h/2), text->w, text->h}; | 875 | SDL_Rect tSpace = {240-(text->w/2), 240-(text->h/2), text->w, text->h}; |
876 | SDL_BlitSurface(text, NULL, list_s, &tSpace); | 876 | SDL_BlitSurface(text, NULL, list_s, &tSpace); |
877 | SDL_FreeSurface(text); | 877 | SDL_FreeSurface(text); |
878 | 878 | ||
879 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | 879 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); |
880 | SDL_Rect aSpace = {240-(title->w/2), 0, title->w, title->h}; | 880 | SDL_Rect aSpace = {240-(title->w/2), 0, title->w, title->h}; |
881 | SDL_BlitSurface(title, NULL, list_s, &aSpace); | 881 | SDL_BlitSurface(title, NULL, list_s, &aSpace); |
@@ -885,14 +885,14 @@ State* FailedSubmittingHighscoreState::operator() (SDL_Window* window, SDL_Rende | |||
885 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 885 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
886 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 886 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
887 | SDL_FreeSurface(options_s); | 887 | SDL_FreeSurface(options_s); |
888 | 888 | ||
889 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 889 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
890 | SDL_FreeSurface(list_s); | 890 | SDL_FreeSurface(list_s); |
891 | 891 | ||
892 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 892 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
893 | int selection = 0; | 893 | int selection = 0; |
894 | SDL_Event e; | 894 | SDL_Event e; |
895 | 895 | ||
896 | for (;;) | 896 | for (;;) |
897 | { | 897 | { |
898 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 898 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
@@ -900,7 +900,7 @@ State* FailedSubmittingHighscoreState::operator() (SDL_Window* window, SDL_Rende | |||
900 | SDL_RenderCopy(renderer, list, NULL, NULL); | 900 | SDL_RenderCopy(renderer, list, NULL, NULL); |
901 | applyTexture(renderer, pointer, selection==0?13:(selection==1?138:284), 448); | 901 | applyTexture(renderer, pointer, selection==0?13:(selection==1?138:284), 448); |
902 | SDL_RenderPresent(renderer); | 902 | SDL_RenderPresent(renderer); |
903 | 903 | ||
904 | while (SDL_PollEvent(&e)) | 904 | while (SDL_PollEvent(&e)) |
905 | { | 905 | { |
906 | if (e.type == SDL_QUIT) | 906 | if (e.type == SDL_QUIT) |
@@ -937,44 +937,44 @@ SubmittedHighscoreState::SubmittedHighscoreState(GlobalHighscoreList* lhl, Highs | |||
937 | State* SubmittedHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) | 937 | State* SubmittedHighscoreState::operator() (SDL_Window* window, SDL_Renderer* renderer) |
938 | { | 938 | { |
939 | SDL_Surface* list_s = lhl->render(); | 939 | SDL_Surface* list_s = lhl->render(); |
940 | 940 | ||
941 | SDL_Color fontColor = {0, 0, 0, 0}; | 941 | SDL_Color fontColor = {0, 0, 0, 0}; |
942 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); | 942 | SDL_Surface* title = TTF_RenderText_Blended(loadFont(40), "Highscore List", fontColor); |
943 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; | 943 | SDL_Rect tSpace = {240-(title->w/2), 0, title->w, title->h}; |
944 | SDL_BlitSurface(title, NULL, list_s, &tSpace); | 944 | SDL_BlitSurface(title, NULL, list_s, &tSpace); |
945 | SDL_FreeSurface(title); | 945 | SDL_FreeSurface(title); |
946 | 946 | ||
947 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_paartm.bmp"); | 947 | SDL_Surface* options_s = SDL_LoadBMP("resources/hlo_paartm.bmp"); |
948 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; | 948 | SDL_Rect oSpace = {0, 440, options_s->w, options_s->h}; |
949 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); | 949 | SDL_BlitSurface(options_s, NULL, list_s, &oSpace); |
950 | SDL_FreeSurface(options_s); | 950 | SDL_FreeSurface(options_s); |
951 | 951 | ||
