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path: root/tools/util/godot_scene.h
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#ifndef TOOLS_UTIL_TSCN_H_
#define TOOLS_UTIL_TSCN_H_

#include <map>
#include <memory>
#include <string>
#include <utility>
#include <variant>
#include <vector>

namespace com::fourisland::lingo2_archipelago {

struct GodotExtResource {
  std::string type;
  
an class="p">{ std::string id; }; using GodotInstanceType = std::variant<std::monostate, GodotExtResourceRef>; struct GodotNode { std::string name; std::string parent; GodotInstanceType instance_type; std::string GetPath() const; }; class GodotScene { public: GodotScene(std::map<std::string, GodotExtResource> ext_resources, std::vector<GodotNode> nodes) : ext_resources_(std::move(ext_resources)), nodes_(std::move(nodes)) {} const GodotExtResource* GetExtResource(const std::string& id) const { auto it = ext_resources_.find(id); if (it != ext_resources_.end()) { return &it->second; } else { return nullptr; } } const std::vector<GodotNode>& GetNodes() const { return nodes_; } private: std::map<std::string, GodotExtResource> ext_resources_; std::vector<GodotNode> nodes_; }; GodotScene ReadGodotSceneFromFile(const std::string& path); } // namespace com::fourisland::lingo2_archipelago #endif /* TOOLS_UTIL_TSCN_H_ */