#include "container.h" #include #include "util/naming.h" namespace com::fourisland::lingo2_archipelago { uint64_t Container::FindOrAddMap(std::string map_name) { auto it = map_id_by_name_.find(map_name); if (it == map_id_by_name_.end()) { uint64_t new_id = all_objects_.maps_size(); Map* map = all_objects_.add_maps(); map->set_id(new_id); map->set_name(map_name); map_id_by_name_[map_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddRoom(std::optional map_name, std::string room_name, std::optional map_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << room_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } auto& map_container = room_id_by_map_room_names_[*map_name]; auto it = map_container.find(room_name); if (it == map_container.end()) { uint64_t new_id = all_objects_.rooms_size(); Room* room = all_objects_.add_rooms(); room->set_id(new_id); room->set_map_id(FindOrAddMap(*map_name)); room->set_name(room_name); map_container[room_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddPainting( std::optional map_name, std::optional room_name, std::string painting_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << painting_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << painting_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = painting_id_by_map_room_painting_names_[*map_name][*room_name]; auto it = room_container.find(painting_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.paintings_size(); PaintingData* painting = all_objects_.add_paintings(); painting->set_id(new_id); painting->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); painting->set_name(painting_name); room_container[painting_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddPort(std::optional map_name, std::optional room_name, std::string port_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << port_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << port_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = port_id_by_map_room_port_names_[*map_name][*room_name]; auto it = room_container.find(port_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.ports_size(); Port* port = all_objects_.add_ports(); port->set_id(new_id); port->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); port->set_name(port_name); room_container[port_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddPanel(std::optional map_name, std::optional room_name, std::string panel_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << panel_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << panel_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = panel_id_by_map_room_panel_names_[*map_name][*room_name]; auto it = room_container.find(panel_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.panels_size(); PanelData* panel = all_objects_.add_panels(); panel->set_id(new_id); panel->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); panel->set_name(panel_name); room_container[panel_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddLetter(std::string key, bool level2) { std::string letter_name = GetLetterName(key, level2); auto it = letter_id_by_name_.find(letter_name); if (it == letter_id_by_name_.end()) { uint64_t new_id = all_objects_.letters_size(); Letter* letter = all_objects_.add_letters(); letter->set_id(new_id); letter->set_key(key); if (level2) { letter->set_level2(level2); } letter_id_by_name_[letter_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindLetterByName(std::string letter_name) { auto it = letter_id_by_name_.find(letter_name); if (it == letter_id_by_name_.end()) { std::cout << "Could not find letter by name: " << letter_name << std::endl; exit(2); } else { return it->second; } } uint64_t Container::FindOrAddEnding(std::string ending_name) { auto it = ending_id_by_name_.find(ending_name); if (it == ending_id_by_name_.end()) { uint64_t new_id = all_objects_.endings_size(); Ending* ending = all_objects_.add_endings(); ending->set_id(new_id); ending->set_name(ending_name); ending_id_by_name_[ending_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddMastery(std::optional map_name, std::optional room_name, std::string mastery_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << mastery_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << mastery_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = mastery_id_by_map_room_mastery_names_[*map_name][*room_name]; auto it = room_container.find(mastery_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.masteries_size(); Mastery* mastery = all_objects_.add_masteries(); mastery->set_id(new_id); mastery->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); mastery->set_name(mastery_name); room_container[mastery_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddKeyholder( std::optional map_name, std::optional room_name, std::string keyholder_name, std::optional map_fallback, std::optional room_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << keyholder_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } if (!room_name) { if (!room_fallback) { std::cout << "No room name provided for " << keyholder_name << std::endl; room_name = "global"; } else { room_name = room_fallback; } } auto& room_container = keyholder_id_by_map_room_keyholder_names_[*map_name][*room_name]; auto it = room_container.find(keyholder_name); if (it == room_container.end()) { uint64_t new_id = all_objects_.keyholders_size(); KeyholderData* keyholder = all_objects_.add_keyholders(); keyholder->set_id(new_id); keyholder->set_room_id(FindOrAddRoom(map_name, *room_name, std::nullopt)); keyholder->set_name(keyholder_name); room_container[keyholder_name] = new_id; return new_id; } else { return it->second; } } uint64_t Container::FindOrAddDoor(std::optional map_name, std::string door_name, std::optional map_fallback) { if (!map_name) { if (!map_fallback) { std::cout << "No map name provided for " << door_name << std::endl; map_name = "global"; } else { map_name = map_fallback; } } auto& map_container = door_id_by_map_door_names_[*map_name]; auto it = map_container.find(door_name); if (it == map_container.end()) { uint64_t new_id = all_objects_.doors_size(); Door* door = all_objects_.add_doors(); door->set_id(new_id); door->set_map_id(FindOrAddMap(*map_name)); door->set_name(door_name); map_container[door_name] = new_id; return new_id; } else { return it->second; } } void Container::AddConnection(const Connection& connection) { *all_objects_.add_connections() = connection; } } // namespace com::fourisland::lingo2_archipelago a id='n188' href='#n188'>188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640
#include "human_processor.h"

