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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net46</TargetFramework>
    <AssemblyName>ManifoldGardenArchipelago</AssemblyName>
    <Product>Archipelago randomizer plugin for Manifold Garden</Product>
    <Version>1.0.0</Version>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <LangVersion>latest</LangVersion>
    <RestoreAdditionalProjectSources>
      https://api.nuget.org/v3/index.json;
      https://nuget.bepinex.dev/v3/index.json;
      https://nuget.samboy.dev/v3/index.json
    </RestoreAdditionalProjectSources>
    <RootNamespace>ManifoldGardenArchipelago</RootNamespace>
  </PropertyGroup>

  <ItemGroup>
    <PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
    <PackageReference Include="BepInEx.Core" Version="5.*" />
    <PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
    <PackageReference Include="UnityEngine.Modules" Version="2019.3.15" IncludeAssets="compile" />
  </ItemGroup>
  
  <ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
    <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
  </ItemGroup>
  
  <ItemGroup>
    <Reference Include="Assembly-CSharp">
      <HintPath>D:\SteamLibrary\steamapps\common\Manifold Garden\ManifoldGarden_Data\Managed\Assembly-CSharp.dll</HintPath>
    </Reference>
  </ItemGroup>
</Project>