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author | Starla Insigna <starla4444@gmail.com> | 2013-08-27 11:39:37 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2013-08-27 11:39:37 -0400 |
commit | ffd335aca284c286030e2b26f1a02a0441748f46 (patch) | |
tree | bcc1c241621fe159ae7ef178122fb41c5f23eb00 /titlestate.h | |
parent | d47da18958b5214def5127e201f60668c566d9bb (diff) | |
download | mazeoflife-ffd335aca284c286030e2b26f1a02a0441748f46.tar.gz mazeoflife-ffd335aca284c286030e2b26f1a02a0441748f46.tar.bz2 mazeoflife-ffd335aca284c286030e2b26f1a02a0441748f46.zip |
Started rewriting game from scratch with SDL2
Only the title screen is currently implemented
Diffstat (limited to 'titlestate.h')
-rw-r--r-- | titlestate.h | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/titlestate.h b/titlestate.h index 6519ecf..11d16d7 100644 --- a/titlestate.h +++ b/titlestate.h | |||
@@ -1,16 +1,12 @@ | |||
1 | #include <SDL.h> | ||
2 | #include "state.h" | ||
3 | |||
1 | #ifndef TITLESTATE_H | 4 | #ifndef TITLESTATE_H |
2 | #define TITLESTATE_H | 5 | #define TITLESTATE_H |
3 | 6 | ||
4 | class TitleState : public State { | 7 | class TitleState : public State { |
5 | public: | 8 | public: |
6 | TitleState(); | 9 | State* operator() (SDL_Renderer* renderer); |
7 | void input(SDL_keysym key); | ||
8 | void render(SDL_Surface* screen); | ||
9 | |||
10 | private: | ||
11 | SDL_Surface* background; | ||
12 | SDL_Surface* pointer; | ||
13 | int selection; | ||
14 | }; | 10 | }; |
15 | 11 | ||
16 | #endif | 12 | #endif \ No newline at end of file |