extends "res://scripts/nodes/teleport.gd" var item_id var item_amount func _ready(): var node_path = String( get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() ) var gamedata = global.get_node("Gamedata") var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) if door_id != null: var ap = global.get_node("Archipelago") var item_lock = ap.get_item_id_for_door(door_id) if item_lock != null: item_id = item_lock[0] item_amount = item_lock[1] self.senders = [] self.senderGroup = [] self.nested = false self.complete_at = 0 self.max_length = 0 self.excludeSenders = [] call_deferred("_readier") super._ready() func _readier(): var ap = global.get_node("Archipelago") if ap.client.getItemAmount(item_id) >= item_amount: handleTriggered() 2ac9fce52d'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_words/rooms/Main Area.txtpb
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name: "Main Area"
panels {
  name: "FRUIT"
  path: "Panels/Room_1/panel_2"
  clue: "fruit"
  answer: "peach"
  symbols: EXAMPLE
}
panels {
  name: "FLOWER"
  path: "Panels/Room_1/panel_3"
  clue: "flower"
  answer: "rose"
  symbols: EXAMPLE
}
panels {
  name: "GEM"
  path: "Panels/Room_1/panel_4"
  clue: "gem"
  answer: "jade"
  symbols: EXAMPLE
}
panels {
  name: "DAIRY"
  path: "Panels/Room_1/panel_5"
  clue: "dairy"
  answer: "cream"
  symbols: EXAMPLE
}
panels {
  name: "TREE"
  path: "Panels/Room_1/panel_6"
  clue: "tree"
  answer: "walnut"
  symbols: EXAMPLE
}
panels {
  name: "METAL"
  path: "Panels/Room_1/panel_7"
  clue: "metal"
  answer: "silver"
  symbols: EXAMPLE
}
panels {
  name: "CLOTHES"
  path: "Panels/Room_1/panel_8"
  clue: "clothes"
  answer: "denim"
  symbols: EXAMPLE
}
panels {
  name: "SPICE"
  path: "Panels/Room_1/panel_9"
  clue: "spice"
  answer: "sage"
  symbols: EXAMPLE
}
ports {
  name: "ENTRY"
  path: "Components/Warps/worldport"
}