#include "validator.h"
#include <iostream>
#include "proto/human.pb.h"
#include "structs.h"
#include "util/identifiers.h"
namespace com::fourisland::lingo2_archipelago {
namespace {
class Validator {
public:
explicit Validator(const CollectedInfo& info) : info_(info) {}
void Validate() const {
for (const auto& [map_name, map_info] : info_.maps) {
ValidateMap(map_name, map_info);
}
for (const auto& [room_identifier, room_info] : info_.rooms) {
ValidateRoom(room_identifier, room_info);
}
for (const auto& [door_identifier, door_info] : info_.doors) {
ValidateDoor(door_identifier, door_info);
}
for (const auto& [port_identifier, port_info] : info_.ports) {
ValidatePort(port_identifier, port_info);
}
for (const auto& [painting_identifier, painting_info] : info_.paintings) {
ValidatePainting(painting_identifier, painting_info);
}
for (const auto& [panel_identifier, panel_info] : info_.panels) {
ValidatePanel(panel_identifier, panel_info);
}
for (const auto& [keyholder_identifier, keyholder_info] :
info_.keyholders) {
ValidateKeyholder(keyholder_identifier, keyholder_info);
}
for (const auto& [letter_identifier, letter_info] : info_.letters) {
ValidateLetter(letter_identifier, letter_info);
}
for (const auto& [ending_name, ending_info] : info_.endings) {
ValidateEnding(ending_name, ending_info);
}
for (const auto& [panel_name, panel_info] : info_.panel_names) {
ValidatePanelName(panel_name, panel_info);
}
for (const auto& [prog_name, prog_info] : info_.progressives) {
ValidateProgressive(prog_name, prog_info);
}
for (const auto& [group_name, group_info] : info_.door_groups) {
ValidateDoorGroup(group_name, group_info);
}
}
private:
void ValidateMap(const std::string& map_name, const MapInfo& map_info) const {
for (const auto& [node_path, node_info] : map_info.game_nodes) {
if (node_info.uses > 1) {
std::cout << "Map " << map_name << " node " << node_path
<< " is used in multiple places." << std::endl;
} else if (node_info.uses == 0) {
std::cout << "Map " << map_name << " node " << node_path
<< " is not used." << std::endl;
}
if (!node_info.defined) {
std::cout << "Map " << map_name << " node " << node_path
<< " is not defined in the game file." << std::endl;
}
}
}
void ValidateRoom(const RoomIdentifier& room_identifier,
const RoomInfo& room_info) const {
if (room_info.definitions.empty()) {
std::cout << "Room " << room_identifier.ShortDebugString()
<< " has no definition, but was referenced:" << std::endl;
for (const DoorIdentifier& door_identifier :
room_info.doors_referenced_by) {
std::cout << " DOOR " << door_identifier.ShortDebugString()
<< std::endl;
}
for (const PanelIdentifier& panel_identifier :
room_info.panels_referenced_by) {
std::cout << " PANEL " << panel_identifier.ShortDebugString()
<< std::endl;
}
for (const HumanConnection& connection :
room_info.connections_referenced_by) {
std::cout << " CONNECTION " << connection.ShortDebugString()
<< std::endl;
}
} else if (room_info.definitions.size() > 1) {
std::cout << "Room " << room_identifier.ShortDebugString()
<< " was defined multiple times." << std::endl;
}
}
bool DoesDoorNeedLocationName(const HumanDoor& h_door,
const std::string& map_name) const {
if (h_door.type() != DoorType::STANDARD) {
return false;
}
if (h_door.keyholders_size() > 0 || h_door.endings_size() > 0 ||
h_door.complete_at() > 0) {
return true;
}
if (h_door.panels_size() > 4) {
return true;
}
std::set<std::string> map_areas;
for (const PanelIdentifier& pi : h_door.panels()) {
auto full_pi =
GetCompletePanelIdentifierWithoutAnswer(pi, map_name, std::nullopt);
if (full_pi) {
auto panel_info_it = info_.panels.find(*full_pi);
if (panel_info_it != info_.panels.end()) {
const PanelInfo& panel_info = panel_info_it->second;
map_areas.insert(panel_info.map_area_name);
}
}
}
if (map_areas.size() > 1) {
return true;
}
return false;
}
void ValidateDoor(const DoorIdentifier& door_identifier,
const DoorInfo& door_info) const {
if (door_info.definitions.empty()) {
std::cout << "Door " << door_identifier.ShortDebugString()
