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path: root/data/maps/the_wise/doors.txtpb
blob: cef4af33a7fb54c825c9882f7327ad5ff3c8f559 (plain) (blame)
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doors {
  name: "Front Door"
  type: STANDARD
  receivers: "Components/Doors/entry_2"
  panels { room: "Entry" name: "INK" }
  location_room: "Entry"
}
doors {
  name: "Seasons"
  type: EVENT
  panels { room: "Puzzles" name: "ERAS" answer: "seasons" }
}
doors {
  name: "Mastery"
  type: EVENT
  panels { room: "Puzzles" name: "STORY" }
  panels { room: "Puzzles" name: "VENTURE" }
  panels { room: "Puzzles" name: "PASSED" }
  panels { room: "Puzzles" name: "SLUMBERING" }
  panels { room: "Puzzles" name: "RHYME" }
  panels { room: "Puzzles" name: "OBSCURE" }
  panels { room: "Puzzles" name: "PROPHET" }
  panels { room: "Puzzles" name: "ERAS" }
  panels { room: "Puzzles" name: "DARKNESS" }
  panels { room: "Puzzles" name: "PRINCE" }
  panels { room: "Puzzles" name: "BATH" }
  panels { room: "Puzzles" name: "CHAOTIC" }
  panels { room: "Puzzles" name: "EYES" }
  panels { room: "Puzzles" name: "QUEENDOOM" }
  panels { room: "Puzzles" name: "SHOUTS" }
  panels { room: "Puzzles" name: "INTELLIGENCE" }
  panels { room: "Puzzles" name: "EARTHWAR" }
  panels { room: "Puzzles" name: "SLEEPER" }
  panels { room: "Puzzles" name: "BOTTLE" }
  panels { room: "Puzzles" name: "WORDS" }
}
} /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
connections {
  from {
    painting {
      room: "Y Minus First Floor"
      name: "SMILE"
    }
  }
  to {
    painting {
      room: "Y Minus Second Floor"
      name: "SMILE"
    }
  }
  oneway: true
}
connections {
  from_room: "Y Minus Second Floor"
  to_room: "Y Minus First Floor"
  oneway: true
}
connections {
  from {
    painting {
      room: "Y Minus Second Floor"
      name: "UNMORE"
    }
  }
  to {
    painting {
      room: "Y Plus Third Floor"
      name: "UNMORE"
    }
  }
  oneway: true
}
connections {
  from_room: "Y Plus Third Floor"
  to_room: "Y Plus First Floor"
  oneway: true
}
connections {
  from {
    painting {
      room: "Y Plus Third Floor"
      name: "UNDUE"
    }
  }
  to {
    painting {
      room: "Hat Chamber"
      name: "UNDUE"
    }
  }
  oneway: true
}
connections {
  from_room: "Y Minus Third Floor"
  to_room: "Y Minus Second Floor"
  oneway: true
}
connections {
  from_room: "Hat Chamber"
  to_room: "Y Minus Third Floor"
  oneway: true
}
connections {
  from {
    painting {
      room: "Y Plus First Floor"
      name: "UNDUE"
    }
  }
  to {
    painting {
      room: "Engine Room"
      name: "UNDUE"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      room: "Y Plus First Floor"
      name: "UNLESS"
    }
  }
  to {
    painting {
      room: "X Plus"
      name: "UNLESS"
    }
  }
  oneway: true
}
connections {
  from_room: "X Plus"
  to_room: "X Plus Middle Leg"
  door { name: "M Side Middle Door" }
}
connections {
  from_room: "X Plus"
  to_room: "X Plus Right Leg"
  door { name: "M Side Right Door" }
}
connections {
  from {
    painting {
      room: "X Plus"
      name: "UNDONE"
    }
  }
  to {
    painting {
      room: "X Minus"
      name: "UNDONE"
    }
  }
  oneway: true
}
connections {
  from_room: "X Minus"
  to_room: "X Minus Middle Leg"
  door { name: "W Side Middle Door" }
}
connections {
  from_room: "X Minus"
  to_room: "X Minus Right Leg"
  door { name: "W Side Right Door" }
}
connections {
  from {
    painting {
      room: "X Minus"
      name: "SMILE"
    }
  }
  to {
    painting {
      room: "Y Minus Second Floor"
      name: "SMILE"
    }
  }
  oneway: true
}
connections {
  from_room: "Y Minus First Floor"
  to_room: "E Room"
  door { name: "E Door" }
}