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#ifndef TOOLS_VALIDATOR_HUMAN_PROCESSOR_H_
#define TOOLS_VALIDATOR_HUMAN_PROCESSOR_H_

#include <string>

namespace com::fourisland::lingo2_archipelago {

struct CollectedInfo;

void ProcessHumanData(const std::string& mapdir, CollectedInfo& info);

}  // namespace com::fourisland::lingo2_archipelago

#endif /* TOOLS_VALIDATOR_HUMAN_PROCESSOR_H_ */
kr">deriving (Show) instance Eq Tile where Grass == Grass = True Earth == Earth = True Passage == Passage = True Floor == Floor = True Forest == Forest = True Rock == Rock = True Water == Water = True _ == _ = False drawCharWithColor ch color = toEnum $ fromEnum ch drawTile Grass = drawCharWithColor '.' GreenF drawTile Earth = drawCharWithColor ' ' BlackF drawTile Passage = drawCharWithColor '.' GreyF drawTile Floor = drawCharWithColor '.' GreyF drawTile Forest = drawCharWithColor '~' GreenF drawTile Rock = drawCharWithColor '*' GreyF drawTile Water = drawCharWithColor '~' BlueF passableTiles = [Grass, Passage, Floor]