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path: root/data/maps/the_unyielding/rooms/Yellow Right.txtpb
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name: "Yellow Right"
panels {
  name: "HEALTH"
  path: "Panels/Miscellaneous/entry_3"
  clue: "health"
  answer: "sickness"
  symbols: SUN
  required_door { name: "Cyan Doors" }
}
*/ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Firs Door"
  type: EVENT
  panels { room: "Silver Portal Room" name: "GOLD" }
  panels { room: "Silver Portal Room" name: "PORT" }
  panels { room: "Silver Portal Room" name: "Left" }
  panels { room: "Silver Portal Room" name: "Right" }
}
doors {
  name: "Initial Door"
  type: EVENT
  panels { room: "Silver Portal Room" name: "GOLD" }
  panels { room: "Silver Portal Room" name: "PORT" }
  panels { room: "Silver Portal Room" name: "Left" }
  panels { room: "Silver Portal Room" name: "Right" }
}
doors {
  name: "Second Left Door"
  type: EVENT
  panels { room: "First Second Room" name: "FIRS&quo
EVENT panels { room: "Loose Strings Room" name: "LOOSE" } panels { room: "Loose Strings Room" name: "STRINGS" } panels { room: "One Luck Room" name: "LONE" } panels { room: "One Luck Room" name: "CHANCE" } } doors { name: "The Three Doors Gravestone" type: GRAVESTONE panels { room: "First Second Room" name: "FIRS" } panels { room: "First Second Room" name: "INITIAL" } panels { room: "First Second Room" name: "MINUTE (1)" } panels { room: "First Second Room" name: "MINUTE (2)" } panels { room: "Silver Portal Room" name: "GOLD" } panels { room: "Silver Portal Room" name: "PORT" } panels { room: "Silver Portal Room" name: "Left" } panels { room: "Silver Portal Room" name: "Right" } panels { room: "Loose Strings Room" name: "LOOSE" } panels { room: "Loose Strings Room" name: "STRINGS" } panels { room: "One Luck Room" name: "LONE" } panels { room: "One Luck Room" name: "CHANCE" } panels { room: "Dead End Room" name: "DOOR" } panels { room: "Dead End Room" name: "WAYS" } panels { room: "Dead End Room" name: "DEAD" } panels { room: "Dead End Room" name: "END" } location_room: "Loose Strings Room" location_name: "Gravestone" }