diff options
| -rw-r--r-- | ArchipelagoManager.cs | 1 | ||||
| -rw-r--r-- | GameData.cs | 2 | ||||
| -rw-r--r-- | GameState.cs | 37 | ||||
| -rw-r--r-- | GameplayPatches.cs | 195 | ||||
| -rw-r--r-- | Requirements.cs | 117 | ||||
| -rw-r--r-- | SlotSave.cs | 16 | ||||
| -rw-r--r-- | game_data.yaml | 38 |
7 files changed, 309 insertions, 97 deletions
| diff --git a/ArchipelagoManager.cs b/ArchipelagoManager.cs index 611ef30..998e2d9 100644 --- a/ArchipelagoManager.cs +++ b/ArchipelagoManager.cs | |||
| @@ -87,6 +87,7 @@ namespace ManifoldGardenArchipelago | |||
| 87 | 87 | ||
| 88 | if (GameData.listenersByItem.TryGetValue(itemName, out var listeners)) | 88 | if (GameData.listenersByItem.TryGetValue(itemName, out var listeners)) |
| 89 | { | 89 | { |
| 90 | //Plugin.Logger.LogInfo($"Evaluating for {itemName}"); | ||
| 90 | GameState.EvaluateGameStateListeners(listeners); | 91 | GameState.EvaluateGameStateListeners(listeners); |
| 91 | } | 92 | } |
| 92 | } | 93 | } |
| diff --git a/GameData.cs b/GameData.cs index 9ec511e..6b5eddc 100644 --- a/GameData.cs +++ b/GameData.cs | |||
| @@ -372,6 +372,8 @@ namespace ManifoldGardenArchipelago | |||
| 372 | Requirement req = ParseRequirement(scenePair.Key, (Dictionary<object, object>)smokePair.Value); | 372 | Requirement req = ParseRequirement(scenePair.Key, (Dictionary<object, object>)smokePair.Value); |
| 373 | sceneDescription.smokeWalls[sir.index] = req; | 373 | sceneDescription.smokeWalls[sir.index] = req; |
| 374 | 374 | ||
| 375 | Plugin.Logger.LogInfo($"Smoke {sir} requirements: {req}"); | ||
| 376 | |||
| 375 | foreach (var reqScene in req.references.scenes) | 377 | foreach (var reqScene in req.references.scenes) |
| 376 | { | 378 | { |
| 377 | GetOrAddListeners(listenersByScene, reqScene).smokeWalls[sir] = req; | 379 | GetOrAddListeners(listenersByScene, reqScene).smokeWalls[sir] = req; |
| diff --git a/GameState.cs b/GameState.cs index d3bea06..bdf5760 100644 --- a/GameState.cs +++ b/GameState.cs | |||
| @@ -112,7 +112,7 @@ namespace ManifoldGardenArchipelago | |||
| 112 | { | 112 | { |
| 113 | foreach (var location in listeners.locations) | 113 | foreach (var location in listeners.locations) |
| 114 | { | 114 | { |
| 115 | if (location.Value.Check()) | 115 | if (location.Value.Check() == Requirement.Decision.Yes) |
| 116 | { | 116 | { |
| 117 | Plugin.archipelagoManager.CheckLocation(location.Key); | 117 | Plugin.archipelagoManager.CheckLocation(location.Key); |
| 118 | } | 118 | } |
| @@ -120,8 +120,14 @@ namespace ManifoldGardenArchipelago | |||
| 120 | 120 | ||
| 121 | foreach (var door in listeners.doors) | 121 | foreach (var door in listeners.doors) |
| 122 | { | 122 | { |
| 123 | bool shouldOpen = door.Value.Check(); | 123 | Requirement.Decision decision = door.Value.Check(); |
| 124 | Plugin.Logger.LogInfo($"{door.Key}: {door.Value} -> {shouldOpen}"); | 124 | if (decision == Requirement.Decision.Maybe) |
| 125 | { | ||
| 126 | continue; | ||
| 127 | } | ||
| 128 | |||
| 129 | bool shouldOpen = (decision == Requirement.Decision.Yes); | ||
| 130 | //Plugin.Logger.LogInfo($"{door.Key}: {door.Value} -> {shouldOpen}"); | ||
| 125 | 131 | ||
| 126 | if (SceneManager.GetSceneByName(door.Key.scene) is Scene doorScene && doorScene.isLoaded) | 132 | if (SceneManager.GetSceneByName(door.Key.scene) is Scene doorScene && doorScene.isLoaded) |
| 127 | { | 133 | { |
| @@ -142,11 +148,34 @@ namespace ManifoldGardenArchipelago | |||
| 142 | } | 148 | } |
| 143 | } | 149 | } |
| 144 | 150 | ||
| 151 | foreach (var smokeWall in listeners.smokeWalls) | ||
| 152 | { | ||
| 153 | Requirement.Decision decision = smokeWall.Value.Check(); | ||
| 154 | if (decision == Requirement.Decision.Maybe) | ||
| 155 | { | ||
| 156 | continue; | ||
| 157 | } | ||
| 158 | |||
| 159 | bool shouldOpen = (decision == Requirement.Decision.Yes); | ||
