diff options
-rw-r--r-- | Makefile | 2 | ||||
-rw-r--r-- | dummystate.h | 12 | ||||
-rw-r--r-- | includes.h | 4 | ||||
-rw-r--r-- | mazeoflife.cpp | 8 | ||||
-rw-r--r-- | mazeoflife.h | 1 | ||||
-rw-r--r-- | pointer.bmp | bin | 0 -> 2038 bytes | |||
-rw-r--r-- | state.h | 2 | ||||
-rw-r--r-- | title.bmp | bin | 0 -> 921738 bytes | |||
-rw-r--r-- | titlestate.cpp | 47 | ||||
-rw-r--r-- | titlestate.h | 16 |
10 files changed, 88 insertions, 4 deletions
diff --git a/Makefile b/Makefile index 7e812d9..b79fe63 100644 --- a/Makefile +++ b/Makefile | |||
@@ -1,4 +1,4 @@ | |||
1 | OBJS = mazeoflife.o gamestate.o | 1 | OBJS = mazeoflife.o titlestate.o gamestate.o |
2 | CC = g++ | 2 | CC = g++ |
3 | CFLAGS = `pkg-config sdl --cflags` | 3 | CFLAGS = `pkg-config sdl --cflags` |
4 | LIBS = `pkg-config sdl --libs` | 4 | LIBS = `pkg-config sdl --libs` |
diff --git a/dummystate.h b/dummystate.h new file mode 100644 index 0000000..0f1e48b --- /dev/null +++ b/dummystate.h | |||
@@ -0,0 +1,12 @@ | |||
1 | #ifndef DUMMYSTATE_H | ||
2 | #define DUMMYSTATE_H | ||
3 | |||
4 | class DummyState : public State | ||
5 | { | ||
6 | public: | ||
7 | DummyState() {}; | ||
8 | void input(SDLKey key) {}; | ||
9 | void render(SDL_Surface* screen) {}; | ||
10 | }; | ||
11 | |||
12 | #endif | ||
diff --git a/includes.h b/includes.h index a47a307..aec00e7 100644 --- a/includes.h +++ b/includes.h | |||
@@ -2,6 +2,8 @@ | |||
2 | #include <stdio.h> | 2 | #include <stdio.h> |
3 | #include <time.h> | 3 | #include <time.h> |
4 | #include <string> | 4 | #include <string> |
5 | #include "mazeoflife.h" | ||
6 | #include "state.h" | 5 | #include "state.h" |
6 | #include "dummystate.h" | ||
7 | #include "mazeoflife.h" | ||
8 | #include "titlestate.h" | ||
7 | #include "gamestate.h" | 9 | #include "gamestate.h" |
diff --git a/mazeoflife.cpp b/mazeoflife.cpp index 7819ffd..ad1fda3 100644 --- a/mazeoflife.cpp +++ b/mazeoflife.cpp | |||
@@ -2,6 +2,7 @@ | |||
2 | 2 | ||
3 | SDL_Surface *screen; | 3 | SDL_Surface *screen; |
4 | bool gameSleep = false; | 4 | bool gameSleep = false; |
5 | State* state = new DummyState(); | ||
5 | 6 | ||
6 | int main(int argc, char *argv[]) | 7 | int main(int argc, char *argv[]) |
7 | { | 8 | { |
@@ -30,7 +31,7 @@ int main(int argc, char *argv[]) | |||
30 | 31 | ||
31 | SDL_EnableKeyRepeat(100, 50); | 32 | SDL_EnableKeyRepeat(100, 50); |
32 | 33 | ||
33 | State* state = new GameState(); | 34 | state = new TitleState(); |
34 | 35 | ||
35 | SDL_Event anEvent; | 36 | SDL_Event anEvent; |
36 | for (;;) | 37 | for (;;) |
@@ -88,3 +89,8 @@ Uint32 getColor(int r, int g, int b) | |||
88 | { | 89 | { |
89 | return SDL_MapRGB(screen->format, r, g, b); | 90 | return SDL_MapRGB(screen->format, r, g, b); |
90 | } | 91 | } |
92 | |||
93 | void changeState(State* nState) | ||
94 | { | ||
95 | state = nState; | ||
96 | } | ||
diff --git a/mazeoflife.h b/mazeoflife.h index 6af0cf4..d81c3ea 100644 --- a/mazeoflife.h +++ b/mazeoflife.h | |||
