diff options
| -rw-r--r-- | GameState.cs | 28 | ||||
| -rw-r--r-- | Plugin.cs | 9 | ||||
| -rw-r--r-- | Requirements.cs | 10 |
3 files changed, 30 insertions, 17 deletions
| diff --git a/GameState.cs b/GameState.cs index 9280eb3..1f63018 100644 --- a/GameState.cs +++ b/GameState.cs | |||
| @@ -10,12 +10,21 @@ namespace ManifoldGardenArchipelago | |||
| 10 | { | 10 | { |
| 11 | public static LevelSystems GetLevelSystems(Component component) | 11 | public static LevelSystems GetLevelSystems(Component component) |
| 12 | { | 12 | { |
| 13 | return component.gameObject.scene.GetRootGameObjects().Single((obj) => obj.name == "Level Systems").GetComponent<LevelSystems>(); | 13 | return GetLevelSystems(component.gameObject.scene); |
| 14 | } | 14 | } |
| 15 | 15 | ||
| 16 | public static LevelSystems GetLevelSystems(Scene scene) | 16 | public static LevelSystems GetLevelSystems(Scene scene) |
| 17 | { | 17 | { |
| 18 | return scene.GetRootGameObjects().Single((obj) => obj.name == "Level Systems").GetComponent<LevelSystems>(); | 18 | foreach (GameObject gameObject in scene.GetRootGameObjects()) |
| 19 | { | ||
| 20 | if (gameObject.name == "Level Systems") | ||
| 21 | { | ||
| 22 | return gameObject.GetComponent<LevelSystems>(); | ||
| 23 | } | ||
| 24 | } | ||
| 25 | |||
| 26 | Plugin.Logger.LogWarning($"Could not find Level Systems for {scene.name}"); | ||
| 27 | return null; | ||
| 19 | } | 28 | } |
| 20 | 29 | ||
| 21 | public static SceneItemReference GetChainListenerSceneReference(Component component) | 30 | public static SceneItemReference GetChainListenerSceneReference(Component component) |
| @@ -30,6 +39,7 @@ namespace ManifoldGardenArchipelago | |||
| 30 | } | 39 | } |
| 31 | } | 40 | } |
| 32 | 41 | ||
| 42 | Plugin.Logger.LogWarning($"Could not find SIR for chain listener {component.name}"); | ||
| 33 | throw new Exception("Shouldn't happen"); | 43 | throw new Exception("Shouldn't happen"); |
| 34 | } | 44 | } |
| 35 | 45 | ||
| @@ -45,6 +55,7 @@ namespace ManifoldGardenArchipelago | |||
| 45 | } | 55 | } |
| 46 | } | 56 | } |
| 47 | 57 | ||
| 58 | Plugin.Logger.LogWarning($"Could not find SIR for gameplay component {component.name}"); | ||
| 48 | throw new Exception("Shouldn't happen"); | 59 | throw new Exception("Shouldn't happen"); |
| 49 | } | 60 | } |
| 50 | 61 | ||
| @@ -60,6 +71,7 @@ namespace ManifoldGardenArchipelago | |||
| 60 | } | 71 | } |
| 61 | } | 72 | } |
| 62 | 73 | ||
| 74 | Plugin.Logger.LogWarning($"Could not find SIR for button {arg.name}"); | ||
| 63 | throw new Exception("Shouldn't happen"); | 75 | throw new Exception("Shouldn't happen"); |
| 64 | } | 76 | } |
| 65 | 77 | ||
| @@ -75,6 +87,7 @@ namespace ManifoldGardenArchipelago | |||
| 75 | } | 87 | } |
| 76 | } | 88 | } |
| 77 | 89 | ||
| 90 | Plugin.Logger.LogWarning($"Could not find SIR for pad {arg.name}"); | ||
| 78 | throw new Exception("Shouldn't happen"); | 91 | throw new Exception("Shouldn't happen"); |
| 79 | } | 92 | } |
| 80 | 93 | ||
