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path: root/proto/CMakeLists.txt
blob: 95687d7d696a40c5bb381cf31368dab812d0e496 (plain) (blame)
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find_package(Protobuf REQUIRED)

add_library(protos)

protobuf_generate(
  LANGUAGE cpp
  TARGET protos
  PROTOS human.proto data.proto
)

target_link_libraries(protos PUBLIC protobuf::libprotobuf)
e */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
extends "res://scripts/multiplayer.gd"


func _request_lobby_list():
	var apclient = global.get_node("Archipelago")
	Steam.addRequestLobbyListStringFilter(
		"archipelago", apclient._seed, Steam.LOBBY_COMPARISON_EQUAL
	)

	._request_lobby_list()


func _on_lobby_created(result: int, lobby_id: int) -> void:
	if result != Steam.RESULT_OK:
		return

	var apclient = global.get_node("Archipelago")
	var _ignore = Steam.setLobbyData(lobby_id, "archipelago", apclient._seed)

	._on_lobby_created(result, lobby_id)


func _on_lobby_joined(lobby_id: int, permissions: int, locked: bool, result: int) -> void:
	if result != Steam.RESULT_OK:
		return

	var apclient = global.get_node("Archipelago")
	Steam.setLobbyMemberData(lobby_id, "slot_name", apclient.ap_user)

	._on_lobby_joined(lobby_id, permissions, locked, result)


func _update_lobby_members():
	._update_lobby_members()

	if active_lobby_id == 0:
		return
	var lobby_size: int = Steam.getNumLobbyMembers(active_lobby_id)
	for i in range(0, lobby_size):
		var member_id: int = Steam.getLobbyMemberByIndex(active_lobby_id, i)
		if member_id != player_steam_id and member_id in active_lobby_members:
			var slot_name = Steam.getLobbyMemberData(active_lobby_id, member_id, "slot_name")
			active_lobby_members[member_id].steam_name = slot_name