| 160 | //Plugin.Logger.LogInfo($"{smokeWall.Key}: {smokeWall.Value} -> {shouldOpen}"); | ||
| 145 | 161 | ||
| 162 | if (SceneManager.GetSceneByName(smokeWall.Key.scene) is Scene smokeScene && smokeScene.isLoaded) | ||
| 163 | { | ||
| 164 | LevelSystems levelSystems = GetLevelSystems(smokeScene); | ||
| 165 | if (levelSystems.isActiveAndEnabled) | ||
| 166 | { | ||
| 167 | SolidStateController ldc = levelSystems.chainListeners[smokeWall.Key.index].GetComponent<SolidStateController>(); | ||
| 168 | ldc.chains.Clear(); | ||
| 169 | |||
| 170 | FieldInfo fieldInfo = typeof(SolidStateController).GetField("m_isSolid", BindingFlags.Instance | BindingFlags.NonPublic); | ||
| 171 | fieldInfo.SetValue(ldc, !shouldOpen); | ||
| 172 | } | ||
| 173 | } | ||
| 174 | } | ||
| 146 | 175 | ||
| 147 | foreach (var worldGrow in listeners.worldGrows) | 176 | foreach (var worldGrow in listeners.worldGrows) |
| 148 | { | 177 | { |
| 149 | if (worldGrow.Value.Check()) | 178 | if (worldGrow.Value.Check() == Requirement.Decision.Yes) |
| 150 | { | 179 | { |
| 151 | if (SceneManager.GetSceneByName(worldGrow.Key.scene) is Scene gardenScene && gardenScene.isLoaded) | 180 | if (SceneManager.GetSceneByName(worldGrow.Key.scene) is Scene gardenScene && gardenScene.isLoaded) |
| 152 | { | 181 | { |
| diff --git a/GameplayPatches.cs b/GameplayPatches.cs index c21bf97..3090a98 100644 --- a/GameplayPatches.cs +++ b/GameplayPatches.cs | |||
| @@ -1,5 +1,6 @@ | |||
| 1 | using HarmonyLib; | 1 | using HarmonyLib; |
| 2 | using System.Reflection; | 2 | using System.Reflection; |
| 3 | using UnityEngine; | ||
| 3 | 4 | ||
| 4 | namespace ManifoldGardenArchipelago | 5 | namespace ManifoldGardenArchipelago |
| 5 | { | 6 | { |
| @@ -14,9 +15,16 @@ namespace ManifoldGardenArchipelago | |||
| 14 | { | 15 | { |
| 15 | if (sceneDescription.doors.TryGetValue(sir.index, out var requirement)) | 16 | if (sceneDescription.doors.TryGetValue(sir.index, out var requirement)) |
| 16 | { | 17 | { |
| 17 | if (open != requirement.Check()) | 18 | Requirement.Decision decision = requirement.Check(); |
| 19 | |||
| 20 | if (decision != Requirement.Decision.Maybe) | ||
| 18 | { | 21 | { |
| 19 | return false; | 22 | bool shouldOpen = (decision == Requirement.Decision.Yes); |
| 23 | |||
| 24 | if (open != shouldOpen) | ||
| 25 | { | ||
| 26 | return false; | ||
| 27 | } | ||
| 20 | } | 28 | } |
| 21 | } | 29 | } |
| 22 | } | 30 | } |
| @@ -38,15 +46,27 @@ namespace ManifoldGardenArchipelago | |||
| 38 | return; | 46 | return; |
| 39 | } | 47 | } |
| 40 | 48 | ||
| 41 | if (setPressed) | 49 | Plugin.slotSave.ActivatedButtons[sir] = setPressed; |
| 42 | { | 50 | |
| 43 | Plugin.slotSave.ActivatedButtons.Add(sir); | 51 | GameState.EvaluateGameStateListeners(listeners); |
| 44 | } | 52 | } |
| 45 | else | 53 | } |
| 54 | |||
| 55 | [HarmonyPatch(typeof(ButtonLineActivator), "ForceButtonPressedImmediately")] | ||
| 56 | static class ButtonLineActivatorForceButtonPressedImmediatelyPatch | ||
| 57 | { | ||
| 58 | static void Prefix(ButtonLineActivator __instance, bool _pressed) | ||
| 59 | { | ||
| 60 | SceneItemReference sir = GameState.GetButtonSceneReference(__instance); | ||
| 61 | Plugin.Logger.LogInfo($"Button {sir} forced state {_pressed}"); | ||
| 62 | |||
| 63 | if (!GameData.listenersByButton.TryGetValue(sir, out GameStateListeners listeners)) | ||
| 46 | { | 64 | { |
| 47 | Plugin.slotSave.ActivatedButtons.Remove(sir); | 65 | return; |
| 48 | } | 66 | } |
| 49 | 67 | ||
| 68 | Plugin.slotSave.ActivatedButtons[sir] = _pressed; | ||
| 69 | |||
| 50 | GameState.EvaluateGameStateListeners(listeners); | 70 | GameState.EvaluateGameStateListeners(listeners); |
| 51 | } | 71 | } |
| 52 | } | 72 | } |
| @@ -64,14 +84,7 @@ namespace ManifoldGardenArchipelago | |||
| 64 | return; | 84 | return; |
