#ifndef VERSION_H_C757E53C #define VERSION_H_C757E53C #include #include struct Version { int major = 0; int minor = 0; int revision = 0; constexpr Version(int major_arg, int minor_arg, int rev_arg) : major(major_arg), minor(minor_arg), revision(rev_arg) {} Version(const std::string& ver_str) { const std::regex version_regex("v([0-9]*)\.([0-9]*)\.([0-9]*)"); std::smatch version_match; if (std::regex_match(ver_str, version_match, version_regex)) { major = std::atoi(version_match[1].str().c_str()); minor = std::atoi(version_match[2].str().c_str()); revision = std::atoi(version_match[3].str().c_str()); } } std::string ToString() const { std::ostringstream output; output << "v" << major << "." << minor << "." << revision; return output.str(); } bool operator<(const Version& rhs) const { return (major < rhs.major) || (major == rhs.major && (minor < rhs.minor || (minor == rhs.minor && revision < rhs.revision))); } }; constexpr const Version kTrackerVersion = Version(0, 9, 0); #endif /* end of include guard: VERSION_H_C757E53C */d> Randomizer for LINGO 2 using Archipelago Multiworld
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name: "Puzzles"
panels {
  name: "STORY"
  path: "Panels/Room_1/panel_1"
  clue: "story"
  answer: "legend"
  symbols: SUN
  required_door { name: "Seasons" }
}
panels {
  name: "VENTURE"
  path: "Panels/Room_1/panel_2"
  clue: "venture"
  answer: "adventure"
  symbols: SPARKLES
  required_door { name: "Seasons" }
}
panels {
  name: "PASSED"
  path: "Panels/Room_1/panel_3"
  clue: "passed"
  answer: "past"
  symbols: ZERO
}
panels {
  name: "SLUMBERING"
  path: "Panels/Room_1/panel_4"
  clue: "slumbering"
  answer: "awakening"
  symbols: SUN
  required_door { name: "Seasons" }
}
panels {
  name: "RHYME"
  path: "Panels/Room_1/panel_5"
  clue: "rhyme"
  answer: "time"
  symbols: ZERO
}
panels {
  name: "OBSCURE"
  path: "Panels/Room_1/panel_6"
  clue: "obscure"
  answer: "mask"
  symbols: PYRAMID
}
panels {
  name: "PROPHET"
  path: "Panels/Room_1/panel_7"
  clue: "prophet"
  answer: "oracle"
  symbols: SUN
}
panels {
  name: "ERAS"
  path: "Panels/Room_1/panel_8"
  clue: "eras"
  answer: "gsae"
  symbols: SUN
  proxies { answer: "ages" path: "Panels/Proxies/panel_8_proxy_1" }
  proxies { answer: "seasons" path: "Panels/Proxies/panel_8_proxy_2" }
}
panels {
  name: "DARKNESS"
  path: "Panels/Room_1/panel_9"
  clue: "darkness"
  answer: "twilight"
  symbols: PYRAMID
  required_door { name: "Seasons" }
}
panels {
  name: "PRINCE"
  path: "Panels/Room_1/panel_10"
  clue: "prince"
  answer: "princess"
  symbols: GENDER
  required_door { name: "Seasons" }
}
panels {
  name: "BATH"
  path: "Panels/Room_1/panel_11"
  clue: "bath"
  answer: "breath"
  symbols: SPARKLES
}
panels {
  name: "CHAOTIC"
  path: "Panels/Room_1/panel_12"
  clue: "chaotic"
  answer: "wild"
  symbols: SUN
}
panels {
  name: "EYES"
  path: "Panels/Room_1/panel_13"
  clue: "eyes"
  answer: "tears"
  symbols: STARS
}
panels {
  name: "QUEENDOOM"
  path: "Panels/Room_1/panel_14"
  clue: "queendoom"
  answer: "kingdom"
  symbols: SUN
  symbols: SPARKLES
}
panels {
  name: "SHOUTS"
  path: "Panels/Room_1/panel_15"
  clue: "shouts"
  answer: "echoes"
  symbols: AGE
  required_door { name: "Seasons" }
}
panels {
  name: "INTELLIGENCE"
  path: "Panels/Room_1/panel_16"
  clue: "intelligence"
  answer: "wisdom"
  symbols: AGE
}
panels {
  name: "EARTHWAR"
  path: "Panels/Room_1/panel_17"
  clue: "earthwar"
  answer: "skyward"
  symbols: SUN
  symbols: SPARKLES
}
panels {
  name: "SLEEPER"
  path: "Panels/Room_1/panel_19"
  clue: "sleeper"
  answer: "waker"
  symbols: SUN
}
panels {
  name: "BOTTLE"
  path: "Panels/Room_1/panel_20"
  clue: "bottle"
  answer: "cap"
  symbols: BOXES
}
panels {
  name: "WORDS"
  path: "Panels/Room_1/panel_18"
  clue: "words"
  answer: "sword"
  symbols: ANAGRAM
}