using System.Collections.Generic; namespace ManifoldGardenArchipelago { public class GameData { public readonly struct ChainListenerReference(string scene_arg, int index_arg) { public readonly string scene = scene_arg; public readonly int index = index_arg; } public static readonly Dictionary> door_by_item = new() { {"Blue Secret Path", [new ChainListenerReference("World_000_Optimized", 16)] } }; } }