#ifndef TOOLS_VALIDATOR_STRUCTS_H_ #define TOOLS_VALIDATOR_STRUCTS_H_ #include #include #include #include "proto/human.pb.h" #include "util/identifiers.h" namespace com::fourisland::lingo2_archipelago { struct MalformedIdentifiers { std::vector paintings; std::vector panels; std::vector keyholders; bool HasAny() const { return !paintings.empty() || !panels.empty() || !keyholders.empty(); } }; struct GameNodeInfo { bool defined = false; int uses = 0; }; struct MapInfo { std::map game_nodes; }; struct RoomInfo { std::vector definitions; std::vector doors_referenced_by; std::vector panels_referenced_by; std::vector connections_referenced_by; }; struct DoorInfo { std::vector definitions; bool has_id = false; std::vector connections_referenced_by; std::vector doors_referenced_by; std::vector panels_referenced_by; std::vector paintings_referenced_by; std::vector ports_referenced_by; std::vector progressives_referenced_by; std::vector door_groups_referenced_by; MalformedIdentifiers malformed_identifiers; }; struct PortInfo { std::vector definitions; std::vector connections_referenced_by; std::vector target_connections_referenced_by; }; struct PaintingInfo { std::vector definitions; std::vector connections_referenced_by; std::vector target_connections_referenced_by; std::vector doors_referenced_by; }; struct ProxyInfo { std::vector definitions; std::vector connections_referenced_by; std::vector doors_referenced_by; }; struct PanelInfo { std::vector definitions; bool has_id = false; std::string map_area_name; std::vector connections_referenced_by; std::vector target_connections_referenced_by; std::vector doors_referenced_by; std::map proxies; }; struct KeyholderInfo { std::vector definitions; bool has_id = false; std::vector doors_referenced_by; }; using LetterIdentifier = std::tuple; struct LetterInfo { std::vector defined_in; bool has_id = false; }; struct EndingInfo { std::vector defined_in; bool has_id = false; std::vector doors_referenced_by; }; struct PanelNameInfo { std::vector panels_used_by; }; struct ProgressiveInfo { std::vector definitions; bool has_id = false; std::vector malformed_doors; }; struct DoorGroupInfo { std::vector definitions; bool has_id = false; std::vector malformed_doors; }; struct CollectedInfo { std::map maps; std::map rooms; std::map doors; std::map ports; std::map paintings; std::map panels; std::map keyholders; std::map letters; std::map endings; std::map panel_names; std::map progressives; std::map door_groups; }; } // namespace com::fourisland::lingo2_archipelago #endif /* TOOLS_VALIDATOR_STRUCTS_H_ */ d='n11' href='#n11'>11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207
#include "godot_scene.h"

#include <fstream>
#include <sstream>
#include <string_view>
#include <variant>

namespace com::fourisland::lingo2_archipelago {

namespace {

struct Heading {
  std::string type;

  std::string id;
  std::string path;
  std::string resource_type;

  std::string name;
  std::string parent;
  GodotInstanceType instance_type;
};

Heading ParseTscnHeading(std::string_view line) {
  std::string original_line(line);
  Heading heading;

  if (line[0] != '[') {
    std::ostringstream errormsg;
    errormsg << "Heading must start with [." << std::endl
             << "Bad heading: " << original_line;
    throw std::invalid_argument(errormsg.str());
  }

  line.remove_prefix(1);
  int divider = line.find_first_of(" ]");
  if (divider == std::string_view::npos) {
    std::ostringstream errormsg;
    errormsg << "Malformatted heading: " << line << std::endl
             << "Original line: " << original_line;
    throw std::invalid_argument(errormsg.str());
  }

  heading.type = std::string(line.substr(0, divider));
  line.remove_prefix(divider + 1);

  while (!line.empty()) {
    divider = line.find_first_of("=");
    if (divider == std::string_view::npos) {
      std::ostringstream errormsg;
      errormsg << "Malformatted heading: " << line << std::endl
               << "Original line: " << original_line;
      throw std::invalid_argument(errormsg.str());
    }

    std::string key(line.substr(0, divider));
    line.remove_prefix(divider + 1);