#include <fmt/core.h>
#include <google/protobuf/message.h>
#include <google/protobuf/text_format.h>

#include <filesystem>
#include <fstream>
#include <iostream>
#include <map>
#include <optional>
#include <sstream>
#include <string>

#include "structs.h"
#include "util/ids_yaml_format.h"

namespace com::fourisland::lingo2_archipelago {
namespace {

template <typename T>
T ReadMessageFromFile(const std::string& path) {
  std::cout << "Processing " << path << std::endl;

  std::ifstream file(path);
  std::stringstream buffer;
  buffer << file.rdbuf();

  T message;
  google::protobuf::TextFormat::ParseFromString(buffer.str(), &message);

  return message;
}

class HumanProcessor {
 public:
  HumanProcessor(const std::string& mapdir, CollectedInfo& info)
      : mapdir_(mapdir), info_(info) {}

  void Run() {
    std::filesystem::path datadir_path = mapdir_;

    ProcessConnectionsFile(datadir_path / "connections.txtpb", std::nullopt);
    ProcessMaps(datadir_path);
    ProcessProgressivesFile(datadir_path / "progressives.txtpb");
    ProcessDoorGroupsFile(datadir_path / "door_groups.txtpb");
    ProcessIdsFile(datadir_path / "ids.yaml");
  }

 private:
  void ProcessMaps(std::filesystem::path path) {
    std::filesystem::path maps_dir = path / "maps";
    for (auto const& dir_entry :
         std::filesystem::directory_iterator(maps_dir)) {
      ProcessMap(dir_entry.path());
    }
  }

  void ProcessMap(std::filesystem::path path) {
    std::string map_name = path.filename().string();

    ProcessMetadataFile(path / "metadata.txtpb", map_name);
    ProcessConnectionsFile(path / "connections.txtpb", map_name);
    ProcessDoorsFile(path / "doors.txtpb", map_name);
    ProcessRooms(path / "rooms", map_name);
  }

  void ProcessMetadataFile(std::filesystem::path path,
                           const std::string& current_map_name) {
    if (!std::filesystem::exists(path)) {
      return;
    }

    MapInfo& map_info = info_.maps[current_map_name];

    auto metadata = ReadMessageFromFile<HumanMap>(path.string());
    for (const std::string& path : metadata.excluded_nodes()) {
      map_info.game_nodes[path].uses++;
    }
  }

  void ProcessRooms(std::filesystem::path path,
                    const std::string& current_map_name) {
    for (auto const& dir_entry : std::filesystem::directory_iterator(path)) {
      auto room = ReadMessageFromFile<HumanRoom>(dir_entry.path().string());
      ProcessRoom(room, current_map_name);
    }
  }

  void ProcessRoom(const HumanRoom& h_room,
                   const std::string& current_map_name) {
    RoomIdentifier room_identifier;
    room_identifier.set_map(current_map_name);
    room_identifier.set_name(h_room.name());

