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edition = "2023";
package com.fourisland.lingo2_archipelago;
message RoomIdentifier {
string map = 1;
string name = 2;
}
message DoorIdentifier {
string map = 1;
string name = 2;
}
message PortIdentifier {
string map = 1;
string room = 2;
string name = 3;
}
message PaintingIdentifier {
string map = 1;
string room = 2;
string name = 3;
}
message PanelIdentifier {
string map = 1;
string room = 2;
string name = 3;
string answer = 4;
}
message HumanConnection {
message Endpoint {
oneof endpoint {
RoomIdentifier room = 1;
PortIdentifier port = 2;
PaintingIdentifier painting = 3;
PanelIdentifier panel = 4;
}
}
oneof From {
Endpoint from = 1;
string from_room = 5;
}
oneof To {
Endpoint to = 2;
string to_room = 6;
}
bool oneway = 3;
DoorIdentifier door = 4;
}
message HumanConnections {
repeated HumanConnection connections = 1;
}
message HumanDoor {
enum DoorType {
DOOR_TYPE_UNKNOWN = 0;
// This door is a location unless panelsanity is on, and it is an item as long as door shuffle is on.
STANDARD = 1;
// This door is never an item or a location.
EVENT = 2;
// This door is never a location, and is an item as long as door shuffle is on.
ITEM_ONLY = 3;
// This door is never a location, and is an item as long as control center color shuffle is on.
CONTROL_CENTER_COLOR = 4;
}
string name = 1;
repeated string receivers = 2;
repeated PaintingIdentifier move_paintings = 8;
repeated PanelIdentifier panels = 3;
string control_center_color = 6;
repeated string switches = 7;
repeated string location_tags = 4;
repeated string item_tags = 5;
}
message HumanDoors {
repeated HumanDoor doors = 1;
}
message Proxy {
string answer = 1;
string path = 2;
}
message HumanPanel {
string name = 1;
string path = 5;
string clue = 2;
string answer = 3;
repeated string symbols = 4;
repeated Proxy proxies = 6;
DoorIdentifier required_door = 7;
}
message HumanPainting {
string name = 1;
string path = 2;
string display_name = 4;
string orientation = 3;
bool move = 6;
bool enter_only = 7;
bool flipped = 8;
DoorIdentifier required_door = 5;
}
message Letter {
string letter = 1;
bool double = 2;
}
message HumanPort {
string name = 1;
string path = 2;
string orientation = 3;
DoorIdentifier required_door = 4;
}
message HumanRoom {
string name = 1;
string display_name = 2;
repeated HumanPanel panels = 3;
repeated HumanPainting paintings = 4;
repeated Letter letters = 5;
repeated HumanPort ports = 6;
}
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