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path: root/vendor/godobuf/default_env.tres
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<
[gd_resource type="Environment" load_steps=2 format=2]

[sub_resource type="ProceduralSky" id=1]

[resource]
background_mode = 2
background_sky = SubResource( 1 )
span class="o">.get_node("Archipelago") if apclient.doorIsVanilla(self.get_parent().name + "/" + self.name): .handle_correct() func openDoor(): if !ran: # Basically do the same thing that the base game does. ran = true $AnimationPlayer.play("Open")