from dataclasses import dataclass from Options import PerGameCommonOptions, Toggle, Choice class ShuffleDoors(Toggle): """If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements.""" display_name = "Shuffle Doors" class VictoryCondition(Choice): """Victory condition.""" display_name = "Victory Condition" option_gray_ending = 0 option_purple_ending = 1 option_mint_ending = 2 option_black_ending = 3 option_blue_ending = 4 option_cyan_ending = 5 option_red_ending = 6 option_plum_ending = 7 option_orange_ending = 8 option_gold_ending = 9 option_yellow_ending = 10 option_green_ending = 11 option_white_ending = 12 @dataclass class Lingo2Options(PerGameCommonOptions): shuffle_doors: ShuffleDoors victory_condition: VictoryCondition ange='this.form.submit();'> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/tools/validator/human_processor.h
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#ifndef TOOLS_VALIDATOR_HUMAN_PROCESSOR_H_
#define TOOLS_VALIDATOR_HUMAN_PROCESSOR_H_

#include <string>

namespace com::fourisland::lingo2_archipelago {

struct CollectedInfo;

void ProcessHumanData(const std::string& mapdir, CollectedInfo& info);

}  // namespace com::fourisland::lingo2_archipelago

#endif /* TOOLS_VALIDATOR_HUMAN_PROCESSOR_H_ */