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using BepInEx;
using BepInEx.Logging;
namespace ManifoldGardenArchipelago
{
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
internal static new ManualLogSource Logger;
private void Awake()
{
// Plugin startup logic
Logger = base.Logger;
Logger.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
}
}
}
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