from .generated import data_pb2 as data_pb2 from .items import SYMBOL_ITEMS import pkgutil class Lingo2StaticLogic: item_id_to_name: dict[int, str] location_id_to_name: dict[int, str] item_name_to_id: dict[str, int] location_name_to_id: dict[str, int] item_name_groups: dict[str, list[str]] location_name_groups: dict[str, list[str]] def __init__(self): self.item_id_to_name = {} self.location_id_to_name = {} self.item_name_groups = {} self.location_name_groups = {} file = pkgutil.get_data(__name__, "generated/data.binpb") self.objects = data_pb2.AllObjects() self.objects.ParseFromString(bytearray(file)) for door in self.objects.doors: if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: location_name = self.get_door_location_name(door) self.location_id_to_name[door.ap_id] = location_name if door.type not in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: item_name = self.get_door_item_name(door) self.item_id_to_name[door.ap_id] = item_name for letter in self.objects.letters: letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}" self.location_id_to_name[letter.ap_id] = location_name self.location_name_groups.setdefault("Letters", []).append(location_name) if not letter.level2: self.item_id_to_name[letter.ap_id] = letter.key.upper() self.item_name_groups.setdefault("Letters", []).append(letter.key.upper()) for mastery in self.objects.masteries: location_name = f"{self.get_room_object_map_name(mastery)} - Mastery" self.location_id_to_name[mastery.ap_id] = location_name self.location_name_groups.setdefault("Masteries", []).append(location_name) for ending in self.objects.endings: location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending" self.location_id_to_name[ending.ap_id] = location_name self.location_name_groups.setdefault("Endings", []).append(location_name) for progressive in self.objects.progressives: self.item_id_to_name[progressive.ap_id] = progressive.name for door_group in self.objects.door_groups: self.item_id_to_name[door_group.ap_id] = door_group.name for keyholder in self.objects.keyholders: if keyholder.HasField("key"): location_name = f"{self.get_room_object_location_prefix(keyholder)} - {keyholder.key.upper()} Keyholder" self.location_id_to_name[keyholder.ap_id] = location_name self.location_name_groups.setdefault("Keyholders", []).append(location_name) self.item_id_to_name[self.objects.special_ids["A Job Well Done"]] = "A Job Well Done" for symbol_name in SYMBOL_ITEMS.values(): self.item_id_to_name[self.objects.special_ids[symbol_name]] = symbol_name self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()} self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()} def get_door_item_name(self, door: data_pb2.Door) -> str: return f"{self.get_map_object_map_name(door)} - {door.name}" def get_door_item_name_by_id(self, door_id: int) -> str: door = self.objects.doors[door_id] return self.get_door_item_name(door_id) def get_door_location_name(self, door: data_pb2.Door) -> str: map_part = self.get_room_objec
#ifndef TOOLS_VALIDATOR_GODOT_PROCESSOR_H_
#define TOOLS_VALIDATOR_GODOT_PROCESSOR_H_
#include <string>
namespace com::fourisland::lingo2_archipelago {
struct CollectedInfo;
void ProcessGodotData(const std::string& repodir, CollectedInfo& info);
} // namespace com::fourisland::lingo2_archipelago
#endif /* TOOLS_VALIDATOR_GODOT_PROCESSOR_H_ */