    RoomInfo& room_info = info_.rooms[room_identifier];
    room_info.definitions.push_back(h_room);

    for (const HumanPanel& h_panel : h_room.panels()) {
      ProcessPanel(h_panel, current_map_name, h_room);
    }

    for (const HumanPainting& h_painting : h_room.paintings()) {
      ProcessPainting(h_painting, current_map_name, h_room.name());
    }

    for (const HumanPort& h_port : h_room.ports()) {
      ProcessPort(h_port, current_map_name, h_room.name());
    }

    for (const HumanLetter& h_letter : h_room.letters()) {
      ProcessLetter(h_letter, current_map_name, h_room.name());
    }

    for (const HumanMastery& h_mastery : h_room.masteries()) {
      ProcessMastery(h_mastery, current_map_name, h_room.name());
    }

    for (const HumanKeyholder& h_keyholder : h_room.keyholders()) {
      ProcessKeyholder(h_keyholder, current_map_name, h_room.name());
    }

    for (const HumanEnding& h_ending : h_room.endings()) {
      ProcessEnding(h_ending, current_map_name, h_room.name());
    }
  }

  void ProcessPanel(const HumanPanel& h_panel,
                    const std::string& current_map_name,
                    const HumanRoom& h_room) {
    PanelIdentifier panel_identifier;
    panel_identifier.set_map(current_map_name);
    panel_identifier.set_room(h_room.name());
    panel_identifier.set_name(h_panel.name());

    PanelInfo& panel_info = info_.panels[panel_identifier];
    panel_info.definitions.push_back(h_panel);

    MapInfo& map_info = info_.maps[current_map_name];
    map_info.game_nodes[h_panel.path()].uses++;

    for (const Proxy& h_proxy : h_panel.proxies()) {
      ProxyInfo& proxy_info = panel_info.proxies[h_proxy.answer()];
      proxy_info.definitions.push_back(h_proxy);

      map_info.game_nodes[h_proxy.path()].uses++;
    }

    if (h_panel.has_required_door()) {
      DoorIdentifier required_door_identifier =
          *GetCompleteDoorIdentifier(h_panel.required_door(), current_map_name);
      DoorInfo& required_door_info = info_.doors[required_door_identifier];
      required_door_info.panels_referenced_by.push_back(panel_identifier);
    }

    if (h_panel.has_required_room()) {
      RoomIdentifier required_room_identifier =
          *GetCompleteRoomIdentifier(h_panel.required_room(), current_map_name);
      RoomInfo& required_room_info = info_.rooms[required_room_identifier];
      required_room_info.panels_referenced_by.push_back(panel_identifier);
    }

    std::string map_area_name = current_map_name;
    if (h_room.has_panel_display_name()) {
      map_area_name =
          fmt::format("{} ({})", current_map_name, h_room.panel_display_name());
    }

    panel_info.map_area_name = map_area_name;

    std::string panelsanity_name;
    if (h_panel.has_display_name()) {
      panelsanity_name =
          fmt::format("{} - {}", map_area_name, h_panel.display_name());
    } else {
      panelsanity_name = fmt::format("{} - {}", map_area_name, h_panel.name());
    }
    info_.panel_names[panelsanity_name].panels_used_by.push_back(
        panel_identifier);
  }

  void ProcessPainting(const HumanPainting& h_painting,
                       const std::string& current_map_name,
                       const std::string& current_room_name) {
    PaintingIdentifier painting_identifier;
    painting_identifier.set_map(current_map_name);
    painting_identifier.set_room(current_room_name);
    painting_identifier.set_name(h_painting.name());

    PaintingInfo& painting_info = info_.paintings[painting_identifier];
    painting_info.definitions.push_back(h_painting);

