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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2009-06-19 22:46:29 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2009-06-19 22:46:29 -0400 |
commit | 150a240098c3b45799ff04411715866b9dc58f4f (patch) | |
tree | a2ce9296ec53f0bdcce7eaeddc3a6292edf5bcf7 /htpstate.cpp | |
parent | 1941186fa99ce9a9e333d9ab0deb928937e1ea61 (diff) | |
download | mazeoflife-150a240098c3b45799ff04411715866b9dc58f4f.tar.gz mazeoflife-150a240098c3b45799ff04411715866b9dc58f4f.tar.bz2 mazeoflife-150a240098c3b45799ff04411715866b9dc58f4f.zip |
Fixed solver wrapping issue
Previously, the generated mazes didn't wrap and it would be very difficult to wrap. This has been fixed. Plus, titles have been added to all states and the "gameSleep" variable has been removed due to it's not-usefulness.
Diffstat (limited to 'htpstate.cpp')
-rw-r--r-- | htpstate.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/htpstate.cpp b/htpstate.cpp index 273392e..ad830da 100644 --- a/htpstate.cpp +++ b/htpstate.cpp | |||
@@ -7,6 +7,8 @@ HowToPlayState::HowToPlayState() | |||
7 | pointer = SDL_LoadBMP("pointer.bmp"); | 7 | pointer = SDL_LoadBMP("pointer.bmp"); |
8 | secondPage = false; | 8 | secondPage = false; |
9 | selection = 0; | 9 | selection = 0; |
10 | |||
11 | SDL_WM_SetCaption("Maze Of Life - How To Play", NULL); | ||
10 | } | 12 | } |
11 | 13 | ||
12 | void HowToPlayState::input(SDLKey key) | 14 | void HowToPlayState::input(SDLKey key) |