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path: root/data/maps/the_wise/rooms/Entry.txtpb
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name: "Entry"
panels {
  name: "INK"
  path: "Panels/Entry/entry_1"
  clue: "ink"
  answer: "link"
  symbols: SPARKLES
}
paintings {
  name: "TRIANGLE"
  path: "Components/Paintings/triangle"
}
light .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Number Paintings Area"
panel_display_name: "Northwest Area"
panels {
  name: "GOING"
  path: "Panels/Entry/g_hedge_1"
  clue: "going"
  answer: "gone"
  symbols: AGE
}
panels {
  name: "TURN"
  path: "Panels/Entry/chocolate_1"
  clue: "turn"
  answer: "return"
  symbols: SPARKLES
}
keyholders {
  name: "G"
  path: "Components/KeyHolders/keyHolderG"
}
paintings {
  name: "WON"
  path: "Components/Paintings/Group3/won"
}
paintings {
  name: "TOO"
  path: "Components/Paintings/Group3/too"
}
paintings {
  name: "3"
  path: "Components/Paintings/Group3/3"
}
paintings {
  name: "FOR"
  path: "Components/Paintings/Group3/for"
  # TODO: This painting is special, and requires something akin to a pilgrimage.
  # I don't want to deal with that yet. For now, let's have the door in The
  # Tenacious just automatically be open.
}