using BepInEx; using BepInEx.Logging; namespace ManifoldGardenArchipelago { [BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)] public class Plugin : BaseUnityPlugin { internal static new ManualLogSource Logger; private void Awake() { // Plugin startup logic Logger = base.Logger; Logger.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!"); } } }