syntax = "proto2";
package com.fourisland.lingo2_archipelago;
message Proxy {
optional string answer = 1;
optional string path = 2;
}
enum DoorType {
DOOR_TYPE_UNKNOWN = 0;
// This door is a location unless panelsanity is on, and it is an item as long as door shuffle is on.
STANDARD = 1;
// This door is never an item or a location.
EVENT = 2;
// This door is never a location, and is an item as long as door shuffle is on.
ITEM_ONLY = 3;
// This door is never a location, and is an item as long as control center color shuffle is on.
CONTROL_CENTER_COLOR = 4;
// This door is never an item, and is a location as long as panelsanity is not on.
LOCATION_ONLY = 5;
// This door is an item if gravestone shuffle is enabled, and is a location as long as panelsanity is not on.
GRAVESTONE = 6;
// This door is never a location, and is an item as long as gallery painting shuffle is on.
GALLERY_PAINTING = 7;
}
enum DoorGroupType {
DOOR_GROUP_TYPE_UNKNOWN = 0;
// These doors border a worldport. They should be grouped when connections are
// not shuffled.
CONNECTOR = 1;
// Similar to CONNECTOR, but these doors are also ordinarily opened by solving
// the COLOR panel in the Control Center. These should be grouped when
// connections are not shuffled, but are not items at all when control center
// colors are not shuffled.
COLOR_CONNECTOR = 2;
// Groups with this type become an item if cyan door behavior is set to item.
CYAN_DOORS = 3;
// Groups with this type always become an item if door shuffle is on.
SHUFFLE_GROUP = 4;
}
enum MapType {
NORMAL_MAP = 0;
ICARUS = 1;
GIFT_MAP = 2;
DEMO = 3;
}
enum AxisDirection {
AXIS_DIRECTION_UNKNOWN = 0;
X_PLUS = 1;
X_MINUS = 2;
Y_PLUS = 3;
Y_MINUS = 4;
Z_PLUS = 5;
Z_MINUS = 6;
}
enum PuzzleSymbol {
PUZZLE_SYMBOL_UNKNOWN = 0;
SUN = 1;
SPARKLES = 2;
ZERO = 3;
EXAMPLE = 4;
BOXES = 5;
PLANET