    MapInfo& map_info = info_.maps[current_map_name];
    map_info.game_nodes[h_painting.path()].uses++;

    if (h_painting.has_required_door()) {
      DoorIdentifier required_door_identifier = *GetCompleteDoorIdentifier(
          h_painting.required_door(), current_map_name);
      DoorInfo& required_door_info = info_.doors[required_door_identifier];
      required_door_info.paintings_referenced_by.push_back(painting_identifier);
    }
  }

  void ProcessPort(const HumanPort& h_port, const std::string& current_map_name,
                   const std::string& current_room_name) {
    PortIdentifier port_identifier;
    port_identifier.set_map(current_map_name);
    port_identifier.set_room(current_room_name);
    port_identifier.set_name(h_port.name());

    PortInfo& port_info = info_.ports[port_identifier];
    port_info.definitions.push_back(h_port);

    MapInfo& map_info = info_.maps[current_map_name];
    map_info.game_nodes[h_port.path()].uses++;

    if (h_port.has_required_door()) {
      DoorIdentifier required_door_identifier =
          *GetCompleteDoorIdentifier(h_port.required_door(), current_map_name);
      DoorInfo& required_door_info = info_.doors[required_door_identifier];
      required_door_info.ports_referenced_by.push_back(port_identifier);
    }
  }

  void ProcessLetter(const HumanLetter& h_letter,
                     const std::string& current_map_name,
                     const std::string& current_room_name) {
    LetterIdentifier letter_identifier =
        std::make_tuple(h_letter.key()[0], h_letter.level2());
    LetterInfo& letter_info = info_.letters[letter_identifier];

    RoomIdentifier room_identifier;
    room_identifier.set_map(current_map_name);
    room_identifier.set_name(current_room_name);
    letter_info.defined_in.push_back(room_identifier);

    MapInfo& map_info = info_.maps[current_map_name];
    map_info.game_nodes[h_letter.path()].uses++;
  }

  void ProcessMastery(const HumanMastery& h_mastery,
                      const std::string& current_map_name,
                      const std::string& current_room_name) {
    MapInfo& map_info = info_.maps[current_map_name];
    map_info.game_nodes[h_mastery.path()].uses++;
  }

  void ProcessKeyholder(const HumanKeyholder& h_keyholder,
                        const std::string& current_map_name,
                        const std::string& current_room_name) {
    KeyholderIdentifier keyholder_identifier;
    keyholder_identifier.set_map(current_map_name);
    keyholder_identifier.set_room(current_room_name);
    keyholder_identifier.set_name(h_keyholder.name());

    KeyholderInfo& keyholder_info = info_.keyholders[keyholder_identifier];
    keyholder_info.definitions.push_back(h_keyholder);

    MapInfo& map_info = info_.maps[current_map_name];
    map_info.game_nodes[h_keyholder.path()].uses++;
  }

  void ProcessEnding(const HumanEnding& h_ending,
                     const std::string& current_map_name,
                     const std::string& current_room_name) {
    EndingInfo& ending_info = info_.endings[h_ending.name()];

    RoomIdentifier room_identifier;
    room_identifier.set_map(current_map_name);
    room_identifier.set_name(current_room_name);
    ending_info.defined_in.push_back(room_identifier);

    MapInfo& map_info = info_.maps[current_map_name];
    map_info.game_nodes[h_ending.path()].uses++;
  }

  void ProcessDoorsFile(std::filesystem::path path,
                        const std::string& current_map_name) {
    if (!std::filesystem::exists(path)) {
      return;
    }

    auto doors = ReadMessageFromFile<HumanDoors>(path.string());

    for (const HumanDoor& door : doors.doors()) {
      ProcessDoor(door, current_map_name);
    }
  }

  void ProcessDoor(const HumanDoor& h_door,
                   const std::string& current_map_name) {
    DoorIdentifier door_identifier;
    door_identifier.set_map(current_map_name);
    door_identifier.set_name(h_door.name());

