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path: root/tools/datapacker/CMakeLists.txt
blob: 1ef04e2ef25ef4492d3fdf07604209db308b193f (plain) (blame)
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find_package(Protobuf REQUIRED)

add_executable(datapacker
  main.cpp
  container.cpp
)
set_property(TARGET datapacker PROPERTY CXX_STANDARD 20)
set_property(TARGET datapacker PROPERTY CXX_STANDARD_REQUIRED ON)
target_include_directories(datapacker PUBLIC ${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/tools)
target_link_libraries(datapacker PUBLIC protos util protobuf::libprotobuf)
Long */
extends "res://scripts/nodes/door.gd"

var item_id


func _ready():
	var node_path = String(
		get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
	)

	print("node: %s" % node_path)

	var gamedata = global.get_node("Gamedata")
	var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
	if door_id != null:
		print("door_id: %d" % door_id)

		var ap = global.get_node("Archipelago")
		item_id = ap.get_item_id_for_door(door_id)

		if item_id != null:
			self.senders = []
			self.senderGroup = []
			self.nested = false
			self.complete_at = 0
			self.max_length = 0
			self.excludeSenders = []

			call_deferred("_readier")

	super._ready()


func _readier():
	var ap = global.get_node("Archipelago")

	if ap.has_item(item_id):
		handleTriggered()