diff options
Diffstat (limited to 'GameData.cs')
-rw-r--r-- | GameData.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/GameData.cs b/GameData.cs index a111b6a..107b408 100644 --- a/GameData.cs +++ b/GameData.cs | |||
@@ -15,12 +15,29 @@ namespace ManifoldGardenArchipelago | |||
15 | } | 15 | } |
16 | } | 16 | } |
17 | 17 | ||
18 | public readonly struct EntranceIdentifier(string region, string name) | ||
19 | { | ||
20 | public readonly string region = region; | ||
21 | public readonly string name = name; | ||
22 | |||
23 | public override string ToString() | ||
24 | { | ||
25 | return $"Entrance({region},{name})"; | ||
26 | } | ||
27 | } | ||
28 | |||
18 | public readonly struct LocationDescription(string name_arg, Requirement requirement_arg) | 29 | public readonly struct LocationDescription(string name_arg, Requirement requirement_arg) |
19 | { | 30 | { |
20 | public readonly string name = name_arg; | 31 | public readonly string name = name_arg; |
21 | public readonly Requirement requirement = requirement_arg; | 32 | public readonly Requirement requirement = requirement_arg; |
22 | } | 33 | } |
23 | 34 | ||
35 | public readonly struct PortalDescription(string scene, string name) | ||
36 | { | ||
37 | public readonly string scene = scene; | ||
38 | public readonly string name = name; | ||
39 | } | ||
40 | |||
24 | public class SceneDescription | 41 | public class SceneDescription |
25 | { | 42 | { |
26 | public readonly List<LocationDescription> locations = []; | 43 | public readonly List<LocationDescription> locations = []; |
@@ -28,6 +45,7 @@ namespace ManifoldGardenArchipelago | |||
28 | public readonly Dictionary<int, Requirement> smokeWalls = []; | 45 | public readonly Dictionary<int, Requirement> smokeWalls = []; |
29 | public readonly Dictionary<int, Requirement> worldGrows = []; | 46 | public readonly Dictionary<int, Requirement> worldGrows = []; |
30 | public readonly Dictionary<int, Requirement> lasers = []; | 47 | public readonly Dictionary<int, Requirement> lasers = []; |
48 | public readonly Dictionary<string, EntranceIdentifier> portals = []; | ||
31 | } | 49 | } |
32 | 50 | ||
33 | public class GameStateListeners | 51 | public class GameStateListeners |
@@ -51,6 +69,8 @@ namespace ManifoldGardenArchipelago | |||
51 | public static readonly Dictionary<SceneItemReference, GameStateListeners> listenersBySphere = []; | 69 | public static readonly Dictionary<SceneItemReference, GameStateListeners> listenersBySphere = []; |
52 | public static readonly Dictionary<string, GameStateListeners> listenersByItem = []; | 70 | public static readonly Dictionary<string, GameStateListeners> listenersByItem = []; |
53 | 71 | ||
72 | public static readonly Dictionary<EntranceIdentifier, PortalDescription> portal_by_entrance = []; | ||
73 | |||
54 | public static Requirement ParseRequirement(string scene, Dictionary<object, object> yamlReq) | 74 | public static Requirement ParseRequirement(string scene, Dictionary<object, object> yamlReq) |
55 | { | 75 | { |
56 | List<Requirement> reqs = []; | 76 | List<Requirement> reqs = []; |
@@ -512,6 +532,19 @@ namespace ManifoldGardenArchipelago | |||
512 | } | 532 | } |
513 | } | 533 | } |
514 | 534 | ||
535 | if (sceneDetails.ContainsKey("portals")) | ||
536 | { | ||
537 | foreach (var portalPair in (Dictionary<object, object>)sceneDetails["portals"]) | ||
538 | { | ||
539 | string portalName = (string)portalPair.Key; | ||
540 | var portalData = (Dictionary<object, object>)portalPair.Value; | ||
541 | EntranceIdentifier entranceIdentifier = new((string)portalData["region"], (string)portalData["connection"]); | ||
542 | |||
543 | sceneDescription.portals[portalName] = entranceIdentifier; | ||
544 | portal_by_entrance[entranceIdentifier] = new(scenePair.Key, portalName); | ||
545 | } | ||
546 | } | ||
547 | |||
515 | scenes[scenePair.Key] = sceneDescription; | 548 | scenes[scenePair.Key] = sceneDescription; |
516 | } | 549 | } |
517 | } | 550 | } |