    DoorInfo& door_info = info_.doors[door_identifier];
    door_info.definitions.push_back(h_door);

    if (h_door.has_location_room()) {
      RoomIdentifier location_room_identifier;
      location_room_identifier.set_map(current_map_name);
      location_room_identifier.set_name(h_door.location_room());
      info_.rooms[location_room_identifier].doors_referenced_by.push_back(
          door_identifier);
    }

    for (const PaintingIdentifier& pi : h_door.move_paintings()) {
      auto complete_painting_identifier =
          GetCompletePaintingIdentifier(pi, current_map_name, std::nullopt);
      if (complete_painting_identifier) {
        PaintingInfo& move_painting_info =
            info_.paintings[*complete_painting_identifier];
        move_painting_info.doors_referenced_by.push_back(door_identifier);
      } else {
        door_info.malformed_identifiers.paintings.push_back(pi);
      }
    }

    for (const PanelIdentifier& pi : h_door.panels()) {
      auto complete_panel_identifier = GetCompletePanelIdentifierWithoutAnswer(
          pi, current_map_name, std::nullopt);
      if (complete_panel_identifier) {
        PanelInfo& panel_info = info_.panels[*complete_panel_identifier];
        panel_info.doors_referenced_by.push_back(door_identifier);

        if (pi.has_answer()) {
          panel_info.proxies[pi.answer()].doors_referenced_by.push_back(
              door_identifier);
        }
      } else {
        door_info.malformed_identifiers.panels.push_back(pi);
      }
    }

    for (const KeyholderIdentifier& ki : h_door.keyholders()) {
      auto complete_keyholder_identifier =
          GetCompleteKeyholderIdentifierWithoutKey(ki, current_map_name,
                                                   std::nullopt);
      if (complete_keyholder_identifier) {
        KeyholderInfo& keyholder_info =
            info_.keyholders[*complete_keyholder_identifier];
        keyholder_info.doors_referenced_by.push_back(door_identifier);
      } else {
        door_info.malformed_identifiers.keyholders.push_back(ki);
      }
    }

    for (const RoomIdentifier& ri : h_door.rooms()) {
      RoomIdentifier complete_room_identifier =
          *GetCompleteRoomIdentifier(ri, current_map_name);
      RoomInfo& room_info = info_.rooms[complete_room_identifier];
      room_info.doors_referenced_by.push_back(door_identifier);
    }

    for (const DoorIdentifier& di : h_door.doors()) {
      DoorIdentifier complete_door_identifier =
          *GetCompleteDoorIdentifier(di, current_map_name);
      DoorInfo& other_door_info = info_.doors[complete_door_identifier];
      other_door_info.doors_referenced_by.push_back(door_identifier);
    }

    for (const std::string& ei : h_door.endings()) {
      EndingInfo& ending_info = info_.endings[ei];
      ending_info.doors_referenced_by.push_back(door_identifier);
    }
  }

  void ProcessConnectionsFile(std::filesystem::path path,
                              std::optional<std::string> current_map_name) {
    if (!std::filesystem::exists(path)) {
      return;
    }

    auto connections = ReadMessageFromFile<HumanConnections>(path.string());

    for (const HumanConnection& connection : connections.connections()) {
      ProcessConnection(connection, current_map_name);
    }
  }

  void ProcessConnection(const HumanConnection& human_connection,
                         const std::optional<std::string>& current_map_name) {
    if (human_connection.has_from_room()) {
      if (current_map_name) {
        RoomIdentifier room_identifier;
        room_identifier.set_map(*current_map_name);
        room_identifier.set_name(human_connection.from_room());

        RoomInfo& room_info = info_.rooms[room_identifier];
        room_info.connections_referenced_by.push_back(human_connection);
      } else {
        // Not sure where else to store this right now.
        std::cout << "A global connection used from_room." << std::endl;
      }
    } else if (human_connection.has_from()) {
      ProcessSingleConnection(human_connection, human_connection.from(),
                              current_map_name,
                              /*is_target=*/!human_connection.oneway() &&
                                  !human_connection.bypass_target_door());
    }

    if (human_connection.has_to_room()) {
      if (current_map_name) {
        RoomIdentifier room_identifier;
        room_identifier.set_map(*current_map_name);
        room_identifier.set_name(human_connection.to_room());