| 65 | } | 85 | } |
| 66 | 86 | ||
| 67 | if (active) | 87 | Plugin.slotSave.ActivatedSockets[sir] = active; |
| 68 | { | ||
| 69 | Plugin.slotSave.ActivatedSockets.Add(sir); | ||
| 70 | } | ||
| 71 | else | ||
| 72 | { | ||
| 73 | Plugin.slotSave.ActivatedSockets.Remove(sir); | ||
| 74 | } | ||
| 75 | 88 | ||
| 76 | GameState.EvaluateGameStateListeners(listeners); | 89 | GameState.EvaluateGameStateListeners(listeners); |
| 77 | } | 90 | } |
| @@ -90,15 +103,46 @@ namespace ManifoldGardenArchipelago | |||
| 90 | return; | 103 | return; |
| 91 | } | 104 | } |
| 92 | 105 | ||
| 93 | if (setActive) | 106 | Plugin.slotSave.ActivatedPads[sir] = setActive; |
| 107 | |||
| 108 | GameState.EvaluateGameStateListeners(listeners); | ||
| 109 | } | ||
| 110 | } | ||
| 111 | |||
| 112 | [HarmonyPatch(typeof(CubeLineActivator), "ForceActivatorToTurnOnAsCorrectCubeOnSwitch")] | ||
| 113 | static class CubeLineActivatorForceActivatorToTurnOnAsCorrectCubeOnSwitchPatch | ||
| 114 | { | ||
| 115 | static void Prefix(CubeLineActivator __instance) | ||
| 116 | { | ||
| 117 | SceneItemReference sir = GameState.GetPadSceneReference(__instance); | ||
| 118 | Plugin.Logger.LogInfo($"Pad {sir} forced on"); | ||
| 119 | |||
| 120 | if (!GameData.listenersByPad.TryGetValue(sir, out GameStateListeners listeners)) | ||
| 94 | { | 121 | { |
| 95 | Plugin.slotSave.ActivatedPads.Add(sir); | 122 | return; |
| 96 | } | 123 | } |
| 97 | else | 124 | |
| 125 | Plugin.slotSave.ActivatedPads[sir] = true; | ||
| 126 | |||
| 127 | GameState.EvaluateGameStateListeners(listeners); | ||
| 128 | } | ||
| 129 | } | ||
| 130 | |||
| 131 | [HarmonyPatch(typeof(CubeLineActivator), "ForceActivatorToTurnOffAsCorrectCubeNotOnSwitch")] | ||
| 132 | static class CubeLineActivatorForceActivatorToTurnOffAsCorrectCubeNotOnSwitchPatch | ||
| 133 | { | ||
| 134 | static void Prefix(CubeLineActivator __instance) | ||
| 135 | { | ||
| 136 | SceneItemReference sir = GameState.GetPadSceneReference(__instance); | ||
| 137 | Plugin.Logger.LogInfo($"Pad {sir} forced off"); | ||
| 138 | |||
| 139 | if (!GameData.listenersByPad.TryGetValue(sir, out GameStateListeners listeners)) | ||
| 98 | { | 140 | { |
| 99 | Plugin.slotSave.ActivatedPads.Remove(sir); | 141 | return; |
| 100 | } | 142 | } |
| 101 | 143 | ||
| 144 | Plugin.slotSave.ActivatedPads[sir] = false; | ||
| 145 | |||
| 102 | GameState.EvaluateGameStateListeners(listeners); | 146 | GameState.EvaluateGameStateListeners(listeners); |
| 103 | } | 147 | } |
| 104 | } | 148 | } |
| @@ -109,21 +153,14 @@ namespace ManifoldGardenArchipelago | |||
| 109 | static void Prefix(WaterDetector __instance, bool setActive) | 153 | static void Prefix(WaterDetector __instance, bool setActive) |
| 110 | { | 154 | { |
| 111 | SceneItemReference sir = GameState.GetWaterwheelSceneReference(__instance); | 155 | SceneItemReference sir = GameState.GetWaterwheelSceneReference(__instance); |
| 112 | Plugin.Logger.LogInfo($"Waterwheel {sir} state {setActive}"); | 156 | //Plugin.Logger.LogInfo($"Waterwheel {sir} state {setActive}"); |
| 113 | 157 | ||
| 114 | if (!GameData.listenersByWaterwheel.TryGetValue(sir, out GameStateListeners listeners)) | 158 | if (!GameData.listenersByWaterwheel.TryGetValue(sir, out GameStateListeners listeners)) |
| 115 | { | 159 | { |
| 116 | return; | 160 | return; |
| 117 | } | 161 | } |
| 118 | 162 | ||
| 119 | if (setActive) | 163 | Plugin.slotSave.ActivatedWaterwheels[sir] = setActive; |
| 120 | { | ||
| 121 | Plugin.slotSave.ActivatedWaterwheels.Add(sir); | ||
| 122 | } | ||
| 123 | else | ||
| 124 | { | ||
| 125 | Plugin.slotSave.ActivatedWaterwheels.Remove(sir); | ||
| 126 | } | ||
| 127 | 164 | ||
| 128 | GameState.EvaluateGameStateListeners(listeners); | 165 | GameState.EvaluateGameStateListeners(listeners); |
| 129 | } | 166 | } |
