Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added garnier location main | Star Rauchenberger | 2025-03-01 | 1 | -4/+11 |
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* | Entrance randomizer stuff | Star Rauchenberger | 2025-03-01 | 4 | -0/+541 |
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* | Fixed stepwell door | Star Rauchenberger | 2025-02-24 | 1 | -1/+1 |
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* | Send goal in raymarchitecture | Star Rauchenberger | 2025-02-24 | 2 | -0/+16 |
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* | Notifications fade one-by-one | Star Rauchenberger | 2025-02-24 | 1 | -3/+17 |
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* | Minor fixes/safety stuff | Star Rauchenberger | 2025-02-24 | 3 | -17/+30 |
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* | Better full garden detection for Akshardham | Star Rauchenberger | 2025-02-24 | 3 | -13/+19 |
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* | Fix rainbow tree not growing | Star Rauchenberger | 2025-02-24 | 1 | -2/+12 |
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* | Created basic notifications | Star Rauchenberger | 2025-02-24 | 4 | -0/+242 |
| | | | | They don't look great yet but hey we can see items being sent out or received in game now! | ||||
* | Add support for lasers | Star Rauchenberger | 2025-02-23 | 5 | -2/+175 |
| | | | | The three lasers in Blue are item locked, and the laser in Akshardham requires you to have planted all other god cubes in order to activate. | ||||
* | Simplified orange secret path | Star Rauchenberger | 2025-02-23 | 1 | -7/+2 |
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* | Mandala room can be used for fast travel | Star Rauchenberger | 2025-02-23 | 1 | -0/+36 |
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* | A bunch of things | Star Rauchenberger | 2025-02-23 | 7 | -97/+309 |
| | | | | | | | | - Requirement decisions now have three states: yes, no, and maybe. Maybe means that the state of the game object in question hasn't been detected yet, so acting on the event that checked the requirement should be deferred. This was intended to fix the inverted pad checks in Pyramid, but it does not seem to have worked. Questioning reverting this part. - Fixed the doors in W018. - Smoke walls now work, sort of. If the cube is still on the pad, loading the game in that room will cause the wall to close (leaving and re-entering the room dismisses it thought). Putting the cube back on the pad will also close it again. Need to fix later. - More patches that record gameplay state without interaction from the player and call listeners for those objects. e.g. buttons getting pressed by the game when loaded in, as opposed to when pressed by the player. Pads have been tweaked like this too. - When opening a door, the mod now also invokes the animator. This fixes the problem where doors would appear to be closed when re-entering a room, even though you could still walk through them. | ||||
* | Removed the dark wall in W000 | Star Rauchenberger | 2025-02-23 | 1 | -0/+12 |
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* | Map out Rainbow up to W806 | Star Rauchenberger | 2025-02-22 | 1 | -0/+28 |
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* | Fix entry requirements | Star Rauchenberger | 2025-02-22 | 1 | -0/+15 |
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* | Mapped out most of the game | Star Rauchenberger | 2025-02-22 | 9 | -98/+1913 |
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* | Opening a door via an item! | Star Rauchenberger | 2025-02-20 | 4 | -0/+226 |
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* | Updated plugin info constants | Star Rauchenberger | 2025-02-11 | 1 | -1/+5 |
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* | Create plugin | Star Rauchenberger | 2025-02-11 | 4 | -0/+440 |
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* | Initial commit | Star Rauchenberger | 2025-02-11 | 1 | -0/+2 |