about summary refs log tree commit diff stats
path: root/proto/CMakeLists.txt
blob: 95687d7d696a40c5bb381cf31368dab812d0e496 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
find_package(Protobuf REQUIRED)

add_library(protos)

protobuf_generate(
  LANGUAGE cpp
  TARGET protos
  PROTOS human.proto data.proto
)

target_link_libraries(protos PUBLIC protobuf::libprotobuf)
Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "White Hallway From Entry"
panel_display_name: "Southwest Area"
# Not exactly sure what to do with this yet. In unshuffled connections, the door
# here should be paired with the door on the other end (which is vanilla) even
# if control center color doors are shuffled. But when connections are shuffled
# maybe this should be shuffled separately? I might also want to find a way to
# register when there's a door immediately outside of a connection so that when
# two connections behind doors are shuffled together, their doors can be paired.
ports {
  name: "ENTRY"
  path: "Components/Warps/Worldports/worldport10"
}