| @@ -142,14 +179,7 @@ namespace ManifoldGardenArchipelago | |||
| 142 | return; | 179 | return; |
| 143 | } | 180 | } |
| 144 | 181 | ||
| 145 | if (newState == SphereController.State.AtDestination) | 182 | Plugin.slotSave.ActivatedSpheres[sir] = (newState == SphereController.State.AtDestination); |
| 146 | { | ||
| 147 | Plugin.slotSave.ActivatedSpheres.Add(sir); | ||
| 148 | } | ||
| 149 | else | ||
| 150 | { | ||
| 151 | Plugin.slotSave.ActivatedSpheres.Remove(sir); | ||
| 152 | } | ||
| 153 | 183 | ||
| 154 | GameState.EvaluateGameStateListeners(listeners); | 184 | GameState.EvaluateGameStateListeners(listeners); |
| 155 | } | 185 | } |
| @@ -166,10 +196,22 @@ namespace ManifoldGardenArchipelago | |||
| 166 | { | 196 | { |
| 167 | if (sceneDescription.doors.TryGetValue(sir.index, out var requirement)) | 197 | if (sceneDescription.doors.TryGetValue(sir.index, out var requirement)) |
| 168 | { | 198 | { |
| 169 | FieldInfo fieldInfo = typeof(LineDoorController).GetField("doorShouldOpenImmediatelyOnEnable", BindingFlags.Instance | BindingFlags.NonPublic); | 199 | Requirement.Decision decision = requirement.Check(); |
| 170 | fieldInfo.SetValue(__instance, requirement.Check()); | 200 | |
| 201 | if (decision != Requirement.Decision.Maybe) | ||
| 202 | { | ||
| 203 | bool shouldOpen = (decision == Requirement.Decision.Yes); | ||
| 204 | |||
| 205 | FieldInfo fieldInfo = typeof(LineDoorController).GetField("doorShouldOpenImmediatelyOnEnable", BindingFlags.Instance | BindingFlags.NonPublic); | ||
| 206 | fieldInfo.SetValue(__instance, shouldOpen); | ||
| 207 | |||
| 208 | FieldInfo animatorInfo = typeof(LineDoorController).GetField("m_animator", BindingFlags.Instance | BindingFlags.NonPublic); | ||
| 209 | Animator animator = (Animator)animatorInfo.GetValue(__instance); | ||
| 210 | |||
| 211 | AnimatorExt.PlayDoorStateThenDisable(animator, __instance.DoorOpenAnimationString, shouldOpen ? 1f : -1f, true); | ||
| 171 | 212 | ||
| 172 | __instance.chains.Clear(); | 213 | __instance.chains.Clear(); |
| 214 | } | ||
| 173 | } | 215 | } |
| 174 | } | 216 | } |
| 175 | } | 217 | } |
| @@ -180,16 +222,32 @@ namespace ManifoldGardenArchipelago | |||
| 180 | { | 222 | { |
| 181 | static void Prefix(LineDoorController __instance) | 223 | static void Prefix(LineDoorController __instance) |
| 182 | { | 224 | { |
| 225 | //Plugin.Logger.LogInfo("LineDoorControllerOnLoadPatch entered"); | ||
| 183 | SceneItemReference sir = GameState.GetChainListenerSceneReference(__instance); | 226 | SceneItemReference sir = GameState.GetChainListenerSceneReference(__instance); |
| 227 | //Plugin.Logger.LogInfo($"Got sir {sir}"); | ||
| 184 | 228 | ||
| 185 | if (GameData.scenes.TryGetValue(sir.scene, out var sceneDescription)) | 229 | if (GameData.scenes.TryGetValue(sir.scene, out var sceneDescription)) |
| 186 | { | 230 | { |
| 231 | //Plugin.Logger.LogInfo($"{sceneDescription.doors.Count} doors in scene"); | ||
| 187 | if (sceneDescription.doors.TryGetValue(sir.index, out var requirement)) | 232 | if (sceneDescription.doors.TryGetValue(sir.index, out var requirement)) |
| 188 | { | 233 | { |
| 189 | FieldInfo fieldInfo = typeof(LineDoorController).GetField("doorShouldOpenImmediatelyOnEnable", BindingFlags.Instance | BindingFlags.NonPublic); | 234 | //Plugin.Logger.LogInfo($"Found req {requirement}"); |
| 190 | fieldInfo.SetValue(__instance, requirement.Check()); | 235 | Requirement.Decision decision = requirement.Check(); |
| 236 | |||
| 237 | if (decision != Requirement.Decision.Maybe) | ||
| 238 | { | ||
| 239 | bool shouldOpen = (decision == Requirement.Decision.Yes); | ||
| 240 | |||
| 241 | FieldInfo fieldInfo = typeof(LineDoorController).GetField("doorShouldOpenImmediatelyOnEnable", BindingFlags.Instance | BindingFlags.NonPublic); | ||
| 242 | fieldInfo.SetValue(__instance, shouldOpen); | ||
