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#include "godot_processor.h"
#include <filesystem>
#include <iostream>
#include <memory>
#include <set>
#include "structs.h"
#include "util/godot_scene.h"
namespace com::fourisland::lingo2_archipelago {
namespace {
static const std::set<std::string> kImportantNodeTypes = {
"res://objects/nodes/panel.tscn", "res://objects/nodes/worldport.tscn",
"res://objects/nodes/keyHolder.tscn",
"res://objects/nodes/collectable.tscn"};
class GodotProcessor {
public:
GodotProcessor(const std::string& repodir, CollectedInfo& info)
: repodir_(repodir), info_(info) {}
void Run() {
for (auto& [map_name, map_info] : info_.maps) {
ProcessMap(map_name, map_info);
}
}
void ProcessMap(const std::string& map_name, MapInfo& map_info) {
std::filesystem::path scene_path = std::
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