<< " has no definition, but was referenced:" << std::endl;
for (const DoorIdentifier& other_door_identifier :
door_info.doors_referenced_by) {
std::cout << " DOOR " << other_door_identifier.ShortDebugString()
<< std::endl;
}
for (const PanelIdentifier& panel_identifier :
door_info.panels_referenced_by) {
std::cout << " PANEL " << panel_identifier.ShortDebugString()
<< std::endl;
}
for (const PaintingIdentifier& painting_identifier :
door_info.paintings_referenced_by) {
std::cout << " PAINTING " << painting_identifier.ShortDebugString()
<< std::endl;
}
for (const PortIdentifier& port_identifier :
door_info.ports_referenced_by) {
std::cout << " PORT " << port_identifier.ShortDebugString()
<< std::endl;
}
for (const HumanConnection& connection :
door_info.connections_referenced_by) {
std::cout << " CONNECTION " << connection.ShortDebugString()
<< std::endl;
}
for (const std::string& prog_name :
door_info.progressives_referenced_by) {
std::cout << " PROGRESSIVE " << prog_name << std::endl;
}
for (const std::string& group_name :
door_info.door_groups_referenced_by) {
std::cout << " DOOR GROUP " << group_name << std::endl;
}
if (door_info.has_id) {
std::cout << " An AP ID is present." << std::endl;
}
} else if (door_info.definitions.size() > 1) {
std::cout << "Door " << door_identifier.ShortDebugString()
<< " was defined multiple times." << std::endl;
}
if (door_info.malformed_identifiers.HasAny()) {
std::cout << "Door " << door_identifier.ShortDebugString()
<< " has malformed identifiers:" << std::endl;
for (const PaintingIdentifier& painting_identifier :
door_info.malformed_identifiers.paintings) {
std::cout << " PAINTING " << painting_identifier.ShortDebugString()
<< std::endl;
}
for (const PanelIdentifier& panel_identifier :
door_info.malformed_identifiers.panels) {
std::cout << " PANEL " << panel_identifier.ShortDebugString()
<< std::endl;
}
for (const KeyholderIdentifier& keyholder_identifier :
door_info.malformed_identifiers.keyholders) {
std::cout << " KEYHOLDER " << keyholder_identifier.ShortDebugString()
<< std::endl;
}
}
for (const HumanDoor& h_door : door_info.definitions) {
if (DoesDoorNeedLocationName(h_door, door_identifier.map()) &&
!h_door.has_location_name()) {
std::cout << "Door " << door_identifier.ShortDebugString()
<< " needs an explicit location name." << std::endl;
}
if (h_door.double_letters() &&
(h_door.type() == DoorType::STANDARD ||
h_door.type() == DoorType::LOCATION_ONLY ||
h_door.type() == DoorType::GRAVESTONE)) {
std::cout << "Door " << door_identifier.ShortDebugString()
<< " is a location that depends on double_letters."
<< std::endl;
}
bool needs_id = (h_door.type() != DoorType::EVENT);
if (door_info.has_id != needs_id) {
if (needs_id) {
std::cout << "Door " << door_identifier.ShortDebugString()
<< " is missing an AP ID." << std::endl;
} else {
std::cout << "Door " << door_identifier.ShortDebugString()
<< " should not have an AP ID." << std::endl;
}
}
}
}
void ValidatePort(const PortIdentifier& port_identifier,
const PortInfo& port_info) const {
if (port_info.definitions.empty()) {
std::cout << "Port " << port_identifier.ShortDebugString()
<< " has no definition, but was referenced:" << std::endl;
for (const HumanConnection& connection :
port_info.connections_referenced_by) {
std::cout << " CONNECTION " << connection.ShortDebugString()
<< std::endl;
}
} else if (port_info.definitions.size() > 1) {
std::cout << "Port " << port_identifier.ShortDebugString()
<< " was defined multiple times." << std::endl;
}
if (!port_info.target_connections_referenced_by.empty()) {
for (const HumanPort& port : port_info.definitions) {
if (port.has_required_door()) {
std::cout << "Port " << port_identifier.ShortDebugString()
<< " has a required door but is the target of a connection:"
<< std::endl;
for (const HumanConnection& connection :
port_info.target_connections_referenced_by) {
std::cout << " CONNECTION " << connection.ShortDebugString()
<< std::endl;
}
}
}
}
}
void ValidatePainting(const PaintingIdentifier& painting_identifier,