952 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); | 952 | SDL_Texture* list = SDL_CreateTextureFromSurface(renderer, list_s); |
953 | SDL_FreeSurface(list_s); | 953 | SDL_FreeSurface(list_s); |
954 | 954 | ||
955 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 955 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
956 | int selection = 0; | 956 | int selection = 0; |
957 | SDL_Event e; | 957 | SDL_Event e; |
958 | 958 | ||
959 | int newpos = h->getRank(); | 959 | int newpos = h->getRank(); |
960 | if (newpos > 10) | 960 | if (newpos > 10) |
961 | { | 961 | { |
962 | newpos = 10; | 962 | newpos = 10; |
963 | } | 963 | } |
964 | 964 | ||
965 | for (;;) | 965 | for (;;) |
966 | { | 966 | { |
967 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | 967 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
968 | SDL_RenderClear(renderer); | 968 | SDL_RenderClear(renderer); |
969 | 969 | ||
970 | SDL_Rect eSpace = {0, newpos*40, 480, 40}; | 970 | SDL_Rect eSpace = {0, newpos*40, 480, 40}; |
971 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); | 971 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); |
972 | SDL_RenderFillRect(renderer, &eSpace); | 972 | SDL_RenderFillRect(renderer, &eSpace); |
973 | 973 | ||
974 | SDL_RenderCopy(renderer, list, NULL, NULL); | 974 | SDL_RenderCopy(renderer, list, NULL, NULL); |
975 | applyTexture(renderer, pointer, selection==0?52:225, 447); | 975 | applyTexture(renderer, pointer, selection==0?52:225, 447); |
976 | SDL_RenderPresent(renderer); | 976 | SDL_RenderPresent(renderer); |
977 | 977 | ||
978 | while (SDL_PollEvent(&e)) | 978 | while (SDL_PollEvent(&e)) |
979 | { | 979 | { |
980 | if (e.type == SDL_QUIT) | 980 | if (e.type == SDL_QUIT) |
diff --git a/hslist.h b/hslist.h index 844bf37..291a526 100644 --- a/hslist.h +++ b/hslist.h | |||
@@ -61,13 +61,13 @@ class DisplayAndReturnLocalHighscoreListState : public State { | |||
61 | class DisplayGlobalHighscoreListState : public State { | 61 | class DisplayGlobalHighscoreListState : public State { |
62 | public: | 62 | public: |
63 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 63 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); |
64 | 64 | ||
65 | protected: | 65 | protected: |
66 | SDL_Surface* list_s; | 66 | SDL_Surface* list_s; |
67 | SDL_Texture* list; | 67 | SDL_Texture* list; |
68 | GlobalHighscoreList* lhl; | 68 | GlobalHighscoreList* lhl; |
69 | SDL_mutex* m; | 69 | SDL_mutex* m; |
70 | 70 | ||
71 | private: | 71 | private: |
72 | static int LoadHighscoreList(void* pParam); | 72 | static int LoadHighscoreList(void* pParam); |
73 | }; | 73 | }; |
@@ -76,7 +76,7 @@ class EnterHighscoreState : public State { | |||
76 | public: | 76 | public: |
77 | EnterHighscoreState(int level); | 77 | EnterHighscoreState(int level); |
78 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 78 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); |
79 | 79 | ||
80 | private: | 80 | private: |
81 | int level; | 81 | int level; |
82 | int lp; | 82 | int lp; |
@@ -88,7 +88,7 @@ class NewHighscoreState : public State { | |||
88 | public: | 88 | public: |
89 | NewHighscoreState(Highscore* h); | 89 | NewHighscoreState(Highscore* h); |
90 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 90 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); |
91 | 91 | ||
92 | private: | 92 | private: |
93 | Highscore* h; | 93 | Highscore* h; |
94 | }; | 94 | }; |
@@ -97,12 +97,12 @@ class SubmitHighscoreState : public State { | |||
97 | public: | 97 | public: |
98 | SubmitHighscoreState(Highscore* h); | 98 | SubmitHighscoreState(Highscore* h); |
99 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 99 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); |
100 | 100 | ||
101 | protected: | 101 | protected: |
102 | Highscore* h; | 102 | Highscore* h; |
103 | SDL_mutex* m; | 103 | SDL_mutex* m; |
