# Base Io build system # Written by Jeremy Tregunna # # Find libsndfile. FIND_PATH(LIBSNDFILE_INCLUDE_DIR sndfile.h) SET(LIBSNDFILE_NAMES ${LIBSNDFILE_NAMES} sndfile libsndfile) FIND_LIBRARY(LIBSNDFILE_LIBRARY NAMES ${LIBSNDFILE_NAMES} PATH) IF(LIBSNDFILE_INCLUDE_DIR AND LIBSNDFILE_LIBRARY) SET(LIBSNDFILE_FOUND TRUE) ENDIF(LIBSNDFILE_INCLUDE_DIR AND LIBSNDFILE_LIBRARY) IF(LIBSNDFILE_FOUND) IF(NOT LibSndFile_FIND_QUIETLY) MESSAGE(STATUS "Found LibSndFile: ${LIBSNDFILE_LIBRARY}") ENDIF (NOT LibSndFile_FIND_QUIETLY) ELSE(LIBSNDFILE_FOUND) IF(LibSndFile_FIND_REQUIRED) MESSAGE(FATAL_ERROR "Could not find sndfile") ENDIF(LibSndFile_FIND_REQUIRED) ENDIF (LIBSNDFILE_FOUND)rm'>
Randomzier for LINGO 2 using Archipelago Multiworld
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path: root/data/progressives.txtpb
blob: 0eba2bf5f59a121aebdfa2cf682720f136099fcc (plain) (blame)
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progressives {
  name: "Progressive Gold Ending"
  doors { map: "daedalus" name: "Red Rainbow Room" }
  doors { map: "daedalus" name: "Orange Rainbow Room" }
  doors { map: "daedalus" name: "Yellow Rainbow Room" }
  doors { map: "daedalus" name: "Green Rainbow Room" }
  doors { map: "daedalus" name: "Blue Rainbow Room" }
  doors { map: "daedalus" name: "Purple Rainbow Room" }
  doors { map: "daedalus" name: "Cyan Rainbow Room" }
  doors { map: "daedalus" name: "Brown Rainbow Room" }
}