using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using System.Reflection;

namespace ManifoldGardenArchipelago
{
    [BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
    public class Plugin : BaseUnityPlugin
    {
        internal static new ManualLogSource Logger;

        public static ArchipelagoManager archipelagoManager = new();
        public static SlotSave slotSave = new();

        private void Awake()
        {
            // Plugin startup logic
            Logger = base.Logger;
            Logger.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");

            Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly());

            GameData.Load();
            archipelagoManager.Connect("localhost:38281", "Manifold", "").RunSynchronously();
        }
    }

    [HarmonyPatch(typeof(GameManager), "Update")]
    static class GameManagerUpdatePatch
    {
        static void Postfix()
        {
            Plugin.archipelagoManager.Update();
        }
    }

    [HarmonyPatch(typeof(ButtonLineActivator), nameof(ButtonLineActivator.OnInteract))]
    static class ButtonLineActivatorOnInteractPatch
    {
        public static void Postfix(ButtonLineActivator __instance)
        {
            Plugin.Logger.LogInfo($"Interacted with {__instance.name} in {__instance.gameObject.scene.name}: {__instance.isButtonPressed}");
        }
    }

}