diff options
Diffstat (limited to 'GameState.cs')
| -rw-r--r-- | GameState.cs | 167 |
1 files changed, 167 insertions, 0 deletions
| diff --git a/GameState.cs b/GameState.cs new file mode 100644 index 0000000..d3bea06 --- /dev/null +++ b/GameState.cs | |||
| @@ -0,0 +1,167 @@ | |||
| 1 | using System; | ||
| 2 | using System.Linq; | ||
| 3 | using System.Reflection; | ||
| 4 | using UnityEngine; | ||
| 5 | using UnityEngine.SceneManagement; | ||
| 6 | |||
| 7 | namespace ManifoldGardenArchipelago | ||
| 8 | { | ||
| 9 | public class GameState | ||
| 10 | { | ||
| 11 | public static LevelSystems GetLevelSystems(Component component) | ||
| 12 | { | ||
| 13 | return component.gameObject.scene.GetRootGameObjects().Single((obj) => obj.name == "Level Systems").GetComponent<LevelSystems>(); | ||
| 14 | } | ||
| 15 | |||
| 16 | public static LevelSystems GetLevelSystems(Scene scene) | ||
| 17 | { | ||
| 18 | return scene.GetRootGameObjects().Single((obj) => obj.name == "Level Systems").GetComponent<LevelSystems>(); | ||
| 19 | } | ||
| 20 | |||
| 21 | public static SceneItemReference GetChainListenerSceneReference(Component component) | ||
| 22 | { | ||
| 23 | LevelSystems levelSystem = GetLevelSystems(component); | ||
| 24 | |||
| 25 | for (int i = 0; i < levelSystem.chainListeners.Count(); i++) | ||
| 26 | { | ||
| 27 | if (levelSystem.chainListeners[i] == component) | ||
| 28 | { | ||
| 29 | return new(component.gameObject.scene.name, i); | ||
| 30 | } | ||
| 31 | } | ||
| 32 | |||
| 33 | throw new Exception("Shouldn't happen"); | ||
| 34 | } | ||
| 35 | |||
| 36 | public static SceneItemReference GetButtonSceneReference(ButtonLineActivator arg) | ||
| 37 | { | ||
| 38 | LevelSystems levelSystem = GetLevelSystems(arg); | ||
| 39 | |||
| 40 | for (int i = 0; i < levelSystem.buttonLineActivators.Count(); i++) | ||
| 41 | { | ||
| 42 | if (levelSystem.buttonLineActivators[i] == arg) | ||
| 43 | { | ||
| 44 | return new(arg.gameObject.scene.name, i); | ||
| 45 | } | ||
| 46 | } | ||
| 47 | |||
| 48 | throw new Exception("Shouldn't happen"); | ||
| 49 | } | ||
| 50 | |||
| 51 | public static SceneItemReference GetPadSceneReference(CubeLineActivator arg) | ||
| 52 | { | ||
| 53 | LevelSystems levelSystem = GetLevelSystems(arg); | ||
| 54 | |||
| 55 | for (int i = 0; i < levelSystem.cubeLineActivators.Count(); i++) | ||
| 56 | { | ||
| 57 | if (levelSystem.cubeLineActivators[i] == arg) | ||
| 58 | { | ||
| 59 | return new(arg.gameObject.scene.name, i); | ||
| 60 | } | ||
| 61 | } | ||
| 62 | |||
| 63 | throw new Exception("Shouldn't happen"); | ||
| 64 | } | ||
| 65 | |||
| 66 | public static SceneItemReference GetSocketSceneReference(CubeReceiverController arg) | ||
| 67 | { | ||
| 68 | LevelSystems levelSystem = GetLevelSystems(arg); | ||
| 69 | |||
| 70 | for (int i = 0; i < levelSystem.cubeReceiverControllers.Count(); i++) | ||
| 71 | { | ||
| 72 | if (levelSystem.cubeReceiverControllers[i] == arg) | ||
| 73 | { | ||
| 74 | return new(arg.gameObject.scene.name, i); | ||
| 75 | } | ||
| 76 | } | ||
| 77 | |||
| 78 | throw new Exception("Shouldn't happen"); | ||
| 79 | } | ||
| 80 | |||
| 81 | public static SceneItemReference GetSphereSceneReference(SphereController arg) | ||
| 82 | { | ||
| 83 | LevelSystems levelSystem = GetLevelSystems(arg); | ||
