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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2009-06-19 22:46:29 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2009-06-19 22:46:29 -0400 |
commit | 150a240098c3b45799ff04411715866b9dc58f4f (patch) | |
tree | a2ce9296ec53f0bdcce7eaeddc3a6292edf5bcf7 /titlestate.cpp | |
parent | 1941186fa99ce9a9e333d9ab0deb928937e1ea61 (diff) | |
download | mazeoflife-150a240098c3b45799ff04411715866b9dc58f4f.tar.gz mazeoflife-150a240098c3b45799ff04411715866b9dc58f4f.tar.bz2 mazeoflife-150a240098c3b45799ff04411715866b9dc58f4f.zip |
Fixed solver wrapping issue
Previously, the generated mazes didn't wrap and it would be very difficult to wrap. This has been fixed. Plus, titles have been added to all states and the "gameSleep" variable has been removed due to it's not-usefulness.
Diffstat (limited to 'titlestate.cpp')
-rw-r--r-- | titlestate.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/titlestate.cpp b/titlestate.cpp index 144148a..425e4ca 100644 --- a/titlestate.cpp +++ b/titlestate.cpp | |||
@@ -5,6 +5,8 @@ TitleState::TitleState() | |||
5 | background = SDL_LoadBMP("title.bmp"); | 5 | background = SDL_LoadBMP("title.bmp"); |
6 | pointer = SDL_LoadBMP("pointer.bmp"); | 6 | pointer = SDL_LoadBMP("pointer.bmp"); |
7 | selection = 0; | 7 | selection = 0; |
8 | |||
9 | SDL_WM_SetCaption("Maze Of Life", NULL); | ||
8 | } | 10 | } |
9 | 11 | ||
10 | void TitleState::input(SDLKey key) | 12 | void TitleState::input(SDLKey key) |