| 243 | |||
| 244 | FieldInfo animatorInfo = typeof(LineDoorController).GetField("m_animator", BindingFlags.Instance | BindingFlags.NonPublic); | ||
| 245 | Animator animator = (Animator)animatorInfo.GetValue(__instance); | ||
| 246 | |||
| 247 | AnimatorExt.PlayDoorStateThenDisable(animator, __instance.DoorOpenAnimationString, shouldOpen ? 1f : -1f, true); | ||
| 191 | 248 | ||
| 192 | __instance.chains.Clear(); | 249 | __instance.chains.Clear(); |
| 250 | } | ||
| 193 | } | 251 | } |
| 194 | } | 252 | } |
| 195 | } | 253 | } |
| @@ -204,6 +262,7 @@ namespace ManifoldGardenArchipelago | |||
| 204 | 262 | ||
| 205 | if (GameData.listenersByScene.TryGetValue(newLevel.levelName, out var listeners)) | 263 | if (GameData.listenersByScene.TryGetValue(newLevel.levelName, out var listeners)) |
| 206 | { | 264 | { |
| 265 | Plugin.Logger.LogInfo($"Evaluating for scene {newLevel.levelName}"); | ||
| 207 | GameState.EvaluateGameStateListeners(listeners); | 266 | GameState.EvaluateGameStateListeners(listeners); |
| 208 | } | 267 | } |
| 209 | } | 268 | } |
| @@ -227,7 +286,7 @@ namespace ManifoldGardenArchipelago | |||
| 227 | 286 | ||
| 228 | if (GameData.scenes.TryGetValue(sir.scene, out var sceneDescription) && | 287 | if (GameData.scenes.TryGetValue(sir.scene, out var sceneDescription) && |
| 229 | sceneDescription.worldGrows.TryGetValue(sir.index, out var requirement) && | 288 | sceneDescription.worldGrows.TryGetValue(sir.index, out var requirement) && |
| 230 | requirement.Check()) | 289 | requirement.Check() == Requirement.Decision.Yes) |
| 231 | { | 290 | { |
| 232 | FieldInfo fieldInfo = typeof(DarkModeCollapsedCubeWorldGrow).GetField("m_grown", BindingFlags.Instance | BindingFlags.NonPublic); | 291 | FieldInfo fieldInfo = typeof(DarkModeCollapsedCubeWorldGrow).GetField("m_grown", BindingFlags.Instance | BindingFlags.NonPublic); |
| 233 | fieldInfo.SetValue(__instance, true); | 292 | fieldInfo.SetValue(__instance, true); |
| @@ -235,6 +294,54 @@ namespace ManifoldGardenArchipelago | |||
| 235 | } | 294 | } |
| 236 | } | 295 | } |
| 237 | 296 | ||
| 297 | [HarmonyPatch(typeof(SolidStateController), nameof(SolidStateController.OnChainFillComplete))] | ||
| 298 | static class SolidStateControllerOnChainFillCompletePatch | ||
| 299 | { | ||
| 300 | static bool Prefix(SolidStateController __instance) | ||
| 301 | { | ||
| 302 | SceneItemReference sir = GameState.GetChainListenerSceneReference(__instance); | ||
| 303 | |||
| 304 | if (GameData.scenes.TryGetValue(sir.scene, out var sceneDescription)) | ||
| 305 | { | ||
| 306 | if (sceneDescription.smokeWalls.TryGetValue(sir.index, out var requirement)) | ||
| 307 | { | ||
| 308 | Requirement.Decision decision = requirement.Check(); | ||
| 309 | |||
| 310 | if (decision == Requirement.Decision.No) | ||
| 311 | { | ||
| 312 | return false; | ||
| 313 | } | ||
| 314 | } | ||
| 315 | } | ||
| 316 | |||
| 317 | return true; | ||
| 318 | } | ||
| 319 | } | ||
| 320 | |||
| 321 | [HarmonyPatch(typeof(SolidStateController), nameof(SolidStateController.OnUnfilled))] | ||
| 322 | static class SolidStateControllerOnUnfilledPatch | ||
| 323 | { | ||
| 324 | static bool Prefix(SolidStateController __instance) | ||
| 325 | { | ||
| 326 | SceneItemReference sir = GameState.GetChainListenerSceneReference(__instance); | ||
| 327 | |||
| 328 | if (GameData.scenes.TryGetValue(sir.scene, out var sceneDescription)) | ||
| 329 | { | ||
| 330 | if (sceneDescription.smokeWalls.TryGetValue(sir.index, out var requirement)) | ||
| 331 | { | ||
| 332 | Requirement.Decision decision = requirement.Check(); | ||
| 333 | |||
| 334 | if (decision == Requirement.Decision.Yes) | ||
| 335 | { | ||
| 336 | return false; | ||
| 337 | } | ||
| 338 | } | ||
| 339 | } | ||
| 340 | |||
| 341 | return true; | ||
| 342 | } | ||