        RoomInfo& room_info = info_.rooms[room_identifier];
        room_info.connections_referenced_by.push_back(human_connection);
      } else {
        // Not sure where else to store this right now.
        std::cout << "A global connection used to_room." << std::endl;
      }
    } else if (human_connection.has_to()) {
      ProcessSingleConnection(
          human_connection, human_connection.to(), current_map_name,
          /*is_target=*/!human_connection.bypass_target_door());
    }

    if (human_connection.has_door()) {
      auto door_identifier =
          GetCompleteDoorIdentifier(human_connection.door(), current_map_name);
      if (door_identifier) {
        DoorInfo& door_info = info_.doors[*door_identifier];
        door_info.connections_referenced_by.push_back(human_connection);
      } else {
        // Not sure where else to store this right now.
        std::cout
            << "A connection used the following malformed door identifier: "
            << human_connection.door().ShortDebugString() << std::endl;
      }
    }
  }

  void ProcessSingleConnection(
      const HumanConnection& human_connection,
      const HumanConnection::Endpoint& endpoint,
      const std::optional<std::string>& current_map_name, bool is_target) {
    if (endpoint.has_room()) {
      auto room_identifier =
          GetCompleteRoomIdentifier(endpoint.room(), current_map_name);
      if (room_identifier) {
        RoomInfo& room_info = info_.rooms[*room_identifier];
        room_info.connections_referenced_by.push_back(human_connection);
      } else {
        // Not sure where else to store this right now.
        std::cout
            << "A connection used the following malformed room identifier: "
            << endpoint.room().ShortDebugString() << std::endl;
      }
    } else if (endpoint.has_painting()) {
      auto painting_identifier = GetCompletePaintingIdentifier(
          endpoint.painting(), current_map_name, std::nullopt);
      if (painting_identifier) {
        PaintingInfo& painting_info = info_.paintings[*painting_identifier];
        painting_info.connections_referenced_by.push_back(human_connection);

        if (is_target) {
          painting_info.target_connections_referenced_by.push_back(
              human_connection);
        }
      } else {
        // Not sure where else to store this right now.
        std::cout
            << "A connection used the following malformed painting identifier: "
            << endpoint.painting().ShortDebugString() << std::endl;
      }
    } else if (endpoint.has_port()) {
      auto port_identifier = GetCompletePortIdentifier(
          endpoint.port(), current_map_name, std::nullopt);
      if (port_identifier) {
        PortInfo& port_info = info_.ports[*port_identifier];
        port_info.connections_referenced_by.push_back(human_connection);

        if (is_target) {
          port_info.target_connections_referenced_by.push_back(
              human_connection);
        }
      } else {
        // Not sure where else to store this right now.
        std::cout
            << "A connection used the following malformed port identifier: "
            << endpoint.port().ShortDebugString() << std::endl;
      }
    } else if (endpoint.has_panel()) {
      auto panel_identifier = GetCompletePanelIdentifierWithoutAnswer(
          endpoint.panel(), current_map_name, std::nullopt);
      if (panel_identifier) {
        PanelInfo& panel_info = info_.panels[*panel_identifier];
        panel_info.connections_referenced_by.push_back(human_connection);

        if (endpoint.panel().has_answer()) {
          panel_info.proxies[endpoint.panel().answer()]
              .connections_referenced_by.push_back(human_connection);
        }

        if (is_target) {
          panel_info.target_connections_referenced_by.push_back(
              human_connection);
        }
      }
    }
  }

  void ProcessProgressivesFile(std::filesystem::path path) {
    if (!std::filesystem::exists(path)) {
      return;
    }

    auto h_progs = ReadMessageFromFile<HumanProgressives>(path.string());

    for (const HumanProgressive& h_prog : h_progs.progressives()) {
      ProcessProgressive(h_prog);
    }
  }

  void ProcessProgressive(const HumanProgressive& h_prog) {
    ProgressiveInfo& prog_info = info_.progressives[h_prog.name()];
    prog_info.definitions.push_back(h_prog);

    for (const DoorIdentifier& di : h_prog.doors()) {
      if (!di.has_map()) {
        prog_info.malformed_doors.push_back(di);
        continue;
      }