const PaintingInfo& painting_info) const {
if (painting_info.definitions.empty()) {
std::cout << "Painting " << painting_identifier.ShortDebugString()
<< " has no definition, but was referenced:" << std::endl;
for (const DoorIdentifier& door_identifier :
painting_info.doors_referenced_by) {
std::cout << " DOOR " << door_identifier.ShortDebugString()
<< std::endl;
}
for (const HumanConnection& connection :
painting_info.connections_referenced_by) {
std::cout << " CONNECTION " << connection.ShortDebugString()
<< std::endl;
}
} else if (painting_info.definitions.size() > 1) {
std::cout << "Painting " << painting_identifier.ShortDebugString()
<< " was defined multiple times." << std::endl;
}
if (!painting_info.target_connections_referenced_by.empty()) {
for (const HumanPainting& painting : painting_info.definitions) {
if (painting.has_required_door()) {
std::cout << "Painting " << painting_identifier.ShortDebugString()
<< " has a required door but is the target of a connection:"
<< std::endl;
for (const HumanConnection& connection :
painting_info.target_connections_referenced_by) {
std::cout << " CONNECTION " << connection.ShortDebugString()
<< std::endl;
}
}
}
}
}
void ValidatePanel(const PanelIdentifier& panel_identifier,
const PanelInfo& panel_info) const {
if (panel_identifier.name().empty()) {
std::cout << "Panel " << panel_identifier.ShortDebugString()
<< " has no name." << std::endl;
}
if (panel_info.definitions.empty()) {
std::cout << "Panel " << panel_identifier.ShortDebugString()
<< " has no definition, but was referenced:" << std::endl;
for (const DoorIdentifier& door_identifier :
panel_info.doors_referenced_by) {
std::cout << " DOOR " << door_identifier.ShortDebugString()
<< std::endl;
}
for (const HumanConnection& connection :
panel_info.connections_referenced_by) {
std::cout << " CONNECTION " << connection.ShortDebugString()
<< std::endl;
}
if (panel_info.has_id) {
std::cout << " An AP ID is present." << std::endl;
}
} else if (panel_info.definitions.size() > 1) {
std::cout << "Panel " << panel_identifier.ShortDebugString()
<< " was defined multiple times." << std::endl;
}
for (const auto& [answer, proxy_info] : panel_info.proxies) {
if (proxy_info.definitions.empty()) {
std::cout << "Panel " << panel_identifier.ShortDebugString()
<< " with answer \"" << answer
<< "\" has no definition, but was referenced:" << std::endl;
for (const DoorIdentifier& door_identifier :
proxy_info.doors_referenced_by) {
std::cout << " DOOR " << door_identifier.ShortDebugString()
<< std::endl;
}
for (const HumanConnection& connection :
proxy_info.connections_referenced_by) {
std::cout << " CONNECTION " << connection.ShortDebugString()
<< std::endl;
}
} else if (proxy_info.definitions.size() > 1) {
std::cout << "Panel " << panel_identifier.ShortDebugString()
<< " with answer \"" << answer
<< "\" was defined multiple times." << std::endl;
}
}
if (!panel_info.has_id) {
std::cout << "Panel " << panel_identifier.ShortDebugString()
<< " is missing an AP ID." << std::endl;
}
if (!panel_info.target_connections_referenced_by.empty()) {
for (const HumanPanel& panel : panel_info.definitions) {
if (panel.has_required_door()) {
std::cout << "Panel " << panel_identifier.ShortDebugString()
<< " has a required door but is the target of a connection:"
<< std::endl;
for (const HumanConnection& connection :
panel_info.target_connections_referenced_by) {
std::cout << " CONNECTION " << connection.ShortDebugString()
<< std::endl;
}
}
}
}
}
void ValidateKeyholder(const KeyholderIdentifier& keyholder_identifier,
const KeyholderInfo& keyholder_info) const {
if (keyholder_info.definitions.empty()) {
std::cout << "Keyholder " << keyholder_identifier.ShortDebugString()
<< " has no definition, but was referenced:" << std::endl;
for (const DoorIdentifier& door_identifier :
keyholder_info.doors_referenced_by) {
std::cout << " DOOR " << door_identifier.ShortDebugString()
<< std::endl;
}
if (keyholder_info.has_id) {
std::cout << " An AP ID is present." << std::endl;
}