| 84 | |||
| 85 | for (int i = 0; i < levelSystem.sphereControllers.Count(); i++) | ||
| 86 | { | ||
| 87 | if (levelSystem.sphereControllers[i] == arg) | ||
| 88 | { | ||
| 89 | return new(arg.gameObject.scene.name, i); | ||
| 90 | } | ||
| 91 | } | ||
| 92 | |||
| 93 | throw new Exception("Shouldn't happen"); | ||
| 94 | } | ||
| 95 | |||
| 96 | public static SceneItemReference GetWaterwheelSceneReference(WaterDetector arg) | ||
| 97 | { | ||
| 98 | LevelSystems levelSystem = GetLevelSystems(arg); | ||
| 99 | |||
| 100 | for (int i = 0; i < levelSystem.waterDetectors.Count(); i++) | ||
| 101 | { | ||
| 102 | if (levelSystem.waterDetectors[i] == arg) | ||
| 103 | { | ||
| 104 | return new(arg.gameObject.scene.name, i); | ||
| 105 | } | ||
| 106 | } | ||
| 107 | |||
| 108 | throw new Exception("Shouldn't happen"); | ||
| 109 | } | ||
| 110 | |||
| 111 | public static void EvaluateGameStateListeners(GameStateListeners listeners) | ||
| 112 | { | ||
| 113 | foreach (var location in listeners.locations) | ||
| 114 | { | ||
| 115 | if (location.Value.Check()) | ||
| 116 | { | ||
| 117 | Plugin.archipelagoManager.CheckLocation(location.Key); | ||
| 118 | } | ||
| 119 | } | ||
| 120 | |||
| 121 | foreach (var door in listeners.doors) | ||
| 122 | { | ||
| 123 | bool shouldOpen = door.Value.Check(); | ||
| 124 | Plugin.Logger.LogInfo($"{door.Key}: {door.Value} -> {shouldOpen}"); | ||
| 125 | |||
| 126 | if (SceneManager.GetSceneByName(door.Key.scene) is Scene doorScene && doorScene.isLoaded) | ||
| 127 | { | ||
| 128 | LevelSystems levelSystems = GetLevelSystems(doorScene); | ||
| 129 | if (levelSystems.isActiveAndEnabled) | ||
| 130 | { | ||
| 131 | LineDoorController ldc = levelSystems.chainListeners[door.Key.index].GetComponent<LineDoorController>(); | ||
| 132 | ldc.chains.Clear(); | ||
| 133 | |||
| 134 | FieldInfo fieldInfo = typeof(LineDoorController).GetField("doorShouldOpenImmediatelyOnEnable", BindingFlags.Instance | BindingFlags.NonPublic); | ||
| 135 | fieldInfo.SetValue(ldc, shouldOpen); | ||
| 136 | |||
| 137 | MethodInfo methodInfo = typeof(LineDoorController).GetMethod("SetDoorOpenCloseStateAnimated", BindingFlags.NonPublic | BindingFlags.Instance); | ||
| 138 | methodInfo.Invoke(ldc, [shouldOpen, false]); | ||
| 139 | |||
| 140 | ldc.saveData.isOpen = shouldOpen; | ||
| 141 | } | ||
| 142 | } | ||
| 143 | } | ||
| 144 | |||
| 145 | |||
| 146 | |||
| 147 | foreach (var worldGrow in listeners.worldGrows) | ||
| 148 | { | ||
| 149 | if (worldGrow.Value.Check()) | ||
| 150 | { | ||
| 151 | if (SceneManager.GetSceneByName(worldGrow.Key.scene) is Scene gardenScene && gardenScene.isLoaded) | ||
| 152 | { | ||
| 153 | LevelSystems levelSystems = GetLevelSystems(gardenScene); | ||
| 154 | if (levelSystems.isActiveAndEnabled) | ||
| 155 | { | ||
| 156 | DarkModeCollapsedCubeWorldGrow ldc = levelSystems.chainListeners[worldGrow.Key.index].GetComponent<DarkModeCollapsedCubeWorldGrow>(); | ||
| 157 | ldc.chains.Clear(); | ||
| 158 | |||
| 159 | FieldInfo fieldInfo = typeof(DarkModeCollapsedCubeWorldGrow).GetField("m_grown", BindingFlags.Instance | BindingFlags.NonPublic); | ||
| 160 | fieldInfo.SetValue(ldc, true); | ||
| 161 | } | ||
| 162 | } | ||
| 163 | } | ||
| 164 | } | ||
| 165 | } | ||
| 166 | } | ||
| 167 | } | ||