| @@ -90,6 +103,7 @@ namespace ManifoldGardenArchipelago | |||
| 90 | } | 103 | } |
| 91 | } | 104 | } |
| 92 | 105 | ||
| 106 | Plugin.Logger.LogWarning($"Could not find SIR for socket {arg.name}"); | ||
| 93 | throw new Exception("Shouldn't happen"); | 107 | throw new Exception("Shouldn't happen"); |
| 94 | } | 108 | } |
| 95 | 109 | ||
| @@ -105,6 +119,7 @@ namespace ManifoldGardenArchipelago | |||
| 105 | } | 119 | } |
| 106 | } | 120 | } |
| 107 | 121 | ||
| 122 | Plugin.Logger.LogWarning($"Could not find SIR for sphere {arg.name}"); | ||
| 108 | throw new Exception("Shouldn't happen"); | 123 | throw new Exception("Shouldn't happen"); |
| 109 | } | 124 | } |
| 110 | 125 | ||
| @@ -120,6 +135,7 @@ namespace ManifoldGardenArchipelago | |||
| 120 | } | 135 | } |
| 121 | } | 136 | } |
| 122 | 137 | ||
| 138 | Plugin.Logger.LogWarning($"Could not find SIR for waterwheel {arg.name}"); | ||
| 123 | throw new Exception("Shouldn't happen"); | 139 | throw new Exception("Shouldn't happen"); |
| 124 | } | 140 | } |
| 125 | 141 | ||
| @@ -144,7 +160,7 @@ namespace ManifoldGardenArchipelago | |||
| 144 | bool shouldOpen = (decision == Requirement.Decision.Yes); | 160 | bool shouldOpen = (decision == Requirement.Decision.Yes); |
| 145 | //Plugin.Logger.LogInfo($"{door.Key}: {door.Value} -> {shouldOpen}"); | 161 | //Plugin.Logger.LogInfo($"{door.Key}: {door.Value} -> {shouldOpen}"); |
| 146 | 162 | ||
| 147 | if (SceneManager.GetSceneByName(door.Key.scene) is Scene doorScene && doorScene.isLoaded) | 163 | if (SceneManager.GetSceneByName(door.Key.scene) is Scene doorScene && doorScene.IsValid() && doorScene.isLoaded) |
| 148 | { | 164 | { |
| 149 | LevelSystems levelSystems = GetLevelSystems(doorScene); | 165 | LevelSystems levelSystems = GetLevelSystems(doorScene); |
| 150 | if (levelSystems.isActiveAndEnabled) | 166 | if (levelSystems.isActiveAndEnabled) |
| @@ -174,7 +190,7 @@ namespace ManifoldGardenArchipelago | |||
| 174 | bool shouldOpen = (decision == Requirement.Decision.Yes); | 190 | bool shouldOpen = (decision == Requirement.Decision.Yes); |
| 175 | //Plugin.Logger.LogInfo($"{smokeWall.Key}: {smokeWall.Value} -> {shouldOpen}"); | 191 | //Plugin.Logger.LogInfo($"{smokeWall.Key}: {smokeWall.Value} -> {shouldOpen}"); |
| 176 | 192 | ||
| 177 | if (SceneManager.GetSceneByName(smokeWall.Key.scene) is Scene smokeScene && smokeScene.isLoaded) | 193 | if (SceneManager.GetSceneByName(smokeWall.Key.scene) is Scene smokeScene && smokeScene.IsValid() && smokeScene.isLoaded) |
| 178 | { | 194 | { |
| 179 | LevelSystems levelSystems = GetLevelSystems(smokeScene); | 195 | LevelSystems levelSystems = GetLevelSystems(smokeScene); |
| 180 | if (levelSystems.isActiveAndEnabled) | 196 | if (levelSystems.isActiveAndEnabled) |
| @@ -192,7 +208,7 @@ namespace ManifoldGardenArchipelago | |||
| 192 | { | 208 | { |
| 193 | if (worldGrow.Value.Check() == Requirement.Decision.Yes) | 209 | if (worldGrow.Value.Check() == Requirement.Decision.Yes) |
| 194 | { | 210 | { |
