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path: root/vendor/godobuf/default_env.tres
blob: 20207a4aa2cfbae0c95636531b00d91502940d12 (plain) (blame)
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[gd_resource type="Environment" load_steps=2 format=2]

[sub_resource type="ProceduralSky" id=1]

[resource]
background_mode = 2
background_sky = SubResource( 1 )
c */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
display_name: "Daedalus"
# These paintings can't be shuffled because they are behind panels.
excluded_nodes: "Components/Paintings/Group3/mouse"
excluded_nodes: "Components/Paintings/Group3/bee"
excluded_nodes: "Components/Paintings/Group3/coins1"
excluded_nodes: "Components/Paintings/Group3/coins2"
excluded_nodes: "Components/Paintings/Group3/coins3"
excluded_nodes: "Components/Paintings/Group3/coins4"
# These are all sideways, high up, hint paintings. Theoretically could be
# exit only and rotated in-game, but not for now.
excluded_nodes: "Components/Paintings/Group3/coins5"
excluded_nodes: "Components/Paintings/Group3/coins6"
excluded_nodes: "Components/Paintings/Group3/coins7"
excluded_nodes: "Components/Paintings/Group3/coins8"
# This panel is out of bounds and not intended to be solved.
excluded_nodes: "Panels/Castle Entrance/castle_direction_4"
# Let's ignore the second half of the rainbow painting for now.
excluded_nodes: "Components/Paintings/Group1/rainbow2"
# This panel is not accessible in vanilla because the door to it requires
# solving the panel itself.
excluded_nodes: "Panels/Entry/seal"
# This is not real.
excluded_nodes: "Panels/Entry/fake"