| 343 | } | ||
| 344 | |||
| 238 | [HarmonyPatch(typeof(DarkModeCollider), nameof(DarkModeCollider.OnLevelUpdate))] | 345 | [HarmonyPatch(typeof(DarkModeCollider), nameof(DarkModeCollider.OnLevelUpdate))] |
| 239 | static class DarkModeColliderOnLevelUpdatePatch | 346 | static class DarkModeColliderOnLevelUpdatePatch |
| 240 | { | 347 | { |
| diff --git a/Requirements.cs b/Requirements.cs index 987a299..81ecf36 100644 --- a/Requirements.cs +++ b/Requirements.cs | |||
| @@ -50,9 +50,16 @@ namespace ManifoldGardenArchipelago | |||
| 50 | 50 | ||
| 51 | public abstract class Requirement | 51 | public abstract class Requirement |
| 52 | { | 52 | { |
| 53 | public enum Decision | ||
| 54 | { | ||
| 55 | Maybe, | ||
| 56 | No, | ||
| 57 | Yes, | ||
| 58 | } | ||
| 59 | |||
| 53 | public RequirementReferences references = new(); | 60 | public RequirementReferences references = new(); |
| 54 | 61 | ||
| 55 | public abstract bool Check(); | 62 | public abstract Decision Check(); |
| 56 | } | 63 | } |
| 57 | 64 | ||
| 58 | public class AndRequirement : Requirement | 65 | public class AndRequirement : Requirement |
| @@ -69,9 +76,19 @@ namespace ManifoldGardenArchipelago | |||
| 69 | } | 76 | } |
| 70 | } | 77 | } |
| 71 | 78 | ||
| 72 | public override bool Check() | 79 | public override Decision Check() |
| 73 | { | 80 | { |
| 74 | return _requirements.All(x => x.Check()); | 81 | foreach (var requirement in _requirements) |
| 82 | { | ||
| 83 | Decision decision = requirement.Check(); | ||
| 84 | |||
| 85 | if (decision != Decision.Yes) | ||
| 86 | { | ||
| 87 | return decision; | ||
| 88 | } | ||
| 89 | } | ||
| 90 | |||
| 91 | return Decision.Yes; | ||
| 75 | } | 92 | } |
| 76 | 93 | ||
| 77 | public override string ToString() | 94 | public override string ToString() |
| @@ -94,9 +111,19 @@ namespace ManifoldGardenArchipelago | |||
| 94 | } | 111 | } |
| 95 | } | 112 | } |
| 96 | 113 | ||
| 97 | public override bool Check() | 114 | public override Decision Check() |
| 98 | { | 115 | { |
| 99 | return _requirements.Any(x => x.Check()); | 116 | foreach (var requirement in _requirements) |
| 117 | { | ||
| 118 | Decision decision = requirement.Check(); | ||
| 119 | |||
| 120 | if (decision != Decision.No) | ||
| 121 | { | ||
| 122 | return decision; | ||
| 123 | } | ||
| 124 | } | ||
| 125 | |||
| 126 | return Decision.No; | ||
| 100 | } | 127 | } |
| 101 | 128 | ||
| 102 | public override string ToString() | 129 | public override string ToString() |
| @@ -116,9 +143,9 @@ namespace ManifoldGardenArchipelago | |||
| 116 | references.items.Add(itemName); | 143 | references.items.Add(itemName); |
| 117 | } | 144 | } |
| 118 | 145 | ||
| 119 | public override bool Check() | 146 | public override Decision Check() |
| 120 | { | 147 | { |
| 121 | return Plugin.archipelagoManager.HasItem(_itemName); | 148 | return Plugin.archipelagoManager.HasItem(_itemName) ? Decision.Yes : Decision.No; |
| 122 | } | 149 | } |
| 123 | 150 | ||
| 124 | public override string ToString() | 151 | public override string ToString() |
| @@ -138,9 +165,9 @@ namespace ManifoldGardenArchipelago | |||
| 138 | references.scenes.Add(sceneName); | 165 | references.scenes.Add(sceneName); |
| 139 | } | 166 | } |
| 140 | 167 | ||
| 141 | public override bool Check() | 168 | public override Decision Check() |
| 142 | { | 169 | { |
| 143 | return Plugin.slotSave.VisitedScenes.Contains(_sceneName); | 170 | return Plugin.slotSave.VisitedScenes.Contains(_sceneName) ? Decision.Yes : Decision.No; |
| 144 | } | 171 | } |
| 145 | 172 | ||
| 146 | public override string ToString() | 173 | public override string ToString() |
| @@ -161,9 +188,16 @@ namespace ManifoldGardenArchipelago | |||
| 161 | references.buttons.Add(button); | 188 | references.buttons.Add(button); |
| 162 | } | 189 | } |
| 163 | 190 | ||
