diff options
Diffstat (limited to 'lunatic.cpp')
-rw-r--r-- | lunatic.cpp | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/lunatic.cpp b/lunatic.cpp index 291bd09..58a0854 100644 --- a/lunatic.cpp +++ b/lunatic.cpp | |||
@@ -65,9 +65,6 @@ int main(int argc, char** argv) | |||
65 | std::cout << "Generating tweet" << std::endl; | 65 | std::cout << "Generating tweet" << std::endl; |
66 | 66 | ||
67 | achievement ach = db.getRandomAchievement(); | 67 | achievement ach = db.getRandomAchievement(); |
68 | std::string imageName = db.getRandomImageForGame(ach.gameId); | ||
69 | std::string imagePath = config["images"].as<std::string>() | ||
70 | + "/" + imageName; | ||
71 | 68 | ||
72 | Magick::Image moonColor; | 69 | Magick::Image moonColor; |
73 | moonColor.read("res/" + ach.color + ".png"); | 70 | moonColor.read("res/" + ach.color + ".png"); |
@@ -150,14 +147,25 @@ int main(int argc, char** argv) | |||
150 | shadow.negate(); | 147 | shadow.negate(); |
151 | shadow.blur(0, 12); | 148 | shadow.blur(0, 12); |
152 | 149 | ||
153 | // Read the game image | 150 | // Read the game image, using a default if the game has no images |
154 | Magick::Image image; | 151 | Magick::Image image; |
155 | image.read(imagePath); | ||
156 | 152 | ||
157 | // Stretch and pixelate it | 153 | if (db.doesGameHaveImages(ach.gameId)) |
158 | image.transform("1600x900!"); | 154 | { |
159 | image.scale("80x45"); | 155 | std::string imageName = db.getRandomImageForGame(ach.gameId); |
160 | image.scale("1600x900"); | 156 | std::string imagePath = config["images"].as<std::string>() |
157 | + "/" + imageName; | ||
158 | |||
159 | image.read(imagePath); | ||
160 | |||
161 | // Stretch and pixelate it | ||
162 | image.transform("1600x900!"); | ||
163 | image.scale("80x45"); | ||
164 | image.scale("1600x900"); | ||
165 | } else { | ||
166 | image.read("res/default.png"); | ||
167 | image.transform("1600x900!"); | ||
168 | } | ||
161 | 169 | ||
162 | // Add the generated overlay to it | 170 | // Add the generated overlay to it |
163 | image.composite(shadow, 0, 0, Magick::OverCompositeOp); | 171 | image.composite(shadow, 0, 0, Magick::OverCompositeOp); |