104 | GlobalHighscoreList* lhl; | 104 | GlobalHighscoreList* lhl; |
105 | 105 | ||
106 | private: | 106 | private: |
107 | static int SubmitHighscore(void* pParam); | 107 | static int SubmitHighscore(void* pParam); |
108 | }; | 108 | }; |
@@ -111,7 +111,7 @@ class FailedSubmittingHighscoreState : public State { | |||
111 | public: | 111 | public: |
112 | FailedSubmittingHighscoreState(Highscore* h); | 112 | FailedSubmittingHighscoreState(Highscore* h); |
113 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 113 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); |
114 | 114 | ||
115 | private: | 115 | private: |
116 | Highscore* h; | 116 | Highscore* h; |
117 | }; | 117 | }; |
@@ -120,7 +120,7 @@ class SubmittedHighscoreState : public State { | |||
120 | public: | 120 | public: |
121 | SubmittedHighscoreState(GlobalHighscoreList* lhl, Highscore* h); | 121 | SubmittedHighscoreState(GlobalHighscoreList* lhl, Highscore* h); |
122 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); | 122 | State* operator() (SDL_Window* window, SDL_Renderer* renderer); |
123 | 123 | ||
124 | private: | 124 | private: |
125 | GlobalHighscoreList* lhl; | 125 | GlobalHighscoreList* lhl; |
126 | Highscore* h; | 126 | Highscore* h; |
diff --git a/mazeoflife.cpp b/mazeoflife.cpp index da19908..cf21d2a 100644 --- a/mazeoflife.cpp +++ b/mazeoflife.cpp | |||
@@ -13,7 +13,7 @@ int main(int argc, char *argv[]) | |||
13 | srand(time(NULL)); | 13 | srand(time(NULL)); |
14 | 14 | ||
15 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) | 15 | if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) |
16 | { | 16 | { |
17 | printf("Could not initialize SDL: %s.\n", SDL_GetError()); | 17 | printf("Could not initialize SDL: %s.\n", SDL_GetError()); |
18 | exit(-1); | 18 | exit(-1); |
19 | } | 19 | } |
@@ -29,17 +29,17 @@ int main(int argc, char *argv[]) | |||
29 | printf("Cound not initalize SDL_net: %s.\n", SDLNet_GetError()); | 29 | printf("Cound not initalize SDL_net: %s.\n", SDLNet_GetError()); |
30 | exit(-1); | 30 | exit(-1); |
31 | } | 31 | } |
32 | 32 | ||
33 | SDL_Window* window = SDL_CreateWindow("Maze of Life", 100, 100, 480, 480, SDL_WINDOW_SHOWN); | 33 | SDL_Window* window = SDL_CreateWindow("Maze of Life", 100, 100, 480, 480, SDL_WINDOW_SHOWN); |
34 | if (window == NULL) | 34 | if (window == NULL) |
35 | { | 35 | { |
36 | std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl; | 36 | std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl; |
37 | return 1; | 37 | return 1; |
38 | } | 38 | } |
39 | 39 | ||
40 | SDL_Surface* icon = SDL_LoadBMP("resources/icon.bmp"); | 40 | SDL_Surface* icon = SDL_LoadBMP("resources/icon.bmp"); |
41 | SDL_SetWindowIcon(window, icon); | 41 | SDL_SetWindowIcon(window, icon); |
42 | 42 | ||
43 | SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | 43 | SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); |
44 | if (renderer == NULL) | 44 | if (renderer == NULL) |
45 | { | 45 | { |
@@ -52,7 +52,7 @@ int main(int argc, char *argv[]) | |||
52 | { | 52 | { |
53 | state = (*state)(window, renderer); | 53 | state = (*state)(window, renderer); |
54 | } | 54 | } |
55 | 55 | ||
56 | SDL_DestroyRenderer(renderer); | 56 | SDL_DestroyRenderer(renderer); |
57 | SDL_DestroyWindow(window); | 57 | SDL_DestroyWindow(window); |
58 | SDLNet_Quit(); | 58 | SDLNet_Quit(); |
diff --git a/titlestate.cpp b/titlestate.cpp index 2b85fbe..014b138 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
@@ -9,14 +9,14 @@ State* TitleState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 9 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
10 | int selection = 0; | 10 | int selection = 0; |
11 | SDL_Event e; | 11 | SDL_Event e; |
12 | 12 | ||
13 | for (;;) | 13 | for (;;) |
14 | { | 14 | { |
15 | SDL_RenderClear(renderer); | 15 | SDL_RenderClear(renderer); |