      DoorInfo& door_info = info_.doors[di];
      door_info.progressives_referenced_by.push_back(h_prog.name());
    }
  }

  void ProcessDoorGroupsFile(std::filesystem::path path) {
    if (!std::filesystem::exists(path)) {
      return;
    }

    auto h_groups = ReadMessageFromFile<HumanDoorGroups>(path.string());

    for (const HumanDoorGroup& h_group : h_groups.door_groups()) {
      ProcessDoorGroup(h_group);
    }
  }

  void ProcessDoorGroup(const HumanDoorGroup& h_group) {
    DoorGroupInfo& group_info = info_.door_groups[h_group.name()];
    group_info.definitions.push_back(h_group);

    for (const DoorIdentifier& di : h_group.doors()) {
      if (!di.has_map()) {
        group_info.malformed_doors.push_back(di);
        continue;
      }

      DoorInfo& door_info = info_.doors[di];
      door_info.door_groups_referenced_by.push_back(h_group.name());
    }
  }

  void ProcessIdsFile(std::filesystem::path path) {
    auto ids = ReadIdsFromYaml(path.string());

    DoorIdentifier di;
    PanelIdentifier pi;
    KeyholderIdentifier ki;

    for (const auto& [map_name, map] : ids.maps()) {
      di.set_map(map_name);
      pi.set_map(map_name);
      ki.set_map(map_name);

      for (const auto& [door_name, ap_id] : map.doors()) {
        di.set_name(door_name);

        DoorInfo& door_info = info_.doors[di];
        door_info.has_id = true;
      }

      for (const auto& [room_name, room] : map.rooms()) {
        pi.set_room(room_name);
        ki.set_room(room_name);

        for (const auto& [panel_name, ap_id] : room.panels()) {
          pi.set_name(panel_name);

          PanelInfo& panel_info = info_.panels[pi];
          panel_info.has_id = true;
        }

        for (const auto& [mastery_name, ap_id] : room.masteries()) {
          // TODO: Mastery
        }

        for (const auto& [keyholder_name, ap_id] : room.keyholders()) {
          ki.set_name(keyholder_name);

          KeyholderInfo& keyholder_info = info_.keyholders[ki];
          keyholder_info.has_id = true;
        }
      }
    }

    for (const auto& [tag, id] : ids.special()) {
      // TODO: Specials
    }

    for (const auto& [letter_name, ap_id] : ids.letters()) {
      LetterIdentifier li =
          std::make_tuple(letter_name[0], letter_name[1] == '2');
      LetterInfo& letter_info = info_.letters[li];
      letter_info.has_id = true;
    }

    for (const auto& [ending_name, ap_id] : ids.endings()) {
      EndingInfo& ending_info = info_.endings[ending_name];
      ending_info.has_id = true;
    }

    for (const auto& [prog_name, ap_id] : ids.progressives()) {
      ProgressiveInfo& prog_info = info_.progressives[prog_name];
      prog_info.has_id = true;
    }

    for (const auto& [group_name, ap_id] : ids.door_groups()) {
      DoorGroupInfo& group_info = info_.door_groups[group_name];
      group_info.has_id = true;
    }
  }

  std::string mapdir_;
  CollectedInfo& info_;
};

}  // namespace

void ProcessHumanData(const std::string& mapdir, CollectedInfo& info) {
  HumanProcessor human_processor(mapdir, info);
  human_processor.Run();
}

}  // namespace com::fourisland::lingo2_archipelago