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path: root/tools/validator/godot_processor.h
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#ifndef TOOLS_VALIDATOR_GODOT_PROCESSOR_H_
#define TOOLS_VALIDATOR_GODOT_PROCESSOR_H_

#include <string>

namespace com::fourisland::lingo2_archipelago {

struct CollectedInfo;

void ProcessGodotData(const std::string& repodir, CollectedInfo& info);

}  // namespace com::fourisland::lingo2_archipelago

#endif /* TOOLS_VALIDATOR_GODOT_PROCESSOR_H_ */
e: "All Doors" } oneway: true } connections { from_room: "Turn And Shop" to_room: "All" door { name: "All Doors" } oneway: true } connections { from_room: "Left Room" to_room: "Mastery" door { name: "All Panels" } }