| 164 | public override bool Check() | 191 | public override Decision Check() |
| 165 | { | 192 | { |
| 166 | return Plugin.slotSave.ActivatedButtons.Contains(_button); | 193 | if (Plugin.slotSave.ActivatedButtons.TryGetValue(_button, out bool value)) |
| 194 | { | ||
| 195 | return value ? Decision.Yes : Decision.No; | ||
| 196 | } | ||
| 197 | else | ||
| 198 | { | ||
| 199 | return Decision.Maybe; | ||
| 200 | } | ||
| 167 | } | 201 | } |
| 168 | 202 | ||
| 169 | public override string ToString() | 203 | public override string ToString() |
| @@ -184,9 +218,16 @@ namespace ManifoldGardenArchipelago | |||
| 184 | references.sockets.Add(socket); | 218 | references.sockets.Add(socket); |
| 185 | } | 219 | } |
| 186 | 220 | ||
| 187 | public override bool Check() | 221 | public override Decision Check() |
| 188 | { | 222 | { |
| 189 | return Plugin.slotSave.ActivatedSockets.Contains(_socket); | 223 | if (Plugin.slotSave.ActivatedSockets.TryGetValue(_socket, out bool value)) |
| 224 | { | ||
| 225 | return value ? Decision.Yes : Decision.No; | ||
| 226 | } | ||
| 227 | else | ||
| 228 | { | ||
| 229 | return Decision.Maybe; | ||
| 230 | } | ||
| 190 | } | 231 | } |
| 191 | 232 | ||
| 192 | public override string ToString() | 233 | public override string ToString() |
| @@ -207,9 +248,16 @@ namespace ManifoldGardenArchipelago | |||
| 207 | references.pads.Add(pad); | 248 | references.pads.Add(pad); |
| 208 | } | 249 | } |
| 209 | 250 | ||
| 210 | public override bool Check() | 251 | public override Decision Check() |
| 211 | { | 252 | { |
| 212 | return Plugin.slotSave.ActivatedPads.Contains(_pad); | 253 | if (Plugin.slotSave.ActivatedPads.TryGetValue(_pad, out bool value)) |
| 254 | { | ||
| 255 | return value ? Decision.Yes : Decision.No; | ||
| 256 | } | ||
| 257 | else | ||
| 258 | { | ||
| 259 | return Decision.Maybe; | ||
| 260 | } | ||
| 213 | } | 261 | } |
| 214 | 262 | ||
| 215 | public override string ToString() | 263 | public override string ToString() |
| @@ -230,9 +278,16 @@ namespace ManifoldGardenArchipelago | |||
| 230 | references.waterwheels.Add(waterwheel); | 278 | references.waterwheels.Add(waterwheel); |
| 231 | } | 279 | } |
| 232 | 280 | ||
| 233 | public override bool Check() | 281 | public override Decision Check() |
| 234 | { | 282 | { |
| 235 | return Plugin.slotSave.ActivatedWaterwheels.Contains(_waterwheel); | 283 | if (Plugin.slotSave.ActivatedWaterwheels.TryGetValue(_waterwheel, out bool value)) |
| 284 | { | ||
| 285 | return value ? Decision.Yes : Decision.No; | ||
| 286 | } | ||
| 287 | else | ||
| 288 | { | ||
| 289 | return Decision.Maybe; | ||
| 290 | } | ||
| 236 | } | 291 | } |
| 237 | 292 | ||
| 238 | public override string ToString() | 293 | public override string ToString() |
| @@ -253,9 +308,16 @@ namespace ManifoldGardenArchipelago | |||
| 253 | references.spheres.Add(sphere); | 308 | references.spheres.Add(sphere); |
| 254 | } | 309 | } |
| 255 | 310 | ||
| 256 | public override bool Check() | 311 | public override Decision Check() |
| 257 | { | 312 | { |
| 258 | return Plugin.slotSave.ActivatedSpheres.Contains(_sphere); | 313 | if (Plugin.slotSave.ActivatedSpheres.TryGetValue(_sphere, out bool value)) |
| 314 | { | ||
| 315 | return value ? Decision.Yes : Decision.No; | ||
| 316 | } | ||
| 317 | else | ||
| 318 | { | ||
| 319 | return Decision.Maybe; | ||
| 320 | } | ||
| 259 | } | 321 | } |
| 260 | 322 | ||
| 261 | public override string ToString() | 323 | public override string ToString() |
| @@ -275,9 +337,22 @@ namespace ManifoldGardenArchipelago | |||
| 275 | references = requirement.references; | 337 | references = requirement.references; |
| 276 | } | 338 | } |
| 277 | 339 | ||
| 278 | public override bool Check() | 340 | public override Decision Check() |
| 279 | { | 341 | { |