| 195 | if (SceneManager.GetSceneByName(worldGrow.Key.scene) is Scene gardenScene && gardenScene.isLoaded) | 211 | if (SceneManager.GetSceneByName(worldGrow.Key.scene) is Scene gardenScene && gardenScene.IsValid() && gardenScene.isLoaded) |
| 196 | { | 212 | { |
| 197 | LevelSystems levelSystems = GetLevelSystems(gardenScene); | 213 | LevelSystems levelSystems = GetLevelSystems(gardenScene); |
| 198 | if (levelSystems.isActiveAndEnabled) | 214 | if (levelSystems.isActiveAndEnabled) |
| @@ -217,7 +233,7 @@ namespace ManifoldGardenArchipelago | |||
| 217 | 233 | ||
| 218 | bool shouldOpen = (decision == Requirement.Decision.Yes); | 234 | bool shouldOpen = (decision == Requirement.Decision.Yes); |
| 219 | 235 | ||
| 220 | if (SceneManager.GetSceneByName(laser.Key.scene) is Scene laserScene && laserScene.isLoaded) | 236 | if (SceneManager.GetSceneByName(laser.Key.scene) is Scene laserScene && laserScene.IsValid() && laserScene.isLoaded) |
| 221 | { | 237 | { |
| 222 | LevelSystems levelSystems = GetLevelSystems(laserScene); | 238 | LevelSystems levelSystems = GetLevelSystems(laserScene); |
| 223 | if (levelSystems.isActiveAndEnabled) | 239 | if (levelSystems.isActiveAndEnabled) |
| diff --git a/Plugin.cs b/Plugin.cs index a9fb284..a770542 100644 --- a/Plugin.cs +++ b/Plugin.cs | |||
| @@ -48,13 +48,4 @@ namespace ManifoldGardenArchipelago | |||
| 48 | } | 48 | } |
| 49 | } | 49 | } |
| 50 | 50 | ||
| 51 | [HarmonyPatch(typeof(ButtonLineActivator), nameof(ButtonLineActivator.OnInteract))] | ||
| 52 | static class ButtonLineActivatorOnInteractPatch | ||
| 53 | { | ||
| 54 | public static void Postfix(ButtonLineActivator __instance) | ||
| 55 | { | ||
| 56 | Plugin.Logger.LogInfo($"Interacted with {__instance.name} in {__instance.gameObject.scene.name}: {__instance.isButtonPressed}"); | ||
| 57 | } | ||
| 58 | } | ||
| 59 | |||
| 60 | } | 51 | } |
| diff --git a/Requirements.cs b/Requirements.cs index 1613a47..954d1fe 100644 --- a/Requirements.cs +++ b/Requirements.cs | |||
| @@ -113,17 +113,23 @@ namespace ManifoldGardenArchipelago | |||
| 113 | 113 | ||
| 114 | public override Decision Check() | 114 | public override Decision Check() |
| 115 | { | 115 | { |
| 116 | bool sawMaybe = false; | ||
| 117 | |||
| 116 | foreach (var requirement in _requirements) | 118 | foreach (var requirement in _requirements) |
| 117 | { | 119 | { |
| 118 | Decision decision = requirement.Check(); | 120 | Decision decision = requirement.Check(); |
| 119 | 121 | ||
| 120 | if (decision != Decision.No) | 122 | if (decision == Decision.Yes) |
| 121 | { | 123 | { |
| 122 | return decision; | 124 | return decision; |
| 123 | } | 125 | } |
| 126 | else if (decision == Decision.Maybe) | ||
| 127 | { | ||
| 128 | sawMaybe = true; | ||
| 129 | } | ||
| 124 | } | 130 | } |
| 125 | 131 | ||
| 126 | return Decision.No; | 132 | return sawMaybe ? Decision.Maybe : Decision.No; |
| 127 | } | 133 | } |
| 128 | 134 | ||
| 129 | public override string ToString() | 135 | public override string ToString() |
