#ifndef TRACKER_CONFIG_H_36CDD648 #define TRACKER_CONFIG_H_36CDD648 #include #include #include struct ConnectionDetails { std::string ap_server; std::string ap_player; std::string ap_password; bool operator!=(const ConnectionDetails& rhs) const { return std::tie(ap_server, ap_player, ap_password) != std::tie(rhs.ap_server, rhs.ap_player, rhs.ap_password); } }; class TrackerConfig { public: explicit TrackerConfig(const std::string& filename) : filename_(filename) {} void Load(); void Save(); ConnectionDetails connection_details; bool asked_to_check_for_updates = false; bool should_check_for_updates = false; bool hybrid_areas = false; bool show_hunt_panels = false; std::deque connection_history; private: std::string filename_; }; TrackerConfig& GetTrackerConfig(); #endif /* end of include guard: TRACKER_CONFIG_H_36CDD648 */ 289425555f63b103ca03f3d6b001c'>this commit Randomizer for LINGO 2 using Archipelago Multiworld
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name: "Puzzles"
panels {
  name: "STORY"
  path: "Panels/Room_1/panel_1"
  clue: "story"
  answer: "legend"
  symbols: SUN
  required_door { name: "Seasons" }
}
panels {
  name: "VENTURE"
  path: "Panels/Room_1/panel_2"
  clue: "venture"
  answer: "adventure"
  symbols: SPARKLES
  required_door { name: "Seasons" }
}
panels {
  name: "PASSED"
  path: "Panels/Room_1/panel_3"
  clue: "passed"
  answer: "past"
  symbols: ZERO
}
panels {
  name: "SLUMBERING"
  path: "Panels/Room_1/panel_4"
  clue: "slumbering"
  answer: "awakening"
  symbols: SUN
  required_door { name: "Seasons" }
}
panels {
  name: "RHYME"
  path: "Panels/Room_1/panel_5"
  clue: "rhyme"
  answer: "time"
  symbols: ZERO
}
panels {
  name: "OBSCURE"
  path: "Panels/Room_1/panel_6"
  clue: "obscure"
  answer: "mask"
  symbols: PYRAMID
}
panels {
  name: "PROPHET"
  path: "Panels/Room_1/panel_7"
  clue: "prophet"
  answer: "oracle"
  symbols: SUN
}
panels {
  name: "ERAS"
  path: "Panels/Room_1/panel_8"
  clue: "eras"
  answer: "gsae"
  symbols: SUN
  proxies { answer: "ages" path: "Panels/Proxies/panel_8_proxy_1" }
  proxies { answer: "seasons" path: "Panels/Proxies/panel_8_proxy_2" }
}
panels {
  name: "DARKNESS"
  path: "Panels/Room_1/panel_9"
  clue: "darkness"
  answer: "twilight"
  symbols: PYRAMID
  required_door { name: "Seasons" }
}
panels {
  name: "PRINCE"
  path: "Panels/Room_1/panel_10"
  clue: "prince"
  answer: "princess"
  symbols: GENDER
  required_door { name: "Seasons" }
}
panels {
  name: "BATH"
  path: "Panels/Room_1/panel_11"
  clue: "bath"
  answer: "breath"
  symbols: SPARKLES
}
panels {
  name: "CHAOTIC"
  path: "Panels/Room_1/panel_12"
  clue: "chaotic"
  answer: "wild"
  symbols: SUN
}
panels {
  name: "EYES"
  path: "Panels/Room_1/panel_13"
  clue: "eyes"
  answer: "tears"
  symbols: STARS
}
panels {
  name: "QUEENDOOM"
  path: "Panels/Room_1/panel_14"
  clue: "queendoom"
  answer: "kingdom"
  symbols: SUN
  symbols: SPARKLES
}
panels {
  name: "SHOUTS"
  path: "Panels/Room_1/panel_15"
  clue: "shouts"
  answer: "echoes"
  symbols: AGE
  required_door { name: "Seasons" }
}
panels {
  name: "INTELLIGENCE"
  path: "Panels/Room_1/panel_16"
  clue: "intelligence"
  answer: "wisdom"
  symbols: AGE
}
panels {
  name: "EARTHWAR"
  path: "Panels/Room_1/panel_17"
  clue: "earthwar"
  answer: "skyward"
  symbols: SUN
  symbols: SPARKLES
}
panels {
  name: "SLEEPER"
  path: "Panels/Room_1/panel_19"
  clue: "sleeper"
  answer: "waker"
  symbols: SUN
}
panels {
  name: "BOTTLE"
  path: "Panels/Room_1/panel_20"
  clue: "bottle"
  answer: "cap"
  symbols: BOXES
}
panels {
  name: "WORDS"
  path: "Panels/Room_1/panel_18"
  clue: "words"
  answer: "sword"
  symbols: ANAGRAM
}