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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-07-13 17:06:48 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-07-13 17:06:48 -0400 |
commit | 4e8f554286593ec8aca6c61fa0fb9c4934bd640c (patch) | |
tree | 438b87e7003f2ca38b9973543bda8509ff2e9efa /AUTHORS | |
parent | b64ada0dfec5895d14bd0d41cb83779d093970fe (diff) | |
download | mazeoflife-4e8f554286593ec8aca6c61fa0fb9c4934bd640c.tar.gz mazeoflife-4e8f554286593ec8aca6c61fa0fb9c4934bd640c.tar.bz2 mazeoflife-4e8f554286593ec8aca6c61fa0fb9c4934bd640c.zip |
Redesigned the solver algorithm
The new solver algorithm decreases the size of the search space by combining states. A flood fill is used to find all of the positions accessible by the player without changing the board state, and that flood is considered a node in the search graph, rather than there being a node for every position on every board state. Other optimizations are implemented too, like checking for changes locally instead of using tick, and using unordered_map/unordered_set because bitsets are hashable. Also changed wrap to use references, finally. refs #1
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