16 | SDL_RenderCopy(renderer, background, NULL, NULL); | 16 | SDL_RenderCopy(renderer, background, NULL, NULL); |
17 | applyTexture(renderer, pointer, 136, selection==0?316:(selection==1?350:(selection==2?381:417))); | 17 | applyTexture(renderer, pointer, 136, selection==0?316:(selection==1?350:(selection==2?381:417))); |
18 | SDL_RenderPresent(renderer); | 18 | SDL_RenderPresent(renderer); |
19 | 19 | ||
20 | while (SDL_PollEvent(&e)) | 20 | while (SDL_PollEvent(&e)) |
21 | { | 21 | { |
22 | if (e.type == SDL_QUIT) | 22 | if (e.type == SDL_QUIT) |
@@ -51,14 +51,14 @@ State* HowToPlayState::operator() (SDL_Window* window, SDL_Renderer* renderer) | |||
51 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 51 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
52 | int selection = 0; | 52 | int selection = 0; |
53 | SDL_Event e; | 53 | SDL_Event e; |
54 | 54 | ||
55 | for (;;) | 55 | for (;;) |
56 | { | 56 | { |
57 | SDL_RenderClear(renderer); | 57 | SDL_RenderClear(renderer); |
58 | SDL_RenderCopy(renderer, background, NULL, NULL); | 58 | SDL_RenderCopy(renderer, background, NULL, NULL); |
59 | applyTexture(renderer, pointer, selection==0?74:216, 430); | 59 | applyTexture(renderer, pointer, selection==0?74:216, 430); |
60 | SDL_RenderPresent(renderer); | 60 | SDL_RenderPresent(renderer); |
61 | 61 | ||
62 | while (SDL_PollEvent(&e)) | 62 | while (SDL_PollEvent(&e)) |
63 | { | 63 | { |
64 | if (e.type == SDL_QUIT) | 64 | if (e.type == SDL_QUIT) |
@@ -95,14 +95,14 @@ State* HowToPlayPageTwoState::operator() (SDL_Window* window, SDL_Renderer* rend | |||
95 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); | 95 | SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp"); |
96 | int selection = 0; | 96 | int selection = 0; |
97 | SDL_Event e; | 97 | SDL_Event e; |
98 | 98 | ||
99 | for (;;) | 99 | for (;;) |
100 | { | 100 | { |
101 | SDL_RenderClear(renderer); | 101 | SDL_RenderClear(renderer); |
102 | SDL_RenderCopy(renderer, background, NULL, NULL); | 102 | SDL_RenderCopy(renderer, background, NULL, NULL); |
103 | applyTexture(renderer, pointer, selection==0?45:238, 430); | 103 | applyTexture(renderer, pointer, selection==0?45:238, 430); |
104 | SDL_RenderPresent(renderer); | 104 | SDL_RenderPresent(renderer); |
105 | 105 | ||
106 | while (SDL_PollEvent(&e)) | 106 | while (SDL_PollEvent(&e)) |
107 | { | 107 | { |
108 | if (e.type == SDL_QUIT) | 108 | if (e.type == SDL_QUIT) |
diff --git a/util.cpp b/util.cpp index 868161f..5ccfe51 100644 --- a/util.cpp +++ b/util.cpp | |||
@@ -11,7 +11,7 @@ void wrap(int* x, int* y) | |||
11 | { | 11 | { |
12 | *x = *x-WIDTH; | 12 | *x = *x-WIDTH; |
13 | } | 13 | } |
14 | 14 | ||
15 | if (*y < 0) | 15 | if (*y < 0) |
16 | { | 16 | { |
17 | *y = HEIGHT-(0-*y); | 17 | *y = HEIGHT-(0-*y); |
@@ -53,10 +53,10 @@ SDL_Texture* loadImage(SDL_Renderer* renderer, std::string file) | |||
53 | std::cout << SDL_GetError() << std::endl; | 53 | std::cout << SDL_GetError() << std::endl; |
54 | return NULL; | 54 | return NULL; |
55 | } | 55 | } |
56 | 56 | ||
57 | SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface); | 57 | SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface); |
58 | SDL_FreeSurface(surface); | 58 | SDL_FreeSurface(surface); |
59 | 59 | ||
60 | return texture; | 60 | return texture; |
61 | } | 61 | } |
62 | 62 | ||
@@ -66,6 +66,6 @@ void applyTexture(SDL_Renderer* renderer, SDL_Texture* tex, int x, int y) | |||
66 | pos.x = x; | 66 | pos.x = x; |
67 | pos.y = y; | 67 | pos.y = y; |
68 | SDL_QueryTexture(tex, NULL, NULL, &pos.w, &pos.h); | 68 | SDL_QueryTexture(tex, NULL, NULL, &pos.w, &pos.h); |
69 | 69 | ||
70 | SDL_RenderCopy(renderer, tex, NULL, &pos); | 70 | SDL_RenderCopy(renderer, tex, NULL, &pos); |
71 | } \ No newline at end of file | 71 | } \ No newline at end of file |