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path: root/tools/assign_ids/CMakeLists.txt
blob: bc89347c492c4d49174739c7855d7b0bd51ed951 (plain) (blame)
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find_package(Protobuf REQUIRED)

add_executable(assign_ids
  main.cpp
)
set_property(TARGET assign_ids PROPERTY CXX_STANDARD 20)
set_property(TARGET assign_ids PROPERTY CXX_STANDARD_REQUIRED ON)
target_include_directories(assign_ids PUBLIC ${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/tools)
target_link_libraries(assign_ids PUBLIC protos protobuf::libprotobuf util)
ight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Main Area"
panels {
  name: "HIT"
  path: "Panels/open_c"
  clue: "hit"
  answer: "hit"
}
panels {
  name: "TIN"
  path: "Panels/open_u"
  clue: "tin"
  answer: "tin"
}
panels {
  name: "PAINTING"
  path: "Panels/open_maze"
  clue: "painting"
  answer: "art"
  symbols: EXAMPLE
}
panels {
  name: "COLOR"
  path: "Panels/open_maze2"
  clue: "color"
  answer: "blue"
  symbols: EXAMPLE
}
ports {
  name: "ENTRY1"
  display_name: "Maze NW Worldport"
  path: "Components/Worldports/worldport3"
  destination { x: -33 y: 0 z: 28 }
  rotation: 270
}
ports {
  name: "ENTRY2"
  display_name: "Maze SW Worldport"
  path: "Components/Worldports/worldport"
  destination { x: -30 y: 0 z: 51 }
  rotation: 0
}
ports {
  name: "ENTRY3"
  display_name: "Maze SE Worldport"
  path: "Components/Worldports/worldport2"
  destination { x: 0 y: 0 z: 51 }
  rotation: 0
}