doors { name: "Snake Room First Door" type: EVENT panels { room: "Snake Room" name: "HISS" answer: "cat" } } doors { name: "Snake Room Second Door" type: EVENT panels { room: "Snake Room" name: "SQUEAK" answer: "bat" } } doors { name: "Snake Room Third Door" type: EVENT panels { room: "Snake Room" name: "SQUEAK" answer: "bat" } panels { room: "Snake Room" name: "BUZZ" answer: "fly" } } doors { name: "West Sticks And Stones Door" type: EVENT panels { room: "West Castle Area" name: "SKELETON" } } doors { name: "Castle West Hider" type: EVENT panels { room: "West Castle Area" name: "SONG (1)" } panels { room: "West Castle Area" name: "FACE" } } doors { name: "Castle South Hider" type: EVENT panels { room: "South Castle Area" name: "AN" } panels { room: "South Castle Area" name: "OFFER" } panels { room: "South Castle Area" name: "VILLAGE" } panels { room: "South Castle Area" name: "BEFORE" } panels { room: "South Castle Area" name: "LAIR" } } doors { name: "Southwest Sticks And Stones Door" type: EVENT panels { room: "Globe Room" name: "TICK" answer: "sticks" } panels { room: "Globe Room" name: "TONE" answer: "stones" } panels { room: "Globe Room" name: "BONE" } } doors { name: "Castle North Hider" type: EVENT panels { room: "North Castle Area" name: "A" } panels { room: "North Castle Area" name: "SUMMER" } panels { room: "North Castle Area" name: "PLACE" } } doors { name: "Pyramid 3 Door" type: EVENT panels { room: "Pyramid Entry" name: "TREE" } } doors { name: "Pyramid 6 Door" type: EVENT panels { room: "Pyramid 7" name: "ARTIST" } } doors { name: "Pyramid 8 Left Door" type: EVENT panels { room: "Pyramid 5" name: "ROYAL" } } doors { name: "Pyramid 8 Bottom Door" type: EVENT panels { room: "Pyramid 4" name: "CAT" } } doors { name: "Pyramid 7 Door" type: EVENT panels { room: "Pyramid Entry" name: "SHAPE" } } doors { name: "Pyramid 4 Door" type: EVENT panels { room: "Pyramid 3" name: "VEHICLE" } } doors { name: "Pyramid 5 Door" type: EVENT panels { room: "Pyramid 6" name: "TEA" } } doors { name: "Pyramid Second Floor Door" type: EVENT panels { room: "Pyramid 8" name: "INSTRUMENT" } panels { room: "Pyramid 5" name: "ROYAL" } } doors { name: "Pyramid Third Floor Door" type: EVENT panels { room: "Outside Pyramid" name: "PEER" } panels { room: "Outside Pyramid" name: "AMID" } panels { room: "Pyramid Entry" name: "TREE" } panels { room: "Pyramid Entry" name: "SHAPE" } panels { room: "Pyramid 3" name: "VEHICLE" } panels { room: "Pyramid 4" name: "CAT" } panels { room: "Pyramid 5" name: "ROYAL" } panels { room: "Pyramid 6" name: "TEA" } panels { room: "Pyramid 7" name: "ARTIST" } panels { room: "Pyramid 8" name: "INSTRUMENT" } panels { room: "Pyramid Second Floor" name: "TOOL" } panels { room: "Pyramid Second Floor" name: "SODA" } panels { room: "Pyramid Second Floor" name: "ORGAN" } panels { room: "Pyramid Second Floor" name: "DIAMOND" } panels { room: "Pyramid Second Floor" name: "INSTRUMENT" } panels { room: "Pyramid Second Floor" name: "BEVERAGE" } } doors { name: "Pyramid 9 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "TOOL" } panels { room: "Pyramid Second Floor" name: "SODA" } panels { room: "Pyramid Second Floor" name: "ORGAN" } } doors { name: "Pyramid 14 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "SODA" } } doors { name: "Pyramid 13 Blocker" type: EVENT panels { room: "Pyramid Second Floor" name: "ORGAN" } } doors { name: "Castle Flipper" type: EVENT panels { room: "Castle" name: "REVERSE" } } doors { name: "Castle Hazel Stairs" # This is called "yellow" in-game... no way. type: EVENT panels { room: "Castle" name: "ONE (Hazel)" } panels { room: "Castle" name: "TWO (Hazel)" } panels { room: "Castle" name: "THREE (Hazel)" } panels { room: "Castle" name: "FOUR (Hazel)" } } doors { name: "Castle Maroon Stairs" type: EVENT panels { room: "Castle" name: "ONE (Maroon)" } panels { room: "Castle" name: "TWO (Maroon)" } panels { room: "Castle" name: "THREE (Maroon)" } panels { room: "Castle" name: "FOUR (Maroon)" } } doors { name: "Castle Green Stairs" type: EVENT panels { room: "Castle" name: "ONE (Green)" } panels { room: "Castle" name: "TWO (Green)" } panels { room: "Castle" name: "THREE (Green)" } panels { room: "Castle" name: "FOUR (Green)" } } doors { name: "Castle Blue Stairs" type: EVENT panels { room: "Castle" name: "ONE (Blue)" } panels { room: "Castle" name: "TWO (Blue)" } panels { room: "Castle" name: "THREE (Blue)" } panels { room: "Castle" name: "FOUR (Blue)" } } doors { name: "Castle Throne" type: EVENT panels { room: "Castle" name: "FIVE (Blue)" } panels { room: "Castle" name: "FIVE (Green)" } panels { room: "Castle" name: "FIVE (Maroon)" } panels { room: "Castle" name: "FIVE (Hazel)" } } doors { name: "Starting Room North Wall Center Door" type: STANDARD receivers: "Components/Doors/Entry/entry_1" panels { room: "Starting Room" name: "ENTRANCE" } location_room: "Starting Room" } doors { name: "Starting Room West Wall South Door" type: STANDARD receivers: "Components/Doors/Entry/entry_2" panels { room: "Welcome Back Exit" name: "WELCOME" } location_room: "Welcome Back Exit" } doors { name: "Welcome Back Secret Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_13" panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } panels { room: "West Spire" name: "BYE" } } doors { name: "Welcome Back Door" type: LOCATION_ONLY #receivers: "Components/Doors/Entry/entry_14" panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } location_room: "Welcome Back Area" } # entry_3 is the door to SEAL, which we will ignore. doors { name: "Starting Room West Wall Center Door" type: STANDARD receivers: "Components/Doors/Entry/entry_4" panels { room: "Entry Shortcut" name: "WELCOME" } location_room: "Entry Shortcut" } doors { name: "Entry Shortcut Secret Exit" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_12" panels { room: "Entry Shortcut" name: "WELCOME" } panels { room: "West Spire" name: "CONCEALED" } } doors { name: "Starting Room West Wall North Door" type: STANDARD receivers: "Components/Doors/Entry/entry_5" panels { room: "West Spire" name: "CONCEALED" } location_room: "West Spire" } doors { name: "Starting Room East Wall Center Door" type: STANDARD receivers: "Components/Doors/Entry/entry_6" panels { room: "Rainbow Color Backside" name: "?" } location_room: "Rainbow Color Backside" } doors { name: "Starting Room East Wall North Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_7" panels { room: "Starting Room" name: "ENTRANCE" } panels { room: "Rainbow Color Backside" name: "?" } } doors { name: "Starting Room North Wall West Door" type: STANDARD receivers: "Components/Doors/Entry/entry_8" receivers: "Components/Doors/Entry/entry_16" panels { room: "Number Paintings Area" name: "TURN" } location_room: "Number Paintings Area" } doors { name: "Starting Room North Wall East Door" type: STANDARD receivers: "Components/Doors/Entry/entry_9" panels { room: "Yellow Color Door" name: "SPIN" } location_room: "Yellow Color Door" } doors { name: "Starting Room South Wall East Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_10" panels { room: "Outside Eye Temple" name: "Entrance" } } doors { name: "Temple of the Eyes Entrance" type: STANDARD receivers: "Components/Doors/Entry/entry_18" panels { room: "Outside Eye Temple" name: "Entrance" } location_room: "Outside Eye Temple" } doors { name: "Starting Room South Wall West Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/entry_11" panels { room: "Outside Eye Temple" name: "Entrance" } } doors { name: "Eye Painting Exit" type: STANDARD receivers: "Components/Doors/Entry/entry_15" panels { room: "Eye Painting" name: "REVILED" } location_room: "Eye Painting" } doors { name: "Near Pyramid Gate" type: STANDARD receivers: "Components/Doors/Entry/gate_1" panels { room: "Number Paintings Area" name: "GOING" } location_room: "Number Paintings Area" } doors { name: "Black Hexes Door" type: STANDARD receivers: "Components/Doors/Entry/gate_3" panels { room: "Black Hex" name: "HIDE" } panels { room: "Black Hex" name: "ORDER" } panels { room: "Black Hex" name: "TOWER" } panels { room: "Black Hex" name: "MAZE" } panels { room: "Black Hex" name: "CLUES" } panels { room: "Black Hex" name: "SECRET" } location_room: "Black Hex" location_name: "Black Hex" } doors { name: "Splintering Exit Left Door" type: STANDARD receivers: "Components/Doors/Entry/gate_4" panels { room: "West Castle Area" name: "EVER" } panels { room: "West Castle Area" name: "AXES" } panels { room: "West Castle Area" name: "FLIP (1)" } panels { room: "West Castle Area" name: "SLOT" } location_room: "West Castle Area" } doors { name: "Splintering Exit Right Door" type: ITEM_ONLY receivers: "Components/Doors/Entry/gate_5" panels { room: "West Castle Area" name: "EVER" } panels { room: "West Castle Area" name: "AXES" } panels { room: "West Castle Area" name: "FLIP (1)" } panels { room: "West Castle Area" name: "SLOT" } } doors { name: "Z2 Room Back Exit" type: ITEM_ONLY receivers: "Components/Doors/Entry/gate_2" panels { room: "Z2 Room" name: "MICROSCOPE" } panels { room: "Z2 Room" name: "KEY" } panels { room: "Z2 Room" name: "HORSE" } panels { room: "Z2 Room" name: "CAR" } panels { room: "Z2 Room" name: "SOLSTICE" } panels { room: "Z2 Room" name: "EQUINE" } panels { room: "Z2 Room" name: "CHARGE" } panels { room: "Z2 Room" name: "MUST" } panels { room: "Z2 Room" name: "CAPE" } panels { room: "Z2 Room" name: "GLANCE" } panels { room: "Z2 Room" name: "JAR" } panels { room: "Z2 Room" name: "AGREEMENT" } panels { room: "Z2 Room" name: "VOYAGE" } panels { room: "Z2 Room" name: "INSECT" } panels { room: "Z2 Room" name: "EAGLE" } pa