@@ -6,5 +6,6 @@ const int HEIGHT = 30; | |||
6 | 6 | ||
7 | void wrap(int* x, int* y); | 7 | void wrap(int* x, int* y); |
8 | Uint32 getColor(int r, int g, int b); | 8 | Uint32 getColor(int r, int g, int b); |
9 | void changeState(State* nState); | ||
9 | 10 | ||
10 | #endif | 11 | #endif |
diff --git a/pointer.bmp b/pointer.bmp new file mode 100644 index 0000000..e1cee4e --- /dev/null +++ b/pointer.bmp | |||
Binary files differ | |||
diff --git a/state.h b/state.h index 1a97a1b..aa83718 100644 --- a/state.h +++ b/state.h | |||
@@ -5,7 +5,7 @@ class State | |||
5 | { | 5 | { |
6 | public: | 6 | public: |
7 | virtual void input(SDLKey key) = 0; | 7 | virtual void input(SDLKey key) = 0; |
8 | virtual void tick() = 0; | 8 | virtual void tick() {}; |
9 | virtual void render(SDL_Surface* screen) = 0; | 9 | virtual void render(SDL_Surface* screen) = 0; |
10 | }; | 10 | }; |
11 | 11 | ||
diff --git a/title.bmp b/title.bmp new file mode 100644 index 0000000..d816447 --- /dev/null +++ b/title.bmp | |||
Binary files differ | |||
diff --git a/titlestate.cpp b/titlestate.cpp new file mode 100644 index 0000000..ee6a2b5 --- /dev/null +++ b/titlestate.cpp | |||
@@ -0,0 +1,47 @@ | |||
1 | #include "includes.h" | ||
2 | |||
3 | TitleState::TitleState() | ||
4 | { | ||
5 | background = SDL_LoadBMP("title.bmp"); | ||
6 | pointer = SDL_LoadBMP("pointer.bmp"); | ||
7 | selection = 0; | ||
8 | } | ||
9 | |||
10 | void TitleState::input(SDLKey key) | ||
11 | { | ||
12 | if ((key == SDLK_UP) && (selection != 0)) | ||
13 | { | ||
14 | selection--; | ||
15 | } else if ((key == SDLK_DOWN) && (selection != 3)) | ||
16 | { | ||
17 | selection++; | ||
18 | } else if (key == SDLK_RETURN) | ||
19 | { | ||
20 | switch (selection) | ||
21 | { | ||
22 | case 0: | ||
23 | changeState(new GameState()); | ||
24 | |||
25 | break; | ||
26 | case 1: // Add How To Play | ||
27 | break; | ||
28 | case 2: // Add choose highscore list | ||
29 | break; | ||
30 | case 3: | ||
31 | exit(0); | ||
32 | } | ||
33 | } | ||
34 | } | ||
35 | |||
36 | void TitleState::render(SDL_Surface* screen) | ||
37 | { | ||
38 | SDL_BlitSurface(background, NULL, screen, NULL); | ||
39 | |||
40 | SDL_Rect pSpace; | ||
41 | pSpace.x = 136; | ||
42 | pSpace.y = (selection==0?316:(selection==1?350:(selection==2?381:417))); | ||
43 | pSpace.w = screen->w; | ||
44 | pSpace.h = screen->h; | ||
45 | |||
46 | SDL_BlitSurface(pointer, NULL, screen, &pSpace); | ||
47 | } | ||
diff --git a/titlestate.h b/titlestate.h new file mode 100644 index 0000000..9056626 --- /dev/null +++ b/titlestate.h | |||
@@ -0,0 +1,16 @@ | |||
1 | #ifndef TITLESTATE_H | ||
2 | #define TITLESTATE_H | ||
3 | |||
4 | class TitleState : public State { | ||
5 | public: | ||
6 | TitleState(); | ||
7 | void input(SDLKey key); | ||
8 | void render(SDL_Surface* screen); | ||
9 | |||
10 | private: | ||
11 | SDL_Surface* background; | ||
12 | SDL_Surface* pointer; | ||
13 | int selection; | ||
14 | }; | ||
15 | |||
16 | #endif | ||