} else if (keyholder_info.definitions.size() > 1) {
std::cout << "Keyholder " << keyholder_identifier.ShortDebugString()
<< " was defined multiple times." << std::endl;
}
for (const HumanKeyholder& h_keyholder : keyholder_info.definitions) {
bool needs_id = (h_keyholder.has_key());
if (needs_id != keyholder_info.has_id) {
if (needs_id) {
std::cout << "Keyholder " << keyholder_identifier.ShortDebugString()
<< " is missing an AP ID." << std::endl;
} else {
std::cout << "Keyholder " << keyholder_identifier.ShortDebugString()
<< " should not have an AP ID." << std::endl;
}
}
}
}
void ValidateLetter(const LetterIdentifier& letter_identifier,
const LetterInfo& letter_info) const {
std::string letter_name = std::string(1, std::get<0>(letter_identifier)) +
(std::get<1>(letter_identifier) ? "2" : "1");
if (letter_info.defined_in.empty()) {
std::cout << "Letter " << letter_name
<< " has no definition, but was referenced:" << std::endl;
if (letter_info.has_id) {
std::cout << " An AP ID is present." << std::endl;
}
} else if (letter_info.defined_in.size() > 1) {
std::cout << "Letter " << letter_name
<< " was defined in multiple places:" << std::endl;
for (const RoomIdentifier& room_identifier : letter_info.defined_in) {
std::cout << " " << room_identifier.ShortDebugString() << std::endl;
}
}
if (!letter_info.has_id) {
std::cout << "Letter " << letter_name << " is missing an AP ID."
<< std::endl;
}
}
void ValidateEnding(const std::string& ending_name,
const EndingInfo& ending_info) const {
if (ending_info.defined_in.empty()) {
std::cout << "Ending " << ending_name
<< " has no definition, but was referenced:" << std::endl;
for (const DoorIdentifier& door_identifier :
ending_info.doors_referenced_by) {
std::cout << " DOOR " << door_identifier.ShortDebugString()
<< std::endl;
}
if (ending_info.has_id) {
std::cout << " An AP ID is present." << std::endl;
}
} else if (ending_info.defined_in.size() > 1) {
std::cout << "Ending " << ending_name
<< " was defined in multiple places:" << std::endl;
for (const RoomIdentifier& room_identifier : ending_info.defined_in) {
std::cout << " " << room_identifier.ShortDebugString() << std::endl;
}
}
if (!ending_info.has_id) {
std::cout << "Ending " << ending_name << " is missing an AP ID."
<< std::endl;
}
}
void ValidatePanelName(const std::string& panel_name,
const PanelNameInfo& panel_info) const {
if (panel_info.panels_used_by.size() > 1) {
std::cout << "The location name \"" << panel_name
<< "\" is used by multiple panels:" << std::endl;
for (const PanelIdentifier& panel_identifier :
panel_info.panels_used_by) {
std::cout << " PANEL " << panel_identifier.ShortDebugString()
<< std::endl;
}
}
}
void ValidateProgressive(const std::string& prog_name,
const ProgressiveInfo& prog_info) const {
if (prog_info.definitions.empty()) {
std::cout << "Progressive \"" << prog_name
<< "\" has no definition, but was referenced:" << std::endl;
if (prog_info.has_id) {
std::cout << " An AP ID is present." << std::endl;
}
} else if (prog_info.definitions.size() > 1) {
std::cout << "Progressive \"" << prog_name
<< "\" has multiple definitions." << std::endl;
}
if (!prog_info.has_id) {
std::cout << "Progressive \"" << prog_name << "\" is missing an AP ID."
<< std::endl;
}
}
void ValidateDoorGroup(const std::string& group_name,
const DoorGroupInfo& group_info) const {
if (group_info.definitions.empty()) {
std::cout << "Door group \"" << group_name
<< "\" has no definition, but was referenced:" << std::endl;
if (group_info.has_id) {
std::cout << " An AP ID is present." << std::endl;
}
} else if (group_info.definitions.size() > 1) {
std::cout << "Door group \"" << group_name
<< "\" has multiple definitions." << std::endl;
}
if (!group_info.has_id) {
std::cout << "Door group \"" << group_name << "\" is missing an AP ID."
<< std::endl;
}
}
const CollectedInfo& info_;
};
} // namespace
void ValidateCollectedInfo(const CollectedInfo& info) {
Validator validator(info);
validator.Validate();
}
} // namespace com::fourisland::lingo2_archipelago