| 280 | return !_requirement.Check(); | 342 | Decision subdec = _requirement.Check(); |
| 343 | |||
| 344 | if (subdec == Decision.Yes) | ||
| 345 | { | ||
| 346 | return Decision.No; | ||
| 347 | } | ||
| 348 | else if (subdec == Decision.No) | ||
| 349 | { | ||
| 350 | return Decision.Yes; | ||
| 351 | } | ||
| 352 | else | ||
| 353 | { | ||
| 354 | return Decision.Maybe; | ||
| 355 | } | ||
| 281 | } | 356 | } |
| 282 | 357 | ||
| 283 | public override string ToString() | 358 | public override string ToString() |
| diff --git a/SlotSave.cs b/SlotSave.cs index 6261890..dfa18bc 100644 --- a/SlotSave.cs +++ b/SlotSave.cs | |||
| @@ -1,18 +1,14 @@ | |||
| 1 | using System; | 1 | using System.Collections.Generic; |
| 2 | using System.Collections.Generic; | ||
| 3 | using System.Linq; | ||
| 4 | using System.Text; | ||
| 5 | using System.Threading.Tasks; | ||
| 6 | 2 | ||
| 7 | namespace ManifoldGardenArchipelago | 3 | namespace ManifoldGardenArchipelago |
| 8 | { | 4 | { |
| 9 | public class SlotSave | 5 | public class SlotSave |
| 10 | { | 6 | { |
| 11 | public readonly HashSet<string> VisitedScenes = []; | 7 | public readonly HashSet<string> VisitedScenes = []; |
| 12 | public readonly HashSet<SceneItemReference> ActivatedButtons = []; | 8 | public readonly Dictionary<SceneItemReference, bool> ActivatedButtons = []; |
| 13 | public readonly HashSet<SceneItemReference> ActivatedSockets = []; | 9 | public readonly Dictionary<SceneItemReference, bool> ActivatedSockets = []; |
| 14 | public readonly HashSet<SceneItemReference> ActivatedPads = []; | 10 | public readonly Dictionary<SceneItemReference, bool> ActivatedPads = []; |
| 15 | public readonly HashSet<SceneItemReference> ActivatedWaterwheels = []; | 11 | public readonly Dictionary<SceneItemReference, bool> ActivatedWaterwheels = []; |
| 16 | public readonly HashSet<SceneItemReference> ActivatedSpheres = []; | 12 | public readonly Dictionary<SceneItemReference, bool> ActivatedSpheres = []; |
| 17 | } | 13 | } |
| 18 | } | 14 | } |
| diff --git a/game_data.yaml b/game_data.yaml index 43ccf22..a261be0 100644 --- a/game_data.yaml +++ b/game_data.yaml | |||
| @@ -274,24 +274,25 @@ World_612_BlindSpherePuzzle_Optimized: | |||
| 274 | scene: Hallway_W612_W057_Optimized | 274 | scene: Hallway_W612_W057_Optimized |
| 275 | index: 0 | 275 | index: 0 |
| 276 | World_018_PastaTile_Optimized: | 276 | World_018_PastaTile_Optimized: |
| 277 | 0: | 277 | doors: |
| 278 | or: | 278 | 0: |
| 279 | - button: 0 | 279 | or: |
| 280 | - pad: 0 | 280 | - button: 0 |
| 281 | 3: | 281 | - pad: 0 |
| 282 | or: | 282 | 3: |
| 283 | - pad: 0 | 283 | or: |
| 284 | - sphere: | 284 | - pad: 0 |
| 285 | scene: Hallway_W018_W003B_Optimized | 285 | - sphere: |
| 286 | index: 0 | 286 | scene: Hallway_W018_W003B_Optimized |
| 287 | 5: | 287 | index: 0 |
| 288 | or: | 288 | 5: |
| 289 | - button: 1 | 289 | or: |
| 290 | - button: | 290 | - button: 1 |
| 291 | - scene: Hallway_W018_W063_Optimized | 291 | - button: |
| 292 | index: 0 | 292 | - scene: Hallway_W018_W063_Optimized |
| 293 | - scene: Hallway_W018_W063_Optimized | 293 | index: 0 |
| 294 | index: 1 | 294 | - scene: Hallway_W018_W063_Optimized |
| 295 | index: 1 | ||
| 295 | Hallway_W018_W003B_Optimized: | 296 | Hallway_W018_W003B_Optimized: |
| 296 | locations: | 297 | locations: |
| 297 | Mini Sphere Puzzle Solved: | 298 | Mini Sphere Puzzle Solved: |
| @@ -559,6 +560,7 @@ World_026_Library_Optimized: | |||
| 559 | smoke: | 560 | smoke: |
| 560 | 3: | 561 | 3: |
| 561 | item: Library - Yellow Smoke Wall | 562 | item: Library - Yellow Smoke Wall |
| 563 | entry: World_026_Library_Optimized | ||
| 562 | Hallway_W026_W002_Optimized: | 564 | Hallway_W026_W002_Optimized: |
| 563 | locations: | 565 | locations: |
| 564 | Yellow Cube Fetch Quest Completed: | 566 | Yellow Cube Fetch Quest Completed: |