    if (line[0] == '"') {
      line.remove_prefix(1);
      divider = line.find_first_of("\"");

      if (divider == std::string_view::npos) {
        std::ostringstream errormsg;
        errormsg << "Malformatted heading: " << line << std::endl
                 << "Original line: " << original_line;
        throw std::invalid_argument(errormsg.str());
      }

      std::string strval(line.substr(0, divider));
      line.remove_prefix(divider + 2);

      if (key == "name") {
        heading.name = strval;
      } else if (key == "parent") {
        heading.parent = strval;
      } else if (key == "path") {
        heading.path = strval;
      } else if (key == "type") {
        heading.resource_type = strval;
      } else if (key == "id") {
        heading.id = strval;
      }
    } else if (line[0] == 'S' || line[0] == 'E') {
      GodotInstanceType rrval;
      char internal = line[0];

      line.remove_prefix(13);  // SubResource("
      divider = line.find_first_of("\"");

      if (divider == std::string_view::npos) {
        std::ostringstream errormsg;
        errormsg << "Malformatted heading: " << line << std::endl
                 << "Original line: " << original_line;
        throw std::invalid_argument(errormsg.str());
      }

      std::string refid = std::string(line.substr(0, divider));
      line.remove_prefix(divider + 3);

      GodotInstanceType instance_type;
      if (internal == 'E') {
        instance_type = GodotExtResourceRef{.id = refid};
      } else {
        // SubResource is not supported right now.
      }

      if (key == "instance") {
        heading.instance_type = instance_type;
      } else {
        // Other keys aren't supported right now.
      }
    } else {
      divider = line.find_first_of(" ]");

      if (divider == std::string_view::npos) {
        std::ostringstream errormsg;
        errormsg << "Malformatted heading: " << line << std::endl
                 << "Original line: " << original_line;
        throw std::invalid_argument(errormsg.str());
      }

      int numval = std::atoi(line.substr(0, divider).data());
      line.remove_prefix(divider + 1);

      // keyvals_[key] = numval;
    }
  }

  return heading;
}

}  // namespace

std::string GodotNode::GetPath() const {
  if (parent.empty() || parent == ".") {
    return name;
  } else {
    return parent + "/" + name;
  }
}

GodotScene ReadGodotSceneFromFile(const std::string& path) {
  std::map<std::string, GodotExtResource> ext_resources;
  std::vector<GodotNode> nodes;

  std::ifstream input(path);

  std::string line;
  bool section_started = false;
  Heading cur_heading;
  std::ostringstream cur_value;
  bool value_started = false;
  auto handle_end_of_section = [&]() {
    section_started = false;
    value_started = false;

    if (cur_heading.type == "sub_resource") {
      // sub_resources_[std::get<int>(cur_heading.GetKeyval("id"))] =
      // {cur_heading, cur_value.str(), ""};
    } else {
      // other_.emplace_back(cur_heading, cur_value.str());
    }

    cur_value = {};
  };
  while (std::getline(input, line)) {
    if (section_started && (line.empty() || line[0] == '[')) {
      handle_end_of_section();
    }
    if (!line.empty() && line[0] == '[') {
      Heading heading = ParseTscnHeading(line);
      if (heading.type == "gd_scene") {
        // file_descriptor_ = heading;
      } else if (heading.type == "ext_resource") {
        GodotExtResource ext_resource;
        ext_resource.path = heading.path;
        ext_resource.type = heading.resource_type;

        ext_resources[heading.id] = ext_resource;
      } else if (heading.type == "node") {
        if (heading.parent != "") {
          nodes.push_back(GodotNode{.name = heading.name,
                                    .parent = heading.parent,
                                    .instance_type = heading.instance_type});
        }
      } else {
        cur_heading = heading;
        section_started = true;
      }
    } else if (!line.empty()) {
      if (value_started) {
        cur_value << std::endl;
      } else {
        value_started = true;
      }
      cur_value << line;
    }
  }
  if (section_started) {
    handle_end_of_section();
  }

  return GodotScene(std::move(ext_resources), std::move(nodes));
}

}  // namespace com::fourisland::lingo2_archipelago